Trying to gear up my DH but I think I am pretty much at the limit of what Kadala can help with other than the lottery of trying to get a Calamity or some slightly better pants (rolling 2x socket hates me and not sure I should waste any more shards on the ones I have 1mill per roll atm)
Long term goal would be to run druid build but seeing as I am 0/6 Marauder pieces that is likely a long way off, so until then it's generic fire. I have a 2 socket Cindercoat (could roll it to 3, current roll is decent Dex, AC, 2 socket on primary) but especially for solo play the Wolves make nice tanks which seems to help survivability a tonne.
Short term my biggest issue at the moment seems to be survivability. 780 all resist, roughly 36% dodge, 6k ish AC.
Finally I'm not sure I understand the %elemental damage bug correctly. If I understand correctly, does it mean that every alternate attack made with the Daenetta essentially does no extra damage from skill modifiers? I had a bit of a look around for a decent post explaining it but not sure I was looking in the right place.
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New homoculus with 2sec timer + Sacrifice Black Blood you can lock down most RGs almost continuously anyway.
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Long term goal would be to run druid build but seeing as I am 0/6 Marauder pieces that is likely a long way off, so until then it's generic fire. I have a 2 socket Cindercoat (could roll it to 3, current roll is decent Dex, AC, 2 socket on primary) but especially for solo play the Wolves make nice tanks which seems to help survivability a tonne.
Short term my biggest issue at the moment seems to be survivability. 780 all resist, roughly 36% dodge, 6k ish AC.
http://us.battle.net/d3/en/profile/Malks-6865/hero/965214
Finally I'm not sure I understand the %elemental damage bug correctly. If I understand correctly, does it mean that every alternate attack made with the Daenetta essentially does no extra damage from skill modifiers? I had a bit of a look around for a decent post explaining it but not sure I was looking in the right place.