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    posted a message on <Unity> Premier Clans Pursue GR60+ and Season 3, Join us Now and March on to Victory!
    What are the time requirements? I only play maximally 2 hours during weekdays because of work and maybe get 4-6 hours in on a Saturday or Sunday depending on my schedule.

    http://www.diabloprogress.com/hero/zxcvbomb-1528/Drak/42151002
    Posted in: Clans [NA] [PC]
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    posted a message on (offline) DPS Calculator - Diablo 3
    UI definitely looks cleaner than before, I had originally thought it was too cluttered
    Posted in: Diablo III General Discussion
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    posted a message on Opinion - Ubers
    http://www.reddit.com/r/Diablo3DemonHunters/comments/293hvm/just_how_good_are_tasker_and_theo/cih6b5l
    reddit is saying go fire because it doesn't double dip like I thought it did
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Opinion - Ubers
    ah then Manticore may also be viable depending on your current weapon because it has CHD
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on What makes Loaded for Bear superior to Shooting Stars?
    Quote from Deatherian

    Quote from zxvcbomb

    fire is better for the player but +% physical buffs sentries so you double dip if you use physical runes with the six set (+% physical increasing your spender damage and your sentry damage which in turn buffs your spender damage when they cast them). While you may be able to get another +20% with 6set while subbing out gloves with rrog, you benefit more physical if you go full sentries. For example, I have +37% physical which means my sentries do 137% damage plus each spender doing 137% damage meaning they'll do approximately 187% of my damage every time they fire a spender vs anywhere from 145-160% with fire and six set bonus. If I equipped an SoJ instead of my nat's ring I would get even more +% physical but I'd drop my extra dex and crit chance from the 3set plus my Nat's is trifecta
    This is wrong. There's no advantage to using physical over fire as far as sentries are concerned. In fact I'd say Fire is better for sentries b/c spitfire turret is fire. What physical does better than fire is in buffing pets.

    Also, the sentry damage you are mentioning is only for the bolts, which covers very little of the damage output of a Mara-set DH. The spenders your sentries fire benefit from whatever element the spender's rune is, not the sentry itself.
    according to this threadhttp://us.battle.net/d3/en/forum/topic/12674389831 the +% sentry damage information is correct
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Opinion - Ubers
    Yes. Actually, I do not think sentries benefit from CHC/CHD so CDR is technically better if you're doing no firing
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on What should I reroll on this Fate of the Fell? Or....
    if you're going for perma akarat then cdr
    Posted in: Crusader: The Church of Zakarum
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    posted a message on What should I reroll on this Fate of the Fell? Or....
    vitality to either cdr or +%dmg
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Opinion - Ubers
    quivers have the highest legendary drop rate so gamble that hard, you'll get one soon (tm)
    generally for PP crit dmg>crit %>attack spd >= cdr (AS isnt a huge dmg buff and cdr means quicker sentries but once you get that many PP idk if it matters)
    also switch in archery for bloody vengeance (or move out ballistics if you really want to but this would be a bad move imo)
    archery is super OP staple of a DH, must have, free 50% crit damage with that 2h bow
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on What makes Loaded for Bear superior to Shooting Stars?
    fire is better for the player but +% physical buffs sentries so you double dip if you use physical runes with the six set (+% physical increasing your spender damage and your sentry damage which in turn buffs your spender damage when they cast them). While you may be able to get another +20% with 6set while subbing out gloves with rrog, you benefit more physical if you go full sentries. For example, I have +37% physical which means my sentries do 137% damage plus each spender doing 137% damage meaning they'll do approximately 187% of my damage every time they fire a spender vs anywhere from 145-160% with fire and six set bonus. If I equipped an SoJ instead of my nat's ring I would get even more +% physical but I'd drop my extra dex and crit chance from the 3set plus my Nat's is trifecta
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Vault having a 2 to 3 seconds delay plus sometimes rolls on its own
    my ptr is fine for vault
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Opinion - Ubers
    unity isn't needed for a sentry build, the only thing it helps with is unavoidable 1 shots but I just gem for all res
    general stuff: #1 switch to physical, your neck has it and can't be rerolled so roll your bracers into it and switch your runes
    a lot of your gear is sort of weak for the build, if you haven't rerolled your helm for that socket, I'd try and get the crit chance
    also if you havent rerolled for sockets on your pants get rid of that grenade damage (also +% sentry damage over spender damage if you can)
    you should probably gamble a rucksack for the extra sentries
    as far as build I prefer vault with stun rune (will proc your neck) over healing vapors and if you can get the bracers that increase damage after stuns its a nice bonus over reapers (since you should really let your sentries do the work) I think 3 spenders is better with t&t so you could keep reapers and drop the generator (i think multishot is preferred over
    how are you spending your paragon points?
    Ubers in my opinion are tougher than their respective torment level so you can probably solo them on t4 if you've been soloing t4 without dying


    feel free to disagree with any of this if it suits your playstyle, I know I was against letting sentries do the work (I was 3set rrog with perfect magefist and near perfect cindercoat for forever) but its so OP
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 6 pc Mara - Krider vs anything else
    I'd like to try Natalya's slayer with a high dmg roll but that would be the only 1hander I'd consider. Right now I have the ring and chest equipped and I'd like to exchange one for a Unity or a Cindercoat respectively.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on (offline) DPS Calculator - Diablo 3
    ah I see it now, I'm at work so I can't download it here
    Posted in: Diablo III General Discussion
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    posted a message on (offline) DPS Calculator - Diablo 3
    can you add an import from armory feature?
    Posted in: Diablo III General Discussion
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