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    posted a message on How to Fix Wizard
    I think the weapon variety doesn't needs to come from adding new leg(a wiz can also use a sunkeeper if u wanted to), but instead fixing the skill core itself as they are underpowered as compared to other class. this statement doesn't means a new leg for wiz is not required. I have been playing wiz class since 1.0 and really hope wiz could be balance and improved as compared to other class.

    And maybe like what those in diablo official forum has mention, a really rare leg needs to feel powerful if it is so rare to get. If it get more common, then it wouldn't feel the powerfulness within. As compared to wd pet build, you really need a starmetal to feel the full power of pet, but it isn't as common drop as others too.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on firebird fixed!
    i try scorch and it's working better than MM.

    personally i think it is a positive move for wiz change to move away from just doing boring MM all the way.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on WoW + Firebird?
    its decent, but u melt u close range. rather use some meteor build with firebird.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 6 pc Mara - Krider vs anything else
    a crafted xbow is easily stronger in term of dmg range.

    Kridershot is BiS as hatred generator, but at least as of 2.06, using it sux.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Question about Marauder
    Quote from Thornagol
    I'm not sure if they affect the skill, but I've heard that people get more benefit in this build by running cindercoat + mauraders rather than taskers + mauraders.
    this is definitely an illusion. The only good think about using cinder is yr ability to cast a bit more CA if u wan to manually use it, nothing more, but seriously this is not able to outweight how yr tnt does.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Ramalandi's Gift: Counter-intuitive?
    This is for weapons only.

    There is currently 2 situation to this weapon problem.

    1) weapon without socket initially, and get enchanted to get socket prior of 2.1. Easiest solution is to recoll the socket to get other stat and then use Ramalandi's Gift.

    2) weapon with socket initially, and get enchanted on other primary stat on the weapon. Can't enchant away the socket as of the system now. No particular solution now, unless they come up with a system that allow re-enchanting or resetting of weapon, etc.

    Personally, I feel the general solution to this problem is to only allow Ramalandi's Gift to be able to be used on legendary weapon dropped during 2.1 LIVE and weapon before that will be treated similar to the legacy weapon. In fact, there are some legendary weapon that have added primary slot(from 4 to 5 slots) within them than in 2.06 which makes it logical to say that 2.06 weapon or equip drop will become "legacy".

    BTW, there isn't a perfect solution catering to all class of players.
    Posted in: Diablo III General Discussion
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    posted a message on I shall become a magic missile GOD.
    Personally i feel blizzard can delete off all their other skill and just allow MM to be in their skill page.

    i believe most wiz wanted something impactful and not just MM conflag. this gonna make more ppl not play wiz more for the time being..
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Why fix what isn't broken? (Demon Hunter)
    Quote from SuchFear

    Quote from Illrunyou

    My question is why would a DH not roll sentry? Play a different class if you dont want to be OP by doing nothing...
    I invite you to play a sentry Demon Hunter, the damage scale with skills is so trash compared to other toons. On top of the bad damage (Even at 1,000,000 dps) we need to be constantly moving everywhere so we can to stay alive because we need to stack enough damage to even put a dent into elites. I would like to see you solo T6 with a sentry demon hunter without dying once.
    i dont think that is difficult imao. u just need smoke screen and move around like what u had said.

    if u are really bored, just put yr sentries and move off to screen far enough.i dont think they(any mobs) will bite u once.

    if u are talking about how fragile DH is, i agree too, and i think they are designed in this way too.
    Posted in: Diablo III General Discussion
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    posted a message on Adding Super powered Legendaries (Your thoughts)
    on the whole, this thread just wants something that is OP and makes your character walk like a boss in the highest torment difficulty isn't it?
    Posted in: Diablo III General Discussion
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