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    posted a message on Gorget of Swiftness and M6 Sentries
    I know the sentries don't proc anything, but I'm wondering if I proc it myself can they get the benefit.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Gorget of Swiftness and M6 Sentries
    Quick question, does anyone know if the stacking buff from the Gorget of Swiftness gem works with sentries? Do they snapshot it, use it dynamically, or just ignore it completely? The reason I ask is that the max level breakpoint is a huge upgrade over the previous, but requires build breaking amounts of IAS to get there, but if the sentries use this gem(especially if they snapshot the buff) I could see it being a very viable greater rift build.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunters - Show me your ROS Gear!
    http://us.battle.net/d3/en/profile/Fenris-1728/hero/14267915

    Almost done, just need a harrington's and a better RoRG. Wouldn't mind a better SoJ and another 2% more cluster on boots. Going to roll the 5.5% crit on helm into cluster when my crit gets a little higher.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Debate: 1h vs 2h with 6 Piece Marauder
    So, I did a little bit of testing on my own as scientifically as possible within the confines of my available materials and patience. The results are a just a little detailed and math-y but I'll include a TL:DR at the end.

    Purpose: Compare and contrast similar DPS weapons of varying speed in order to determine the effect (if any) weapon speed has on marauder turret damage.

    Method: Swapping gear with similar stats, removing any gear such as hexing pants with unstable effects and any set piece items.

    Gear: Natalya's Slayer (All set bonus items removed, no xbow in off-hand) with 2796.6 DPS, 1.6 APS, 1288-2208 damage range, 10% damage, 702 Dex and 130% crit damage gem

    Raven's Wing with 2802.0 DPS, 1.4 APS, 1473-2530 damage range, 10% damage, 684 Dex, and 130% crit damage gem.

    Gear Used: Bombardier's Rucksack in quiver slot held constant. 5 Piece Marauders (6 with RoRG), Xephirian amulet(lightning immunity), Reaper's wraps, Goldwrap(this thing hyper scales with difficulty and ferrets make it useful mid-combat, give it a try before you judge me will ya?), no item in pants slot(normally run hexing pants, didn't want that variable included in my analysis.) Sheet DPS with Natalyas in this set up: 532,159. Sheet DPS with Raven Wing: 531,992. Difference is due to small variations in weapon dps and dex between weapons. This is a .03% decrease and unlikely to affect the testing in any way.

    Measurement Method: All damage tested is critical hits from the rocket proc of the shooting stars cluster arrow rune with ballistics passive active(in order to ensure maximum realism of the test). All damage is done to the near immobile zombies at the beginning of the first quest of act 1. 20 cluster arrows were fired recording the damage of each weapon, then 15 clusters were fired with a simple stopwatch recording the time at release of each arrow.

    The Numbers: The Natalyas averaged 6.4M per crit in this setup(Interestingly enough the crits were consistently either 5.2k or 7.6k with an approximately 50% distribution). The Raven's Wing had a 7.4M per crit average(Same effect, crits were 6.0 or 8.7 with a 50% split). Now I tested the time and this is where it became interesting. With the Natalyas (1.6APS) equipped, the sentries fired on average every 2.48 seconds. With the Raven's Wing, they fired on average every 2.49 seconds.

    Conclusion: Using human time measurement techniques and a somewhat small sample size, we can reasonably conclude that there is insufficient evidence to declare a difference in cluster arrow firing speed between the two weapons, however, there is ample reason to conclude a significant damage increase(15% by my numbers). A 12.5% decrease in attack speed produced a 15% increase in damage with damage per second being held relatively constant. It is unknown at this time whether or not this effect carries over to Multi-Shot, normal bolts, or any other spenders, however, with cluster arrow producing the bulk of our damage, we can conclude that not only is weapon speed very important to 6 piece Marauder's DPS, it is actually the most important stat we have by a significant margin. Now if only a SoJ would drop so I can break my Natalya's without breaking my heart!

    TL:DR: Slow weapons greatly increase turret damage without having any impact on cluster arrow fire rate. Going from a 1.6 speed weapon to a 1.4 speed weapon with the same(very very close) dps and stats increased cluster arrow dps by 15%. Faster weapons may have other fringe benefits such as firing more bolts, but it is very likely that slow weapons do substantially more dps, even if displayed weapon dps is comparable.
    Posted in: Demon Hunter: The Dreadlands
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