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Jul 3, 2008Posted in: Diablo III General Discussion
I don't care anymore, shower time ^______________^Quote from "Daemaro" »That's my point. There is no topic. It's just a thread to say "ZOMG D3 SUXX LULZ!11"
What is this post going to evolve into, what is the point of it?
Jul 2, 2008Posted in: Diablo III General Discussion
I should have thought it through, people are emotional and easily enraged by a blunt response. Learn some self control maybe and get on topic?Quote from "Daemaro" »Making your letters bigger doesn't make you cool. I have reported this thread to the mods, and hopefully it will be closed before it breaks out into a full blown war over whatever gets brought up.
Jul 2, 2008Posted in: Diablo III General DiscussionQuote from "pwnzilla" »lol your an idiot
blizzard is obviously going to see that a lot of diablo gamers aren't liking how the game is turning out so far, so they're obviously gonna change up a few things,
dont expect the whole game to change though, they're not just gonna start over for people like you.
i personally, like how the game is turning out so far.
its people like you that are going to ruin the game.
No no don't get me wrong, I think they're on the right track it's just that a few small things are wrong in a big way.
Jul 2, 2008Posted in: Diablo III General DiscussionDiablo of Warcaft
Produced by Bruce Campbell
Staring: Will Smith and Adam Sandler
Musical director: Leonard Nemoy
Artistic talent: Sesame Street
Dungeon Artistic stylings: Scarlet Monestary featuring the new barbarian class
This is not a troll attack, just a symbolic statement. They won't change the game for us, we all know it deep down.
Why are they trying to make Diablo more epic than it already is. Why are they using the same art style for everything.
Remember starcraft? They were calling it Orcs in space. They got sick of that notion and wanted to make it look different, and it became one of the most loved games in history.
Why are they repeating this issue but with Diablo?
I the statement is that it's like a blockbuster movie, it's overwritten and it looks the same and it gets me wondering "Why can't they do it differently instead of waiting until people complain for often, obvious reasons?"
Jul 2, 2008The art style of the 3Dimensional generation of Blizzard has seemed a bit cartoony to me. It has always seemed that way to me, from Warcraft3 to WoW, to Starcraft2 and then to Diablo 3. The problem though, with Diablo 3, at least in my opinion is that the textures they are using are too much like the cave stylings of World of Warcraft. The castle environment that should ideally be really dark and mysterious, not colorful and energetic, is (quite obviously) cartoony, but that doesn't mean they won't change it. Blizzard has a notorious reputation of changing things quite a lot. The game really needs the color stylings that the skeptical fans are dishing out, but not to such an extreme as to take out the sensation of the environment and replace it with a gaping maw of darkness and abyssPosted in: Diablo III General Discussion
With the dark grainy colors that everyone is thinking ideally about, things such as trees and spells and structures can still stand out and remain vibrant and resonating and regardless of how hard it might be to change the coloring to a slightly darker theme or how it might make it appear that they need to remake characters with more details. The coloring theme being darker and more mysterious would help quite a lot to convey the emotions of the game and not come off as a mini-WoW because the instances and environments in that game were trying to paint a picture of a colorful cartoony high fantasy world where racial stereotypes are funny and everything grim is surely a jest. "In living color"
The environment coloring is very important. I can think of only one example that truely stands out as an example of a missing element that compromised the quality of the game in a similar way. Command and Conquer 3, it did not have the proper music, it needed Frank Klepacki's style (They figured that out with Red Alert 3, thank god). People don't say it (hell, maybe i'm the only one) but the music in C&C3 and Generals just sucked. The Techno Industrial theme that Klepacki strung together fit C&C1-2 and Red Alert 1-2. This is in my view similar in scope to D3's issue, it might seem small and overlookable but the subtle things stand out later on, and that's where Blizzard Products stand the best, the tests of time. To make it look like the Scarlet Monestary won't help at all, it will bring into question the feeling for the game, that is why I think D3 will need the dark gothic look so the progression could be true to itself and to symbolically represent the growing uncertainty of the Diablo world and it's distinctive difference from Warcraft and Starcraft. I mean honestly why was my first thought when I saw the game "Warcraft 4 featuring Bruce Campbell as Mediev":thumbsup:
I really hope they change it a little. I watched the Q'n'A and I got the feeling they missunderstood something maybe (It's entirely possible that I'm wrong). Perhaps the Diablo teams decided to use 2d graphics with rich colors because it was, at the time, the most efficient way of making it look good and that's fine but now this is just cheap in my opinion, they have more resources than before, they were limited where they simply are not now, it's true that it would take longer but the product would be all the more closer to perfection. "Why didn't anyone mention the Barbarian Smith mentioning his idea for guns"
In the long run I see them appealing to our doubt and darkening it up. (They're giving this site extra attention it would seem) That's a 60% probability from my point of view. and the other 40? Nothing in the way of retexturing.
(Don't take this seriously but just consider it.)
I'm just blurting that out, maybe this kind of thread is over done, I appologize. I never share my views on games with others but I felt compelled to this time.
