Call it whatever you want buddy. Using a bug or exploit grants you 0 respect. Only scrutiny.Quote from MeatHeadMikhail
Quote from Gark the great
why would anyone be jelly of someone getting plevel 1000 lol (meatheadmikhail) comeon on man use common sense even alkaizer said it was pointless and a waste of time to try and race to 1000 it require no skill and is bad for your health, in the next patch seasons you can't use your normal character you start from scratch.
If this was hardcore I would actually be impressed but it is not.
It's all jealousy. PS. Not everyone will be playing seasons, and I doubt most will do so exclusively. I'll definitely play, but it'll probably be 25% seasons 75% non. When you're high enough paragon the game becomes trivial and starting from scratch just to get some meh legendaries 2-3 months earlier isn't that enticing for some people.
The rage is coming from jealousy. Yes, we all ran with him and helped him, but to be fair he played 20 hours/day for a long time. I don't know how he did it.Quote from dezien
its cool, and i dont see why the rage is coming, well its the internet. My only problem is it feels like gaby is selling it as his awesomeness carried him to 1k while it was his clan members. :/ Its more like your clan reached 1k and not him.
So the fact someone broke 1k is cool, although not even half as big of a deal as 800, breaking 800 is historical, breaking 1k is just fun.
Same how breaking 100 was historical in d3v and getting "1000" 10x100 was a fun fact.
What's the point of trolling?Quote from Vaestmannaeyjar
What's the point of giving advertising clicks to a bot user ?
Yup. Like thousands of other players. And guess what - it was a 'bug' that Blizzard knew about, and left in the game for MONTHS when it would have taken a programmer maybe a day to reduce the XP he granted. Don't hate the players, hate the game. Jelly.Quote from Coldfire989
So you all ran the Meth exploit together as a clan? yay?
- Suriel666
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Member for 9 years, 11 months, and 4 days
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baabayaga posted a message on 1-2 hours and we have our FIRST world paragon 1000Posted in: Diablo III General Discussion -
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chadwx posted a message on I made about 100 000 euro from Diablo 3 in exactly 1 year. Here is how.No one cares. Just a reminder of how bad this game was in the ah days due to people who cant play video games for fun.Posted in: Diablo III General Discussion -
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scrapzo posted a message on The Return of Nirvana?@Suriel666Posted in: Monk: The Inner Sanctuary
Once you're able to keep your spirit refilled, there is no reason to ever use a intense torch. The thing with FD is it works of attacks, not proc chance. The faster you attack, the more chances you have to proc it which works out great with the Swiftness gem. By gathering a large group of enemies and killing them off, each time a enemy dies it has a chance to drop globes with syerngizes with reaper wraps.
In the end it comes down to this. Dropping 3-4 bells per second with a FD and refilling your spirit super fast since FD's proc is active or dropping 1-2 bells per second with Intense Torch and always having your spirit bar full.. Over a course of a run time, you're probably dropping 100-200% more bells while being able to sustain spirit with a a generator.
I've also tried a Physical "stun" build, but the damage doesn't seem to be high enough since you are trying to buff 2 elements. One physical skill I do like in higher GR is WoTh: Assimilation, I feel like LOTS of monks are overlooking this skill. 5% dmg for each enemy tagged, you can easily tag 8 enemies in GR 30+, that 40% more damage for 5 seconds.. As of now, I can't decide which one I liek better, Assimilation of Fist of Fury. Higher chance to proc Swiftness vs 20-40% dmg for 5 secs... -
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TheParasites posted a message on New Season Only Monk Fist - Vengeful Windit could be interesting if the stacks would actually double or triple the rune effectsPosted in: Monk: The Inner Sanctuary
ex : inner storm gives you 8 sps for 3 stacks > 24 sps if you have 9 stacks etc -
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Fitsu posted a message on 220k HP 2473k paper solo dps melting everything ~ can you compete with this?Posted in: Wizard: The Ancient Repositories
How can you possibly know that? I just watched you do a rift.. You got a good map (large prison) and it still took you 12min to clear. My friends wizard with conflag avgs 10mins a rift and i'm sure pros do them in 7-8... If you were to do it "1.5x" faster than then next best, you would have to be clearing T6 rifts in under 5min...Quote from Comrade_
Yeap and i am killing stuff at least 1.5x times faster then any usual mirrorball / archon build )) -
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Fitsu posted a message on 220k HP 2473k paper solo dps melting everything ~ can you compete with this?Posted in: Wizard: The Ancient Repositories
Your just kiting with mirrorball and using archon on cd for high burst..? I don't see how that's different to how every other mirrorball build playsQuote from Comrade_www.twitch.tv/comradez just see for your self ))
I'm not saying the build doesn't work, i'm just saying it's no different to every other mirrorball wizard and if we were to talk numbers your clear speed is hardly what I would consider "unreachable performance". -
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TheParasites posted a message on New Season Only Monk Fist - Vengeful WindAFAIK alabasters were scrapped and the affix was moved to this weapon.Posted in: Monk: The Inner Sanctuary
still want to see if this item is viable endgame... seems gimmicky -
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Akuma_Seijin posted a message on ROS Mouse Cursor2.1 has a better cursor. More Visible.Posted in: Diablo III General Discussion -
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TheParasites posted a message on The Return of Nirvana?just use akkhans set..Posted in: Monk: The Inner Sanctuary
oh wait -
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Deatherian posted a message on New PTR Build: AwesomePosted in: Monk: The Inner Sanctuary
Well M6 puts every other class to shame outside of pet WDs which does not even require a 6pc set. That is one issue DHs and Crusaders have atm, they have no viable builds outside of their 6pc sets. DHs without M6 are worse than Monks, but at least they have an option that is not only viable but very powerful. Also there is plenty of build diversity within M6.Quote from lemmonjelloAfter getting 5 piece mara on my dh last night I see how truly depressing monks are. rainment need to be fixed to offer something better. I am stuck at 27 grift on my monk because I just dont have the damage output.
