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    posted a message on The "help me" thread - Post here your build/gear questions.
    Hi guys, would love some input on how to improve my dh. Been farming for an RRoG for a while now but so far it has eluded me, and don't even start on the Cindercoat, was so happy when it dropped for my dh...it's still the best I have in that slot atm.

    http://eu.battle.net/d3/en/profile/Avengerx-1662/hero/89156
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on IMO dex needs major revision...please add comments!!!
    Quote from MKIII

    Passive skills:


    • One With Everything: Your resistance to all elements is equal to your highest elemental resistance. Imho this makes it harder to reroll items for monks. Other classes can just decide to reroll a primary stat to crit chance or resist all or some other great stat. Monks have to seriously consider rerolling a secondary stat instead.
    • Seize the Initiative: Your Armor is increased by 30% of your Dexterity. This means you have to stack dexterity, armor and strength to very high levels to get to a decent amount of armor.
    • Crusader and Barbarian have passive skills that reduce elemental damage by 20%. This means they have a huge advantage armor wise AND they have passives that actually reduce damage from molten, desecrator etc.
    A lot of passive and active Monk skills increase the chance to dodge. The most damaging attacks from monsters cannot be dodged.
    Arcane beams and other devastating attacks can be cast by monsters from quite some distance. Arcane beams, molten, etc. cannot be dodged.

    Demon Hunter

    • Sharpshooter: Gain 4% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit. While you have 100% Critical Hit Chance you are surrounded by a shield that absorbs 80% of all non-physical damage.
    You forgot that wiz and wd can get a flat 17/15% damage reduction from just a single passive. :D

    The problem with dex, in my opinion is that it's unreliable and as you said most of the stuff that matters can't be dodged.Reworking the passives is one thing, but it still won't help that basically str and int users have more or less one less defense stat to worry about. Again, I don't want to be able to tank as a dh, just that when 2 ticks of anything can kill you on t3+, especially when 3 other people are spamming stuff and you have no idea what's going on can be very very annoying.
    And erm I'm sorry but that dh passive is a bit silly. Standing in one place for 10+ seconds only to have it cancelled the moment you shoot something...imho even the current def passives are way way more useful than this.
    Posted in: Diablo III General Discussion
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    posted a message on Jerks in Public Rifts
    How about just making rifst so that they can't be closed when there are players still inside (or make it more than one players are still inside)?
    If you don't wanna wait till the end I doubt the amount of xp and gold that you get at the closing matters that much.
    Posted in: Diablo III General Discussion
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    posted a message on IMO dex needs major revision...please add comments!!!
    I would also like to see dex reworked somehow. Str characters have a huge armor stat, int users get very very strong ele res, while dex users get a "1 in a 3 chance to dodge something". I'm maining a DH and while the mobility is very good, its astounding how squishy they are. Sure, I'm not talking about facetanking stuff (which apparently even mages can do quite nicely) but some form of a more reliable defense would be nice.
    Posted in: Diablo III General Discussion
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    posted a message on What people are really trying to say about the current loot buff
    Hopefully they create many more "fun" legendaries otherwise getting the few that matters will become even more of a hassle.
    Posted in: Diablo III General Discussion
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    posted a message on What people are really trying to say about the current loot buff
    I think it's not just the orage affix but the lack of variety in the stats or in itemization. Let's stay with the rings for a while. D2 only had like what, 7-8 unique rings iirc but all of these had an entirely different stat build up, ranging from +skill to mf and I think each had it's use. Now in d3 we have hmm roughly 30 rings with mostly the same 5-6 main stats. And even then if (mostly from a SC perspective) they don't have CC/CHD, +elite or +elemental damage then they are usually just insta sharded. As many have said, 90% of the legendaries don't feel "unique" at all rather they are just yellow items with higher caps. As long as they don't fix it then no matter how high they raise the drop rate people will remain "unsatisfied".
    Posted in: Diablo III General Discussion
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