May 4, 2008You guys are kinda being stupid about it, Blizzard lets out tons of clues about upcoming products, they leave it up to use to sift through them of course.Posted in: Diablo III General Discussion
Facts support truths.
The truth is, as someone has said, the Diablo team is gone, the second team was mostly different anyway.
So the question is: What are you seeing that can't be explained?
May 1, 20083 facts confirm Diablo 3.Posted in: Diablo III General Discussion
1: Diablo3.com was bought near the anniversery of Diablo 1 and 2.
2: They've said in the past that they don't plan to let their games go untouched for a decade (They were quite explicit on this)
3: Common doctrine in Blizzard is to shift most of the production resources to other projects once they've mostly completed the current project. (World of Warcraft began production just as Warcraft 3 was finished *Not when it was released but FINISHED*)
Starcraft 2 is in debugging right now, so that's about it.
3 for numbah 3
Despite this, however, you can't help but feel that it's going to be stupid and cartoony though..
It'll have that genuine feeling though, wont it?
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Mar 18, 2009Posted in: NewsQuote from "alexiskool12345" »I get what you're saying at thats is easy to make good looking character models but comparing Killzone 2 (a fps which at most has around 20 guys on screen) to Diablo 3 (which will most likely be hitting 100 guys on screen) is pretty much pointless. On top of all the enemies on screen you have to take into acount all the different abilities/special effects happening. Add in shadows and physics, etc. you are bound to run into framerate issues on way or the other. Even the game you mentioned (killzone 2) has been proven to dip below 30 fps on heavy firefights.
You can indeed use many tricks to make a game look good but it comes at a big cost. Hell look at Crysis, most comps still can't run that game at max settings at a constant, stable framerate.
I didn't compare Killzone to Diablo 3, what I was doing was explaining a method of skinning Frames to make terrain and characters in an almost photo realistic manner. Also, if you notice the picture is under 100KB and it doesn't look bad, considering it's for an old game. Sure, it's no Crysis, but if you were to put something sort of like it on the Barbarian, could you imagine how much better it would look?
I highly doubt D3 is going to be high definition, so why can't they do this? Im willing to sacrifice the quest for Light Radius if they would just do this.
Also, I don't know if any of you know this, but rich vibrant colors make it easy for you to lose sight of your cursor, especially during action.
Mar 17, 2009Posted in: News
Well it wasn't just the community though, the Blizz north guys agreed that D2 wasn't dark (gore wise and story wise)Quote from "Blackwing" »Exactly, so when the community grows, we hear more about it. Perhaps that wasn't worded right :cute:.
It's hard to pin it, there was a general consensus that something was wrong, but it wasn't serious.
Quote from "alexiskool12345" »They really just need to show off some later areas of the game with blood and gore, etc. just so people will shut the hell up about the art direction.
Also people need to realise that Diablo 3 is 3D as opposed to Diablo 1 and 2. If they seriously tried to imitate the detail in the environments in Diablo 2 and move it over to a 3D engine...the system requirements would be rediculous.
Do people actually think that this
could transfer over to 3D without any problems and keep this level of detail/gritiness? Seriously...
I admit it's damn different but my god people. At least wait until we get some media that isn't the grassland or basic dungeon area.
Yes it can. All 3D is, is a bunch of straight lines making a wire frame, with 2D mapping covering.
It's especially possible considering all cameras will be facing one direction.
There are several ways of doing it, you can draw the pixels or you can use real-life objects to map a structure. Look @ Killzone 2 for example, they took high definition pictures of peoples faces and then wrapped it around the wire frame, and then look at custom faces on Arma. Here i'll give you an example of a custom face mesh that is wrapped around your character on Arma
Do you see what I mean?
Mar 17, 2009Posted in: News
As I recall it was just as, or more, in comparison to the scale of community.Quote from "Blackwing" »When you think about it, Diablo 2 set the same kind of standard when compared to D1; it probably wasn't fussed over as much though.
Mar 17, 2009It's funny that you're all substituting the fact that a Senior Producer on Diablo 1 and 2 said they were aiming for photo realistic. That's kinda the important part in this thread; He's acknowledging what many had been concerned about before through not just straight up statement but inference.Posted in: News
If people had stuck to their guns and supported the Petition to the bitter end, Blizzard would have probably discontinued their deceptions. Because the stats say otherwise.
Mar 17, 2009He was a senior producer on D1 and D2 and you mean to tell me he's wrong for all these great post-D3 reasons and programming-limited previous game pictures not to mention shitty concept art? I mean you don't honestly think Mortal Kombat could have been a 5 act RPG right?Posted in: News
I know what i'll do, I'll go find a dinosaur to answer this difficult question. Excuse me everyone I have to travel back to 2003.
Oct 27, 2008Ranim posted a message on PCGZine's Diablo III Cover Story, Including 10 New Exclusive Screenshots!The witch doctor on the front looks a lot like the Shaman's from Populous:The Beginning.Posted in: News
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