Quote fromWelcome and enjoy your stay, the beer's in the fridge, just don't touch my cake!
But dont worry, the cake is a lie.
Quote from "Turmobil" »Welcome and enjoy your stay, the beer's in the fridge, just don't touch my cake!
Quote from "mad3nch1na" »By 2011, I will have graduated college(2010), have nice paying job, have a nice car, have a hot gf that plays video games, and I will probably have rivers of tears from my eyes.
Quote from "-Zod-" »ill be here still awaiting the release of patch 1.13 with full anticipation
I think that the method Phrozen explained only counts the number of different threads you posted in, not the actual number of posts you did in all threads.Quote from name="Lt Venom" »What!!?! I posted more than that pathetic amount.
Quote from "emilemil1" »You don't need an invite because there are beta keys/accounts.
This is even displayed on the frontpage of diablofans...
Yeah, they did release a demo of the first Diablo a bit before it was released. And since the internet wasn't that much spread 13years ago, they even released it on disk.Quote from "Zhar" »Pretty sure they did that with the first Diablo, so maybe it'll happen again.
Quote from "Uszi" »Well I made the comment after my first 1 or 2 games, when I didn't know what all the interface buttons did (Recall, for example) and I didn't know who the heroes were. So my my perspective, it was like a maelstrom of different particle effects and random units running around.
I still don't fully grasp all the different stats. I don't know if all those stats are different. Like ability power and stuff like that.
My issue with the game now is that while all those different stats are confusing, actually playing it might be a little too noob friendly. I played a game as Melaphite or whatever -- the rock dude, and all I did was charge into some one, push all my buttons, and collect my gold. My experience with the game so far is that if you walk up to someone, roll your face on the keyboard, then you generally will kill them.
Whereas in DotA, I felt like when and where and how to use your spells was more important.
Quote from "mockery" »Just so you know, we WILL be holding live chats once again this year for ALL of the Diablo-related panels at BlizzCon. It was a huge success last year and everybody had fun getting the live up-to-the-minute updates, so we had to do it again. Make sure you're here on Diablofans at the appropriate times so you can join in the chatroom discussion with us!
Quote from "Ydoc" »Ugh! I hate that there's all this news before BlizzCon. It's making me feel like there's going to be nothing new when I've been waiting so long. I've literally been blocking all the pictures, screenshots, and videos with my hand. I wanted it to be news with BlizzCon..
Quote from "Dauroth" »It seems we will not have pairs of gloves, but every glove/gauntlet by itself! Just my guess!
Quote from "Ryukenden" »Is he going to perform his music and NOT WoW music?
Quote from "scyberdragon" »
In WoW your weapon was more for stats to boost your spells more than the weapons itself. You would almost never auto attack it was spell after spell after spell.
Quote from "Majpain" »Very Lame if you ask me.
Its almost their trying to force you to play as a pure caster but bringing in skill runes to diversify things but the only thing is its going to create is there will be 1 rune that goes with a skill that is OP and every build will use it.
Blizzard needs to change their way of thinking.