It's pretty sad the 2 best builds involve players to:
1. not spend any resources
2. run around to avoid being hit while pets do all the damage - To post a comment, please login or register a new account.
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rank 2 barb on PTR .. so you're taking PTR seriously or .. ?
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stash tabs you have 5, one of which goes in (i would say) 99% of players to materials (gems,keys,crafting mats, stones(ruby etc.)). and you don't really need much of them to have it (almost) full.
so there's only 4 slots left for char specific stuff. i use to use them for my main playing chars, but 4 doesn't equal 6, if you wanted to have a personal stash for each class, at least 1. basically 3 chars (if same mode) need to share 1 stash tab then ...
i just can hope he didn't meant it that strict, simply not giving more space to players, because we really need it
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well, byebye Transcendence again, liked you much..
hi 6thS. & Harmony again ..
at least 2. gem power is now reachable ..
//Edit:
@Bhally
i think you should calculate without healthglobe bonus, because 90k is a bit much and not everyone would stack this for only 0.4% use of it
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hopefully the monk is getting some diversity now and can make use of daibos again, maybe barbs somehow too, don't think other classes like WIZ or WD will ever use 2handers .. so your concerns about "nerfing" crusaders and "buffing all others" is not really fundamentional.
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and i really think monk's AS passiv SHOULD compete with other classes' ones, because the competition and similarness just makes similar possibilities to achieve similar results, telling you, these 2 classes are equally balanced and one strong as the other. otherwise you can't ever achieve balance.
if you look at shinnas post, you will see that monks (and other melees) are the weakest, though they should be at least as strong as range classes. and of the melees, monks are also the weakest .. now more than ever with the nerfs to EP. i really find it nice, that EP has now different elements, though they should maybe taken a look at again, but its kind of ok. a bit too low dmg, but i can live with it. but the rest is just .. useless. when did you see one running with bells or SSS without FoE. monk's spenders are just .. oh man. also the passives. for every build i would play or just simply for test, i would choose from exactly the same ~5:
Harmony, Relentless Assault, Determination, Momentum, Beacon of Ytar (maybe unity if you play with innas <-- rofl and/or Exhaulted Soul +2regen, so what pff)
heavenly strength vs fervor is just as it should be, both together would make him just pure imbaness. and it makes sense, but also is overpowered to other melees: he can carry a 2-hander in ONE HAND -> much more damage, or 1-hander and getting +15% AS (like dual wielding but) PLUS 15% CDR. its like 2 passives from monk in each one of crus.
well, hopefully blizzard will see now where the monks stand without EP and they gonna buff other skills like ...
so far my 2 cents
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currently i'm running a CDR build though, amu,gloves and shoulders sunwuko, new madstone, born chest + weapon. this way you get spirit regen from epiphany(soothing mist) and have skill slots for other purposes. with the new madstone i am running with SSS:FO and can clearly spam it (70% CDR atm)
also, it's my favourite build so far from all possible builds.
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this.
don't know if it's a class specific bug, but i think i've tested it with (almost) all my chars, but i'll look again, though it's still a bug, because i want to have it with wd, and not another ;D
maybe it's also a version bug, e.g. that only english versions of PTR have the right one, don't know.
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First of all i apologize for any mistakes that i might make in my writing, because english is not my native language, but i think it's also quite well.
I want to present my version of the build around [b]Sacrifice. [/b]It's my first official build write down, so pls don't expect it to be perfect :P.
So, the build is revolving around[b]Zombie Doges & Sacrifice[/b]as the main damage skill, as it is now on the PTR.About the build: yes, i saw one or two similar builds and mine is not 100% complete and perfect yet, but for my early testings it did quite well, surprisingly. This introduction includes also some theory crafting and i didn't manage to record a video of this build in action, simply because i didn't ever do one (and don't know how to/which progs/no time). Also, I think this build is weighted like ~60% : 40% fun to efficiency. I will show the build with some variations that one may choose to adjust the needs of each one. I came to the idea because my Jade WD is almost perfect geared and i wanted more diversity in my pet builds. Ok, enough of forewords, let's go!
