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    posted a message on Rainbow Staff VS DB Farming
    Quote from Trigger»

    so season 11 is officially underway and the death's breath struggle is real.


    Heres what I'm wondering. Would It make sense to farm the whimsydale Staff pieces so I can open up rainbow portals to help farm mats and db's or is the time spent trying to farm the Staff pieces better served just running rifts?


    Ive never attempted to farm the Staff pieces so I don't know how time consuming/hard it actually is to get done.


    thanks in advance!


    add me on pc trigger#11358

    paragon 630 Impale DH / zBarb

    The Staff of Herding opens Whimsyshire which has no additional drop chance over any other adventure mode content of that same difficulty level.
    A rainbow goblin is required for entry to Whimsydale which can only be found outside of rifts.

    Quote from Trigger»

    Someone opened up the portal and we were able to get the rainbow sword cosmetic from it last season

    Spectrum (the rainbow sword) can drop in both Whimsydale and Whimsyshire.
    Posted in: Diablo III General Discussion
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    posted a message on Max Stash Tabs

    If we did not get 1 or 2 of the stash tabs in the previous seasons will they still be available to get in the up coming seasons?

    Posted in: Diablo III General Discussion
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    posted a message on Question: Why would you even want a D4 annoucment at Blizzcon 2016?

    D4 seems very unrealistic considering D3 is still well within it's life cycle. Expecting them to stop providing updates to the current game is about as likely as them doing the same for any of their other current products like WoW or SC2 which are both older than D3. It isn't Blizzard's style to create an entirely separate game when they can simply build on their current product.


    Anyone that is expecting to hear information about a new game rather than an expansion is going to be disappointed. Blizzard has never been in the business of rolling out replacements for their games. They sell expansions for them.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Non season players get kicked in the....AGAIN
    Quote from Shapookya»

    Imo, they should have just made no eras for NS and one endless leaderboard. The limited timeframe is a seasonal thing. There is no reason at all to make Nonseason into a "kinda like season but not really" mode

    The major problem with this would be unattainable positions due to major game changes. The perfect example is the latest patch which nerfs group buffs. If #1 was 20+ GR levels above what any player or group could achieve without insanely high paragon levels it would be rather problematic.
    Posted in: Diablo III General Discussion
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    posted a message on Non season players get kicked in the....AGAIN
    Quote from P70»

    Quote from Shapookya»


    The core of this game is not pushing GRifts. That's something dedicated players seem to forget a lot.


    I think NS players deserve to check out how high they can get on their own leaderboards. That's all i am saying...
    I can respect this dissatisfaction. This is a reasonable complaint to make. The Era and Seasonal leaderboards should begin and end at the same time as long as Blizzard wants Era to exist parallel to Seasons.
    Posted in: Diablo III General Discussion
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    posted a message on Non season players get kicked in the....AGAIN
    Quote from P70»

    Quote from Shapookya»



    -snip


    Bottom line, there is a reason they split it to season and NS. Season is for gamers, people who have many hours to spent. Non seasons if for casuals.
    Season is not about how good a player you are, or what grift you can clear. It's about how FAST you can do it, meaning 8h+ gaming a day. If you have a job, wife and at least one more hobby you will see its not possible to compete with that.
    If it is forbidden for a casual to have competition with other casuals, so be it...

    You can claim one mode is for "casuals" while the other is for "gamers" but in no way shape or form is it true just because you claim it to be true or want it to be. Point in fact, the game is what you make of it regardless of the modes you choose to play in.

    You seem to also claim Era was explicitly intended for "casuals" to have their own mode to compete in void of Seasonal players. The reality is once those Seasonal characters role over those "gamers" at any point can use those characters to top the Era leaderboard if they chose to, so your argument has no real merit.

    You are also somehow ignoring the fact that for every additional Era those who have been playing since the beginning will have a drastic advantage over new players therefore the idea that even competition exists in that particular mode defies logic.

    I find the excuse of not having enough free time to compete, as a reason for why competition should somehow be adjusted to meet your needs, as a rather silly complaint when the very nature of competition is based on an individual or group of individuals willingness to sacrifices everything else in order to compete at the highest level possible.

