Some of his list I liked, others not so much:
Sygian dolls of exploding death are the most annoying monsters in D2 next to iron maiden chaos knights. Seriously, they pretty much made the chaos sanctuary completely horrid for a barb.
I really don't agree with him ragging on the Tainted, those guys were actually fun to wail on. As were the gargantuan beasts and yettis and all the massive sized guys.
The vampires were cool, so what if they weren't the vampires of our world, I liked them. They were a pain, but beatable.
Please don't diss the council members, I loved fighting them.
Oh and the coolest thing to me the first time I played D2 was going from having some leach and thinking I owned the place in act 1 to running aorund the sewers and discovering the hard way you can't leach from undead. It was a cool way to smack you upside the head.
Oh and yeah, glooms can be left out as well.
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Such as crushing blow for blunt weapons or 2 handers only and such. I still don't know how much difference that would make.
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the solution to this is more along these lines, taken from a post on another thread that I made on a different website many moons ago:
There should be these tradeoffs in all weapons. The smaller the weapon, the faster the weapon speed but also the lower the damage. IE weapon speed should be inversely proportionate to damage. A dagger would have fastest weapon speed but lowest damage, whereas one of those huge 2handed thundermaul's would have highest damage and slowest speed. Also, the damage relationship between one handed and 2 handed weapons is totally out of wack. similar quality 2 handed weapons should do 2.5 times the damage of their 1 handed counterparts. This is because dual wielding 2 1 handed weapons would not enable you to equal the damage of a 2 handed weapon. The advantage to the 1 handers would be speed, and for that you would have to sacrifice damage. Also, another relationship of 1 handers vs. two handers, is that for the most part-not including pole weapons, a 1 handed weapon would have a longer range then a 2 hander, but would not be as accurate. So while 1 handers have longer range, 2 handers would have an inherit AR bonus. So it would work like this:
Weapon Type Attack Speed Range Damage AR bonus
Dagger VVF 1 12-14
1h mace VF 3 20-30
1h sword F 4 18-25
1h axe A 3 28-36
1h Hammer S 3 34-44
2h sword S 3 45-62 10%
2h mace S 2 50-75 10%
2h Axe VS 2 70-90 10%
2h Hammer VVS 2 85-110 8%
This is just an example. The disparity in damage between 2h swords and 2h hammers is probably a bit much. I decreased the 2h hammer AR bonus, as a 2h hammer will not be as balanced as the other 2h weapons.
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A possible way to do it would be rescuing someone from the cultist before they become possessed or what have ya.
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http://www.blizzard.com/diablo3/characters/barbarian.xml
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The part where the bridge is destroyed and the barb jumped it. There doesn't appear to be another way to go around, so it begs the question will all characters have some form of jump/TP?
Yes, I realize this was a gameplay trailer that was made specifically for showing off Game play and may or may not actually be that way in the game. however, I still think it is an interesting concept.
The sorceress in her video appears to have some form of jump/levitate at her disposal as well, but who knows.
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or:
TPs will not send you back to town, but will only exit from the dungeon you are in.
I think they are gonna try really hard to reduce the rushing ability in this game and the biggest way they can do that is to remove the ability for a high level to get somewhere and then bring in the low levels to get xp while killing the boss.
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An example of this would be low level uniques and rares. You just can't trade for them because there is little or no benefit to keeping them.
Even though for those who don't or can't get runeword items, they are very viable alternatives.
As for the economy itself....Bots or no bots, duping or no duping, the economy in D2 is and has been more or less broken for a very extended period of time.
The advantage presented by making gold have a true value in the game would be that it would be a bit of an equalizer between those who play 10 hours a day and those who do not. Plus, I think it would by its very nature make bottin and duping less viable.
When you get right down to it, having an in game economy that is not dependant on found items would be significantly more stable and manageable then what currently exists.
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Also, the best way to make gold matter, would be to have the merchants sell items that are worth buying after you have been playing for a while. You oughtta be able to buy comparable equipment to the good items you find--not uniques and set items obviously, but rares should be buyable.
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Not sure who the soldiers are, some have thought it was Harrogath, but it says on the Website that the Barbarians have dissappeared, so who knows.
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1) How about being able to imbue items but at a high price on high lvl items.
2) Increasing quality of items
3) Buying maps to locations with Monsters and their hordes: Would basically work as you pay a mage an he portals you to a cave or some location you can't actually walk to that is supposed to have powerful monsters and rare items in it--again cost would be tied to level
4) Having to invest in Merchants to improve the stock of items they carry.