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    posted a message on Low lvl legendarys now dynamicly changing the req. LvL?

    hi there :)


    ive read something about that low level legendarys ( as example one found with lvl 30 ) leveling with my character.

    so a furnace found with lvl 30 is automaticly lvl 70 when i reach the max level??


    Would be REALY nice, makes normal season leveling instead of bug abusing more fun!

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 PTR barb: 6ww - 5ww/3ik still the best?

    Hi there :)


    is the new hota stuff realy competetive or is the waste stuff still on the top


    thanks!

    Posted in: Barbarian: Bastion's Keep
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    posted a message on The new 2.3 Hammerdin

    Yeah 50% from the set is not that much.

    solo you have unity but in groups? Theres nothing like a barb has ( cota which gives you 50 % reduction, long lasting itnore pain with the belt )


    maybe its better to use booth the physical and ele reduction legendary gem.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on The new 2.3 Hammerdin

    But its 1 handed, and you dont need any cdr from the 1 hander passive i think?

    Posted in: Crusader: The Church of Zakarum
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    posted a message on The new 2.3 Hammerdin

    Hi there :)

    After i was reading the datamined set bonuses from the new set i was realy disappointed about the new set, but after they revealed the other supporting items for this build i changed my mind.

    What do you guys think? Did someone tryed the 2.3 hammerdin yet on the ptr?


    If the new flail is realy one handed, we still want to find that ancient 2h furnace and cube the johannas affixe.
    Im realy unsure which legendary armor affix i should cube... Not that easy :)


    The set bonuses are:


    Seeker of the Light
    New Set
    (2) Set Bonus
    Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second
    (4) Set Bonus
    You take 50% less damage for 8 seconds after landing with Falling Sword
    (6) Set Bonus
    Increases the damage of Blessed Hammer by 750% and Falling Sword by 250%


    The supporting items are:


    Gabriel's Vambraces
    New Legendary Bracers
    When your Blessed Hammer hits 3 or less enemies 75-100% of its Wrath cost is refunded
    Guard of Johanna
    New Legendary Crusader Shield
    Blessed Hammer damage is increased by 200-250% for the first 3 enemies it hits
    Johanna's Argument
    New Legendary Flail
    Increases the attack speed of Blessed Hammer by 100%


    season only:


    Sacred Harness
    New Legendary Belt
    Judgment is cast at your landing location when casting Falling Sword

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Lightning Hammerdin - For Those Who Want To Destroy T1-T4

    Realy bad the 750% bonus is a 6 pc bonus.

    as an 4 or 2 piece it would be realy competetive.

    in this state its not more then a fun build.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Patch 2.3.0 PTR Preview
    Quote from Savi»

    Blue post on Kanai's Cube




    "With the current plan, the passives you get by breaking down Legendary items with special effects in Kanai's Cube do not replace passive skills on your character, but are instead part of a separate set of passives that are specifically stored within the cube. You can store as many special effects as possible in the cube, but only a limited number can be active at a given time (currently, this is three: one weapon effect, one armor effect, and one jewelry effect). Hope that helps! "





    The power creep is real, some combos will be insanely powerful.

    Just remember: We will have Torment 7,8,9 AND 10.


    So im pretty sure theyll balance it a little bit around that 3 extra passives.


    Im VERY happy they are adding 3 new passive slots instead of "replacing" the old ones.


    This makes the game a WHOLE lot more complex and more interesting for fresh started season characters.

    Just farm one FUC*ed up RORG and go for whatever kind of ring you are going to use.

    Posted in: Diablo III General Discussion
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    posted a message on Kanai's Cube - Which affixes will you copy?
    Quote from Limdul»

    As if any wizard will not just end up throwing in a Serpent Sparker so we can stop trying to farm that ancient one.


    RoRG + serpent sparker + Tasker & Theo in cube. Equip F+R, + Del'rasha's + AEther walker = Best of all viable wizard builds combined!

    Im pretty sure thats the idea behind the new feature, many people are complaing that you HAVE to find this one mega rare ancient weapon with the right stats to compare with other people!


    But it will still be something like: Use the serpent sparker passive and after that find the perfect rolled furnace ^^



    and: FINALLY rorg passive possible as an passive!

    F&R here we come for any class ^^

    Posted in: Diablo III General Discussion
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    posted a message on is / when is it adviceable to reach the next DD breakpoint?

    Hi there :)


    actualy i can reach the 2.22 aps breakpoint without any Bonus ias, i have two 1.38 aps weapons ( each 6% ias ) and with the 15% dual wild and 10% paragon Bonus i am able to reach the 2.22 bps.


    To be able to reach the 2.50 aps breakpoint, i have to add ias on booth F&R rings and bracers.

    So im loosing the reaper wrap Bonus and 600 vit from my bracers, or my 1000vit from my gloves.


    It is realy worth it at all to remove 2x 500Str/6cc/50cd from the rings and 500 vit from my bracers, just to spawn 5,45 Tornados instead of 5,0 ? Ist not even an 10% damage increase if i am right. Ist not that much more then 100cd or 12% crit + vit from bracers/gloves.


    Btw the best breakpoint chart ive found s far: https://docs.google.com/spreadsheets/d/1x2bFxvCLnkOejZHjUaOjqXO-N_98PszsfyVJs8KOgGY/edit?usp=sharing&pli=1

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Dust devils break points

    regarding to many poster in the us barb Forum , and all the Charts ive seen, the Bonus is not additive , ist multiplicative



    so 1,30 * Bonus ias (inlcuding the 15% from dual wilding ) * 1,30 BK set Bonus.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Blind man's bluff

    Make the amulet ALWAYS containing base stat and a socket would , for me , solve the problem.

    chance on geting s usefull passive and atleast high cd or cc then is a bit higher and i would start to farm.


    farming hellfire amulets in the curent state makes only sense if your other slots are already equiped with nearly BiS items.

    Posted in: Diablo III General Discussion
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    posted a message on Dust devils break points

    Question regarding breakpoints:


    is the BK set bonus multiplicative?


    So my character screen APS ( 1,90 ) * 1,30 = my breakpoint relevant aps ?


    or its 1,90 + 0,30 ?

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Need help on rerolling my ancient bk weapon

    hi guys :)



    should i consider rerolling the base damage to high 1900+ , or better try to roll the socket into 10% damage and gift it?


    Im pretty unsure, rolling 10% is pretty damn hard :D.


    Posted in: Barbarian: Bastion's Keep
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    posted a message on More Arcane Dust

    someone of you crying small Boys remember the old fresh RoS release where you had to farm damn rare and hard to get Special craft items?


    E.G. kill Malthael for craft mats, which were needed for wraps.


    Todays ist MUCH easyer, faster and more fun!


    so dont cry to much

    Posted in: Diablo III General Discussion
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    posted a message on Best build to speedfarm 40 grifts?

    hi guys :)


    what do you guys think is the best build for it? i was sure 6ww 4 ik, but i think the 30% movementspeed bonus from bul kathos is a must!


    Because a group with atleast 2-3 good equiped barbs will onehit anything, so movementspeed is a must.


    What do you guys think?

    Maybe 6ww 4ik is still a good choice with sprint?

    Posted in: Barbarian: Bastion's Keep
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