    Let's go over a list of things that are true about Era and see if your idea of it being intended for casuals is true.
    1) characters, gear, materials, and paragon carries over to each new Era
    2) Seasonal characters, gear, materials, and paragon roll over to the next Era
    3) there is no limit in the amount of time you can invest in either mode
    4) there is never a wipe of previous account progression other than the leaderboard wipes themselves for Era
    5) until otherwise stated more Era's will continue to become available as long as the game continues to provide content

    Now please explain how that list somehow gives "casuals" or new players a mode (Era) that provides them a place to compete on an even playing field while "gamers" have access to that same mode.

    The bottom line is casuals can compete against other casuals, but the reality is there is no current mode in Diablo 3 where they can do so without also competing against players willing to invest drastically more time and effort.

    Posted in: Diablo III General Discussion
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    posted a message on Rerolling Hellfire Amulet (LoN bombardment)
    Quote from Mad_Tom»

    Quote from takuto712»

    I would reroll vit > phys % in a heartbeat. You can get vit on other pieces. getting CDR is hard. amulet, rings, shoulders, gloves, weapon, shield. You basically want all of it.




    +1
    With enough CDR you can drop Fervor (if you already didn't) and use another passive (Finery, Holy Cause, whatever)


    I have tested and also simulated other passives and even at CDR cap it is still worth keeping Fervor. At 68.69% CDR (includes Fervor) you can maintain a 99.68% uptime of Shield Glare and 70.82% for Akarat's Champion. If you are talking about the highest end of GR solo progression, maximizing those two values will make pretty significant impacts on total survivability as well as damage output. Now if you are talking about low end then I would agree that dropping Fervor for Long Arm of the Law or Holy Cause can be more effective in a speed exp or material farming build. With the current ease of gaining experience and the addition of STR augments, I would consider Finery to be mandatory.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on 2 things the Devs still need to fix.
    1. While I can sympathize with the frustration that would cause, as a build that hunts elites I consider those packs initial boost at the door. I do recall a dev saying at possibly Blizzcon they do consider it a problem overall and do plan to address it.

    2. Pet AI traditionally has always worked this way in the Diablo series, the D2 Summonmancer comes to mind. The minions naturally provide a lot of additional survivability. The trade or rather the inherent weakness those minions have is their lack of proactivity. Traditionally it has always been the responsibility of the summoner to re-summon/relocate their minions.

    Here is an old response from a previous D2 and D3 developer in regards to minion AI from 2008

    Bashiok added some info on minion control and AI in a forum post today. You can't exactly tell your mongrels where to go or who to fight, but there are other ways to get your pets where you want them.
    Well you can make your mongrels explode, that's a pretty cool way to un-summon them...

    Minion management is a possibility, but that also definitely complicates the UI and use of the minions. It also seems to indicate that they must be handled with care, and not as fodder in a constant bloodbath like it should be. They're easy enough to dispatch and re-summon that you already have some interesting tactics with them.

    Lets say you have four mongrels out, fighting a group of monsters, and a stronger enemy flanks you. You can summon a new mongrel (or make an old one explode first) which would then take on tanking duty for the stronger enemy that was closing in.

    Although finger control is a possibility, really what it comes down to is not having stupid pets and maybe more interesting ways to game their use than sit stay commands.
    Is this a conformation that we'll see better minion AI in D3?
    Hopefully it's confirmation of a much stronger player AI
    Posted in: Diablo III General Discussion
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    posted a message on Caldesann's Despair Analysis + Math
    Quote from kissqt»

    Hmm, i was wondering in your cost, did you take in consideration the gold you get from doing the rift? Like rift 60 cost 129 millions and you got 50-60 milions i think, so you actually only pay 60M gold, so that might be good to take in consideration



    Close, It is around 4-9 million from the RG and 43,155,424 from turnin

    Posted in: Diablo III General Discussion
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    posted a message on Easiest zdps class Season 5

    Ironically the top players have found ways to take advantage of that very culture by selling a less than optimal meta in order to keep to themselves more powerful builds and group setups. I suppose that is why the meta changes throughout each season as those more optimal setups become public. Static Charge from last season comes to mind.

    Posted in: Diablo III General Discussion
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    posted a message on How to wreck goblin packs?
    Quote from Gerwulf40»

    Quote from elarson007»

    I think anything is capable. Though UE fire multishoh DH may be the easiest, as it's a matter of just spamming multishot.


