- Ranim
- Registered User
-
Member for 16 years
Last active Mon, Sep, 9 2013 00:23:54
- 0 Followers
- 909 Total Posts
- 4 Thanks
-
Aug 2, 2011Ranim posted a message on The Auction House ExplainedSeems like play to win to me, I'll make rent exploiting sperglords after launch!Posted in: News
-
Aug 23, 2009Ranim posted a message on BlizzCon: Saturday's Diablo III Q and A CoveragePosted in: NewsQuote from "Seth" »Yes, I saw that. Since it didn't offer any information, either on the patch or on Diablo III, I didn't put it up.
@ Ranim: Dunno, if you're talking about this OP, nothing was edited out by me and I was the last person to edit it. There's a section at the top about PvP, although I think there may be something in one fo the other updates, as well.
It went like this... Mockery asked the rep if he could join a game and attack somebody.. and the rep said something to the effect of Yes, but it isn't activated in the game. Then he said he looked for the function and found it but it didn't do anything.
There was more but that's the basic body of it. -
Aug 23, 2009Ranim posted a message on Fansite Press Conference for Diablo 3 and WoW (Saturday)Posted in: News
They have waypoints too. If you played Titan Quest you know what im talking about.... that basically eliminates the need for the portals....Quote from "GWeizman" »That's pretty much that whole point in deleting them - it gives you an easy way of escaping any situation, which kinda kills strategy. You go in a very difficult dungeon, saying "oh well, I'll go in there anyways and just TP myself out if it's too hard." -
Aug 23, 2009Ranim posted a message on BlizzCon: Saturday's Diablo III Q and A CoveragePosted in: News
I tried looking for the mention of the PVP... mockery had spoken to a Blizzard Rep and apparently revealed the PVP function being similar to the previous game... suffice it to say I can't find it... infact it seems to have been edited out.Quote from "Valtonis" »was there any mention of how PvP is gonna be implemented?
having a specific server for PvP?
having an option to turn it on or off when ever you want it (when you challenge or get challenged)?
or specific areas in the game (arenas)?
I most definitely remember reading it yesterday. -
Aug 22, 2009Ranim posted a message on BlizzCon: Saturday's Diablo III Q and A CoverageA lot of great info, lots of reaffirmation, but it seems nobody asked about the mercenary system again. =(Posted in: News
-
Aug 20, 2009Ranim posted a message on Has the Tetris Inventory and Magic Find Returned?Im glad the grid inventory is back.. now all they need to do is put multiple backpacks in the game.Posted in: News
-
May 11, 2009Ranim posted a message on Bashiok on "Skill Trees" in Diablo 3.My only fear is that fundamentals of the game don't turn out flawed like in Warcraft 3 where Chaos Damage pretty much ruled out everything else and the Blademaster and the Demon Hunter were the only heroes people would predominantly pick in matchesPosted in: News
What if it turns out that while it's true that mixing skills and runes has it's advantages, but it turns out that such things as an all Arcane Wizard is the most powerful build?
Now, it may just be paranoia and 3/4ths ignorance but those things are concerns when considering how popular PVP will probably be. -
Apr 19, 2009Ranim posted a message on Ladder Reset to Accompany Patch 1.13Any idea when the patch notes will be released?Posted in: News
-
Apr 2, 2009Ranim posted a message on New Diablo 3 Character Class Announced: The Archivist!OMG that is so funny.Posted in: News
I was sitting on my dinosaur when I read it and I fell off, I was laughing so hard. -
Mar 28, 2009Ranim posted a message on NEW Unannounced Blizzard GamePosted in: News
Hasbro owns HG:L nowQuote from "Paladin88" »Would be funny if it were something about "Hellgate: London". (I don't really think it will be though lol)
Who still has the licencing rights to that? Is it a person, a board of directors from some company... ? -
Mar 28, 2009Ranim posted a message on NEW Unannounced Blizzard GameMost likely it's Blizzards attempts to expand. This is a great time for them to do that, they're not gonna suffer much from the recession since WoW is such a large source of income and their numbers are not falling one iota as far as I know.Posted in: News
I put all my money on a new IP -
Mar 18, 2009Ranim posted a message on BlizzCast 8 nearly done and it's "almost entirely" about Diablo 3!I just want them to release details on the new Mercenary system, fuck the new class.Posted in: News
-
Nov 13, 2008Ranim posted a message on The Diablo 3 Rainbow T-Shirt SurveyIf memory serves me, somebody owns the rights to that picture they pasted on the t-shirt. I hope they got the artists permission, because that would be gold right there.Posted in: News
-
Oct 10, 2008Ranim posted a message on New Class Announced: The WizardHow lame, the Wizard class is back?Posted in: News
- To post a comment, please login or register a new account.
0
0
0
0
0
The graphics seem to be the same for Diablo 3 which leads me to speculate that the game world very well may be larger than the previous games (3x larger max, though sort of improbable) WoW included.
Titan Quest was released on June 26, 2006, a year after Blizzard began work on Diablo 3 again. The graphics are quite similar, I think the only difference is that the textures are not HD, but otherwise they are quite similar, as I said it's a little old but do not mistake me, I am simply saying that in support of the notion that the game world will be bigger, that does not mean it won't be good, some things are just good as they are, remember the 3D attempt of the first Command and Conquer, changing things that were perfect into something supposedly superior just ruined it. Blizzards choice of using "last years" graphics with highly detailed textures is working quite well.
(Excuse the size and focus please)
I can't find the quote but at the QNA they mentioned that the content in this game would be remarkably large. I assume that does not mean just items, but game world.
But how big is too big, the feeling I get with this game is that they want to explore the entire world of Sanctuary, is that too much? Maybe not, this game is not as defined as the others in terms of in-game dialogue (I havent read the books but i've heard they go quite indepth about sanctuary) and maybe blizzard wants to make a point of that, since most gamers are not going to go out of their way to read books about the game worlds.
Knowing the blizzard folks and their capabilities, does this seem coherent to you? It does to me, they sure tried hard to do that in Warcraft 3, maybe it wasn't the same team but the group consciousness can carry on subtle things like that can it not?
What do you all think about that, a larger world, more content, more story but with a cost of high graphical models and environments?
0
0
0
0
0
It was just an example of something that could be content....
0
0
0
0
0
Elfen the armor changed because guns were designed as armor piercers, it was a counter cavalry weapon.