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    posted a message on Viable Weapons?
    the other idea I had had previously is linking weapon type to damage type modifiers:

    Such as crushing blow for blunt weapons or 2 handers only and such. I still don't know how much difference that would make.
    Posted in: Diablo III General Discussion
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    posted a message on Viable Weapons?
    slowing down long range weapons is entirely the wrong approach. Most 2 handed axes are already too slow in D2 to by viable weapons compared to their 1handed counterparts.

    the solution to this is more along these lines, taken from a post on another thread that I made on a different website many moons ago:

    There should be these tradeoffs in all weapons. The smaller the weapon, the faster the weapon speed but also the lower the damage. IE weapon speed should be inversely proportionate to damage. A dagger would have fastest weapon speed but lowest damage, whereas one of those huge 2handed thundermaul's would have highest damage and slowest speed. Also, the damage relationship between one handed and 2 handed weapons is totally out of wack. similar quality 2 handed weapons should do 2.5 times the damage of their 1 handed counterparts. This is because dual wielding 2 1 handed weapons would not enable you to equal the damage of a 2 handed weapon. The advantage to the 1 handers would be speed, and for that you would have to sacrifice damage. Also, another relationship of 1 handers vs. two handers, is that for the most part-not including pole weapons, a 1 handed weapon would have a longer range then a 2 hander, but would not be as accurate. So while 1 handers have longer range, 2 handers would have an inherit AR bonus. So it would work like this:

    Weapon Type Attack Speed Range Damage AR bonus
    Dagger VVF 1 12-14
    1h mace VF 3 20-30
    1h sword F 4 18-25
    1h axe A 3 28-36
    1h Hammer S 3 34-44
    2h sword S 3 45-62 10%
    2h mace S 2 50-75 10%
    2h Axe VS 2 70-90 10%
    2h Hammer VVS 2 85-110 8%

    This is just an example. The disparity in damage between 2h swords and 2h hammers is probably a bit much. I decreased the 2h hammer AR bonus, as a 2h hammer will not be as balanced as the other 2h weapons.
    Posted in: Diablo III General Discussion
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    posted a message on Locations of D3 ?
    The game doesn't have to be bigger, but based off of everything they show on the map on the website, I think they are going to make an attempt to go to more areas of the world in this game then in previous ones.
    Posted in: Diablo III General Discussion
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    posted a message on Viable Weapons?
    As I understand it, amazons used spears alot. Me personally, a WW barb with a halbard type weapon was pretty effective.
    Posted in: Diablo III General Discussion
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    posted a message on Help Create Random Quests
    Not a bad idea, but it doesn't really work in the context of the game. What purpose would be served by the demons killing themselves?

    A possible way to do it would be rescuing someone from the cultist before they become possessed or what have ya.
    Posted in: Diablo III General Discussion
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    posted a message on Someone please explain the meteor!
    Bastiions keep is not manned by the barbarians. Abd al-Hazir says in his own writings on the subject that he went searching for the Barbarians and couldn't find them. He also mentions that he stood on the ramparts of the ancient Bastion keep looking out over the remains of arreatt:

    http://www.blizzard.com/diablo3/characters/barbarian.xml
    Posted in: Lore & Storyline
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    posted a message on Locations of D3 ?
    I think the acts will be larger in D3 then in D2. I actually suspect there may even be multiple city type areas in each act. They have shown a lot of locations on the world map, and to visit all of them in 4 acts would require multiple areas per act.
    Posted in: Diablo III General Discussion
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    posted a message on All characters will have a type of jump?
    I was watching the gameplay trailer for like the xxxxxxxth time and I was struck by something:

    The part where the bridge is destroyed and the barb jumped it. There doesn't appear to be another way to go around, so it begs the question will all characters have some form of jump/TP?

    Yes, I realize this was a gameplay trailer that was made specifically for showing off Game play and may or may not actually be that way in the game. however, I still think it is an interesting concept.

    The sorceress in her video appears to have some form of jump/levitate at her disposal as well, but who knows.
    Posted in: Diablo III General Discussion
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    posted a message on I think i just confirmed tps
    1. I think TP scrolls will be a one way transport. Meaning you TP out, you gotta walk all the way back to where you TP'd from.

    or:

    TPs will not send you back to town, but will only exit from the dungeon you are in.

    I think they are gonna try really hard to reduce the rushing ability in this game and the biggest way they can do that is to remove the ability for a high level to get somewhere and then bring in the low levels to get xp while killing the boss.
    Posted in: Diablo III General Discussion
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    posted a message on Who else thinks gold should be worth something in D3?
    Personally, I am all for a system that allows players to buy items from other players using gold. There are plenty of items that just have little or no value on the current D2 market, that are great for low level characters.

    An example of this would be low level uniques and rares. You just can't trade for them because there is little or no benefit to keeping them.

    Even though for those who don't or can't get runeword items, they are very viable alternatives.

    As for the economy itself....Bots or no bots, duping or no duping, the economy in D2 is and has been more or less broken for a very extended period of time.

    The advantage presented by making gold have a true value in the game would be that it would be a bit of an equalizer between those who play 10 hours a day and those who do not. Plus, I think it would by its very nature make bottin and duping less viable.

    When you get right down to it, having an in game economy that is not dependant on found items would be significantly more stable and manageable then what currently exists.
    Posted in: Diablo III General Discussion
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    posted a message on Ideas for gold-sinks?
    Haven't they already said that you won't have hireable companions? But that you will randomly encounter people who will help you for a short duration?

    Also, the best way to make gold matter, would be to have the merchants sell items that are worth buying after you have been playing for a while. You oughtta be able to buy comparable equipment to the good items you find--not uniques and set items obviously, but rares should be buyable.
    Posted in: Diablo III General Discussion
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    posted a message on Cinematics?
    Well, in the teaser a little cinematic box opened up inscreen for the meeting with Deckard Cain.
    Posted in: Diablo III General Discussion
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    posted a message on Someone please explain the meteor!
    Most people believe the big dark crater to be the remains of mount arreat and the worldstone.

    Not sure who the soldiers are, some have thought it was Harrogath, but it says on the Website that the Barbarians have dissappeared, so who knows.
    Posted in: Lore & Storyline
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    posted a message on Question About Drops
    I would bet, that the only drops you see are the ones you get and that no two characters of the same class would have no bearing on it.
    Posted in: Diablo III General Discussion
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    posted a message on Ideas for gold-sinks?
    Hmm:

    1) How about being able to imbue items but at a high price on high lvl items.
    2) Increasing quality of items
    3) Buying maps to locations with Monsters and their hordes: Would basically work as you pay a mage an he portals you to a cave or some location you can't actually walk to that is supposed to have powerful monsters and rare items in it--again cost would be tied to level
    4) Having to invest in Merchants to improve the stock of items they carry.
    Posted in: Diablo III General Discussion
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