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    posted a message on Support the 'Pure' mode
    The only 'pure' mode is single player.
    Posted in: Diablo III General Discussion
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    posted a message on Top 10 Monster Comebacks in Diablo III
    1. The Hidden (D1)
    2. The Goat Clan (Khazra) (D1)
    3. Venom Lords (D2)
    4. Death Knights (D1)
    5. Succubi (D1)
    Posted in: News & Announcements
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    posted a message on Diablo 3 Item Grace Period & Alt Key
    Quote from "Murderface" »
    *sharpens axe*

    This is a good idea, I hated having to press alt all the time, sometimes during intense battles I would go to press alt and accidentally hit the windows key:O.... dead:mad:

    Heheh, that happened to me once (I play hardcore). Only once, then I promptly obtained a screwdriver and removed the Windows keys from my keyboard. ^_^

    I now remap my keys, so the Show Item function in on the spacebar... less finger strain. I think this is probably good cause 5 seconds is a long time in a battle... pretty much enough time to grab whatever you want to pick up if its within range. If items are not in range, tap Alt again when the battle is over.
    Posted in: News & Announcements
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    posted a message on Diablo and Diablo 2 Sounds
    You might have better luck asking on some of the D2 modding websites. (google some) I'm pretty sure you'd have to extract this out of the d2sound mpq file, but i've never considered doing so, so I wouldnt know where to start.
    Posted in: Diablo II
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    posted a message on The End of the Art Controversy!!!
    Quote from "JAZZ" »
    I looked at the video again, and I saw absolutely no green tint.

    Me neither. I downloaded the full video and the globes have an orange glow around them during the 'green' sections.

    I like it. I think he's done a great job with it. Especially things like the glowing skelly shields and the battle with Thousand Pounder seem alot better. There's more intensity in the lights, which could have their glows inhanced if the design was based on this.

    I like the light radus from the character guiding you... the unknown lurks in the shadows. It could be effective for day/night cycles. Hopefully Blizzard will provide some flexibility in the video options. I dislike the green hue. Alot. But no doubt the game will turn out great overall regardless.
    Posted in: Diablo III General Discussion
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    posted a message on Michael Gough, The Voice Of Deckard Cain, Talks About Role In Diablo III
    Quote from name="biff exploder" »
    its pretty cool and all, but what about Paul Eiding? to me he had the best voice in diablo, the tomes wouldnt be as cool if he wasnt the narrator voice.

    what would be of diablo without this? http://uk.youtube.com/watch?v=syIYMWa1vdc

    Yeah it's good stuff, he was also in D2 once for the reading of the tome where you get the countess quest. "...who once bathed in the blood of a hundred virgins..." :D

    Anyway, I recall the devs saying there would be much more tomes and books in D3 compared to D2 so hopefully they get the same voiceovers.
    Posted in: News & Announcements
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    posted a message on PC Powerplay Features Diablo 3 Exclusive
    Ya good read. The barb and wd concept art is awesome! ... I partially withdraw previous comments about the horned belt.
    Posted in: News & Announcements
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    posted a message on Diablo III Gameplay Video Q&A part 2 - July 22
    Quote from "jwest88" »
    And it makes sense that the towns stay in the same area, why would a town up and move in a world, the developers are trying to make the game more immersive and are trying to make you feel a part of the world. Also in D2 towns never moved either.

    yeah, I agree with this approach. I hope its not like TQ though, I couldnt replay that game through again cause everything was the same.

    Even though d2 areas aren't really that random or different when you look at it closely, the enemy placement was and the loot was, so it kind of tricks you into believing its more random than it really is since each trip through is different in one way or another.
    A semi-static world with random boss mobs or some random questlines from time to time should still hold that replayability while giving an immersive overworld.
    Posted in: News & Announcements
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    posted a message on The Music of Diablo 3, What do you think?
    The Tristram music is really good, the others are an 'epic' feel like D2 LoD act 5. The thing I didn't like about act 5 is it even played that epic Harrogath music in the Throne Room where they should have had way creepier music, like the stuff from Catacombs or Tombs. Guess we'll see what happens... I agree that a massive orchestra is not necessarily better for all situations or areas.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard: Why Corpses Vanish
    Quote from name="Shere Khaan" »
    I hated corpse explosion anyway. Won't be missing it :)

    Aggghhhhhhh, BLASPHEMY!
    Posted in: News & Announcements
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    posted a message on Diablo 3 Not An MMO
    Quote from "Robiwan" »
    okay.

    and the possibility of codename Hydra being D3? will someone please ask someone in the know this question, maybe Bashiok?

    Can Diablofans.com inititiate their own exclusive Blizz interview, cuz, that would be cool.

    **Question aimed at anybody who's listening**;)


    FYI
    A blizz rep (I think it was Rob Pardo) said that they will not be releasing their internal project code names or what they mean. I think the quote was "you'll just have to live without that"
    Posted in: News & Announcements
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    posted a message on Diablo 3 Altered Visuals Screenshot Links
    Quote from "Asphorune" »
    It's the price you pay for being so anal.

    It's not anal, it's because stones are the colour of... uhhh... stones. You know, stone colour? Unless it's the Forgotten Tombs of Emerald City, the green hue is out of place.
    Posted in: Diablo III General Discussion
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    posted a message on Flagship Studios Closing
    Quote from "SSJ5Broly" »
    Here's proof 2 screenshots, notice how Hardcore sorc that I showed having top gear
    is levels 75 and 76 respectively. And having crap gear, not full Tal's yet,
    which disproves your theory about me making screens of my friends' account.
    The screens are all from 2004 when I stopped playing Diablo 2 and moved
    on to WoW.


    I'm sorry, but this really proves shit, and there's no point to continue trying.



    On topic, Hellgate has failed because it tried to do everything and ended up confusing everyone. An Action RPG hybrid MMO with multi-tiered payment structure with multi-tiered game mode with single player patches and seperate online content.

    They wanted to do everything that they felt should have been in diablo..3d environment, regular updating, individual loot, crazy items, new takes on skills, shared stashes, etc. In the end they didnt have enough time and money to do any of these, let alone work in a really good (in game) story with cinematics worth something or voice overs or anything.

    People that don't pay (subscribe) want everything given to them, single player wants everything given to them, subscribers want nothing given to anyone, 'founders' feel a sense of entitlement. I'm exaggerating a bit, but you get the point. Normal mode game play, elite mode, hardcore mode, hardcore elite mode, with normal difficulty and nightmare difficulty. Fuck if I didnt play over half the game time solo for lack of a party in my area.

    I like the game, I still do... I was looking forward to loading it up again for the new content that was supposed to be released last month. I think the artistry on the character armor is totally badass and some of the best i've seen. Unfourtunately, they've just failed to deliver, which has caused dissent in the community. i've never seen a game where people stay behind after they stop playing to incessantly bitch and complain about the game and force this change or that change.

    The community has an hand in the destruction of Hellgate London, but the real problem was the business model and unfinished product at launch. If you are saying 'makers of Diablo' everywhere, it's gotta stand up to that.

    I wish them the best. Anyone who says it's awesome news to see an independant developer go under should give their head a shake and then go buy the next EA piece of shit game.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Diablo III's Fallen Shaman Spotted?
    Quote from "Siaynoq" »
    The way it opens its mouth really big reminds me of Kermit. It looks like he's singing some Muppet song.

    True... and so sad, if it is in a Diablo game. I should fear the muppets? Jim Henson is Diablo?
    Posted in: News & Announcements
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