Info about the skills from patch notes (spoiler to save some space in post, sorry if unnecessary):
Weapon damage [b]increased from 185% to 1090%[/b]
If you're wearing [b]The Tall Man's Finger, the damage is tripled to 3270%[/b] weapon damage for sacrificing your doge
- You do not gain additional damage if your giant doge represents more than 3 normal doges
Skill Rune - Black Blood
Has been redesigned
- Now stuns enemies in the impact area for 3 seconds
Skill Rune - Pride
Skill Rune - For the Master
Has been redesigned
- All your doges will now be sacrificed in a single cast for 1090% weapon damage each
Skill Rune - Provoke the Pack
Has been redesigned
Now gain 20% increased damage for 5 seconds when you sacrifice a doge
- This buff gains a stack with each cast and has a maximum of 10 stacks
Circle of Life
Chance to summon a Zombie Doge has been reduced from 30% to 15%
[b]Core of the Build:[/b]
I think the first thing that points out is the nice increased damage. Now it makes this skill more viable than ever before. But it's not just the damage why I chose to try out this skill. It makes much fun for me to blow them up and really deal damage with it. As you also can see, the skill can be used with TMF now, which triples it's damage and creates another nice synergy with TMF. This is also part of the variant of the core build.While almost every rune is interesting (except of pride, because we won't need any mana), i see only two viable choices: [b]Next of Kin[/b] (not touched by patch) & [b]Provoke the Pack.[/b]For the Master is not that effective, I think, because it needs all doges to be by your side for full potential of the rune and because of the fact, that you sometimes miss the shots, you would lose all the doges at once. I personally prefer Next of Kin, because I feel most flexible with this one. It has a 35% chance that a sacrificed doge respawns as a new one, waiting to be sacrificed again! Provoke the Pack can almost double your damage for 5sec but I think you don't benefit from the increase of damage if you just don't have any doges
Now, because of Sacrifice as our main damage delaer, I would focus on Physical element.
Well, let us put up this main spec now and talk a bit about the other skills I use.
This spec is for the normal build, without TMF and i find it slightly more fluent, but I'll talk about the one with TMF later, too (variations).
[b]Skills:[/b]
[b]Passives[/b]:
(1): exchangable skills for your own variations/preferations
(2): change these to fit your needs when you use TMF, for example Gruesome Feast and Spirit Vessel.
There are also other skills that you could use for (1) and (2), for example the active ones could be BBV:Boogie Man & Mass Confusion: Devolution (despite the nerf from 50->30%) and Tribal Rites with Grave Injustice for the synergy of lowering the cooldowns as much as possible, but then you would have to go for another CDR rolls on equip and paragon which could be difficult to maintain enough damage output.
Would look like this.
I have to admit, I have to test this variation of spec a bit more, but for now I would hold on to the main spec.
[b]Itemization:[/b]
The item that really benefits this spec, is the Homunculus, which provides the useful ability to spawn doges continiously every X sec. Best version would be of course with 4sec. I didn't find a PTR version yet, so i can't tell you if it still rolls with fixed Elite dmg reduce and allres, maybe someone knows already and could post here.If you have this, almost everything else is pretty much standard and not too hard to get:
Strongarm Bracers would be a good choice, too, but then you would have to manage other way with Blackthornes.
ParagonPoints / Stats on items:
Simple as with everything else:Core - Movement speed 'till max (25%)
Offense - Crit chance & Crit Dmg > Attack speed > Cooldown
Defense - Allres > Life% / Def / LifeReg -- just fit your needs
Adventure - Area Dmg > LoH > Gold
Gameplay:
Well, gameplay is really simple: cast Piranhado to gather mobs and trigger additional damage, shoot some torpedo doges and white trash should be down (tested in T6 with my char), also similar way with elites. For rift bosses or left over lonely Rambo - elites you would possibly have to shoot all doges and kite while waiting for additional ones to spawn. 3 sec while in Spirit Walk should be enough to avoid damage until the first doge spawns again. Otherwise just use active skill of Zombie Doges, also as a torpedo salve for example: cast all doges on elite pack until originals and respawns are all gone, spawn additional ones by yourself and another salve.Difficulties:
A bit lackluster it gets when fighting Rift boss, you will have to wait sometimes for doges to spawn.
Also the doge torpedos fire from their positions, that means it occasionally will take some milliseconds until they arrive at your target.
The End
TL;DR: Doges everywhere! If no understandiche, just read from the top
I hope you enjoyed reading my build suggestion at least a bit, so feel free to leave a comment for feedback/criticism/trolling.
HF & GL, Stay Metal & Hail Satan \m/,(-_-),\m/