Enough with semantics, new ptr is out should probably focus on that.
I'll ask the mods to delete this thread and my build to keep information current/accurate.
Doubt that it was a bug, they just don't want SC monk 2.0 next season. Either way glad they clarified on that so we can move on in other directions. I should clarify, I doubt HF was actually a bug, there are several instances of 'first hits' that result from a button push, when you equip/cube FoTF you're multi sourcing a multi source proc. Fire walkers/Nightmare are def bugs though.
*Snapshot is unavoidable in some instances, I got one twice in each of the 85's I completed and had to drop it as soon as my pot came off cool down, which is fairly easy for a melee build such as this.*
(This means you, reader : )
Any sort of data to show element not affecting thorns? I can't record so I wouldn't have proof either way but I'm not inclined to believe anyone in this sub forum regarding something like that with no evidence. No offence, but this doesn't tend to be the most technical sub forum or class. We've had some really active trolls in here in the past, tons of p400 hero's who will tell you all about the game and mechanics while being very misinformed.;
The reason I'm on about that is at one time physical damage did affect thorns damage. Didn't matter that it wasn't tied to 'skill', Pain Enhancer isn't a 'skill'either it's proc and is modified by phys. Also note the leaderboards, many people in the top 50 have phys% damage in several spots on gear. In some cases you can see that the item equipped may not be 'choice' and they're using for the LoN buff, but others appear to be stacking it.
There was as of last night a top 10 or 15 player using convention of elements as well, stacking with LoN. Even though I can't record I can see a very strong damage difference when I run Invoker6-coe and phys% rolls around,
APS only affects the stacking for Invoker set, I'm trying to get to the point where I can go over 20 stacks single target, probably need over 2 aps for that though.
Thorns was classed as 'physical element' has that been disabled?
I've been tweeting John Yang over the last few days trying to get an answer regarding bugged corpse spiders damage for Spirit of Arachyr set as well as the two piece not being affected by the 6set equip. If anyone else has as much fun with the set as I do I'd encourage you to tweet as well. Be positive, we can flame later, or hopefully not at all.
It was why I was asking about LoN to be honest, if you put the damage from the condemn leg weps together with that set and use the off piece legs to further boost toughness you may be able to get away with not using unity, meaning you could go ORZ or COE in cube for more damage/better toughness than the set is giving currently.
You can swap toxin for stricken in season, haven't done too much TX with it but anything less and you're one shotting with area damage and good pulling.
My goal is to hit 150% area damage, right now I'm at 96% and the difference between running only paragon ad vs ad on gear is quite distinct.
Gr 65 on live isn't that bad, I've got a 67 or 68 down with no unity on my wd. My barb is clearing 65's, too much yolo snapshotting or I'd be equal my wd in clear level. That barb as 17m toughness, no defensive gems of any kind and no defensive passives. Just unity and the 4 pc wastes set with blood funnel for survival.
Gr 65 on ptr with the nerfs should be easier then that no? Not trying to be a jerk I've gotten my character copy done on ptr but thats about it.
Screen shots of your character on ptr Tom? I'm curious as to what your toughness/recovery numbers look like, but it may be better to drop the akkhan set and just use LoN around some condemn/defensive supporting legs.
Edit: Forgot I had 65 down on the barb.
Don't get your hopes up. The devs have a long and distinguished history fucking this class over.
If you doubt that take note of the lack of core mechanical changes that put the class behind others, namely base Wrath cost/damage ratios, Heavenly strength and several other things.
Lowest damage class in the game but HS is justified right?
You can stop ww for a moment, take some loss recast ww and pot for the snap. Be careful how you do this, naturally you don't attempt it whilst standing in arcane or something similar, but it can be easy to get caught off guard in a swarm.
Or people could learn to manage mana around focus/restraint primary/WOD spam and use actual damage passives so as to not dead weight group in a 'dps' build.
http://us.battle.net/d3/en/calculator/witch-doctor#bRlkdU!YTSe!cbbYba-HFA would be Vision Quest, gems are Trapped,IB,Stricken.
http://us.battle.net/d3/en/calculator/witch-doctor#bRlkiU!YTSe!ccbYZa-Can use Bad Med on HFA or not, poison comes from jinx/nato. Vision Quest passive if damage reduction not necessary. Gems are Eso/Trapped/Stricken. Jinx is used before natio always in this variation, so that you make the hitbox of monsters about to be pulled as tiny as possible for Corpse Bomb.
In semi optimal speed groups having CR slotted as a passive isn't an issue, monk/barb group buffs combined with actually watching what you are doing will provide the damage reduction needed, Eso is always an option in either build and jinx makes for a very handy damage stop/group buff. Not as strong as BBV:SD.
How about they fix the actual skills/passives to be more in line with other damage dealers now that zpds is RIP? Just a thought, fix the foundation before adding that 4th story to the house.
They just need to make the bloody thing instant, with some animation to convince the kiddies that you've just landed on the enemy from above. As is I'm pretty sure that the 50% DR/CC immunity from Iron skin and 7s duration of the steel skin rune or the pass through allowed by the flash rune with cc immunity handily beat the shit out of the 40% base dr of the skill. Not to mention that amazing lock out. We all loved that lock out so much from Rolands Shield bash that the devs decided 'hey, let's give another set bonus to a skill that removes the ability for the player to control their character, they loved that the last time.'
As far as the belt goes, plainly fuck that. Having FS/ New dr judgement takes up two skill slots to support a broken pos skill that locks the user out for several seconds and worst of all leaves us vulnerable when we land. Iron skin on the other hand has none of the draw backs, and if mobility is needed Steed charge all the way.
ORZ/IS/Steed charge over falling sword. Calling it now, no one in their right mind will use this piece of shit skill, and the devs will do what they usually do in these cases, punish the offending class (players) for not 'playing our way.' Instead of doing the right thing and re designing the skill from the ground up to give us something besides steed charge to have mobility with.