    I have no issues on my novalds/Akahn sader either. With ingoem, my CD's are up after every kill, so just champ, ironskin, consc, bombard, pony. rinse/repeat and stuff melts pretty quickly at T10.


    my P700 invoker has a huge problem with gob packs. I always call out for help in the channel. I don't know what is the "best" setup but the monk LoN WoL wreaks them.

    Thus is the nature of Invoker, considering how inefficient that build is in general with any mob type that kites away rather than rushing in. Ever since I switched over to LoN Bomb blue gobs and gob packs never take more than 2-3 seconds to clear. Once in a while one will squirt out the side but it dies the second I drop a Bomb on it, which consequently resets every time one of the other gobs die due to the combination of In-Geom + Prophet Rally + mid 60s CDR.
    Posted in: Diablo III General Discussion
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    posted a message on Easiest zdps class Season 5
    Quote from CleverLikeMe»

    Quote from Sury»

    Quote from DeplumeN»

    Hi,


    What is the easiest zdps class to play for speed rifts in Season 5?


    I'm a below average skilled casual looking to get into some speed rifts so whichever role is the easiest / least critical would be best.


    Thanks in advance for suggestions



    Frankly, there is a stark difference between a good and bad zdps and it is very noticeable. The other problem you will run in to is lack of paragon. A good twister wiz is not going to waste their time with bad low paragon zdps. It wont be efficient for them and the group revolves around their potential. If you are looking to farm paragon you are behind the curve for the current season. Most clans wont even look at you unless you have 1k paragon today and that will go up to 1.1k by next week and continue to go up throughout the season.

    I do not want to be discouraging to you but the reality is even good zdps with proper augments and leveled gems have a hard time finding a stable twist wiz.

    Just going to jump in here and say that I *think* he is asking about a completely different level of play than you are referring to. Your idea of "most clans" is incredibly skewed towards people who are playing the game in typical tryhard fashion. Most clans, in actuality, are full of lots of people of MUCH lower paragon than you are implying.
    You could be absolutely right considering the lack of information in the original post of intention. My view is in fact based on GR90+ groups. I would not personally feel compelled to play a support roll in such a group unless I was committing to the grind required of top 50 players. Mid to low range GRs can be done without zdps very easily so I assume anyone asking about zdps advice is in regard to high end GR progression.
    Posted in: Diablo III General Discussion
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    posted a message on Easiest zdps class Season 5
    Quote from Zoenova2»

    Is there a good monk zdps build this season?

    Monk is part of the current 4 man meta. You can find builds in the build section. You can also look at the top monks on the 4 man leaderboard.
    Posted in: Diablo III General Discussion
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    posted a message on Easiest zdps class Season 5
    Quote from DeplumeN»

    Hi,


    What is the easiest zdps class to play for speed rifts in Season 5?


    I'm a below average skilled casual looking to get into some speed rifts so whichever role is the easiest / least critical would be best.


    Thanks in advance for suggestions

    Frankly, there is a stark difference between a good and bad zdps and it is very noticeable. The other problem you will run in to is lack of paragon. A good twister wiz is not going to waste their time with bad low paragon zdps. It wont be efficient for them and the group revolves around their potential. If you are looking to farm paragon you are behind the curve for the current season. Most clans wont even look at you unless you have 1k paragon today and that will go up to 1.1k by next week and continue to go up throughout the season.

    I do not want to be discouraging to you but the reality is even good zdps with proper augments and leveled gems have a hard time finding a stable twist wiz.
    Posted in: Diablo III General Discussion
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    posted a message on LoN Shield thoughts of these 3

    Here is a breakdown according to those three links. I will list under Lidless and Bulwark the stat increase you gain vs the other. The damage numbers are based on a typical large white pack + elite kite and group method between physical cycles.



    Lidless Wall - 4291.209B

    20% Area Damage

    20% Physical

    2.3% CDR

    561 STR


    Hallowed Bulwark - 3784.137B

    16,858.83 Thorns

    12% Bombardment

    125 All Resist

    123 VIT


    Coven's Criterion - 3555.372B



    Just looking at the amount of % increases as well as CDR that you have to give up makes Lidless the clear winner if your playstyle revolves around damage output over passive damage reduction.


    Shield Glare does most of the heavy lifting defensively. At CDR cap you will have a 99.68% uptime potential. Your current highest CDR build has a 91.34% uptime potential. Just something to think about when approaching how you want to build and play LoN Bomb.

    Posted in: Crusader: The Church of Zakarum
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