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    posted a message on How Will Diablo's Final Form Look Like
    So I've been meaning to make fan art of diablo as depicted in d3. but i'm stumped as to how to make his body look.
    simply placing his head over the diablo 2's body would just look silly.

    so i was wondering how you guys envisioned the rest of his body to look like.
    i take it it will have a more humanoid shape as opposed to the dragon/dinosaur shape we see in diablo2.
    it'll probably resemble diablo 1's body more.
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson on Art Direction @ Kotaku
    ACT4 = entirely blackish gray... and act 3 was pretty darn dark as well especially in the sewers. Act 2 wasn't very colorful... its was primarily sand colored.

    Personally:
    I think the background needs to be dark especially inside catacombs, cathedrals, and in hell. Outdoors I think colors are fine the way blizzard have them in D3 so far.
    But your character and monsters should stand out and remain colorful. That's especially the case for your character, less so for monsters- if monsters have a similar gradient of colors it helps us differentiate players from monsters (it will depend on the type of monster).
    If you look at Chaos Sanctuary the background was very dark and only had like one shade of dark gray.
    Here's a video of chaos sanctuary: http://video.google.com/videoplay?do...43278133099279

    There are still plenty of colors, but the colors serve as identifiers for the player to better recognize what is happening on the playing field. the brighter and more varied the colors are the easier it is for us to see whether or not our enemy is frozen, struck and poisoned... and whether we are on fire, poisoned, cursed etc... It is also easier to recognized these things against a saturated/colorless backdrop.
    The colors help guide the eye as to what is happening on the playing field. If everything was washed out we'd have difficulty understanding what's happening.
    So the environment and monsters in their original state are very grayish black.. its mainly when they are frozen, poisoned or casting spells that color appears.
    In the context of act 4 of course. There are more colors in act1 2 and 5.

    What I find interesting is how cool bright colors look on a dark backdrop, and how it really gives a scary, gore-like atmosphere.

    I also think the player's light radius should play a equivalent role in diablo 3. It's really scary when you can't see much pass your light radius. I also think the devs should work more with lighting. I don't mind colors but they need to be near light sources. Areas that aren't illuminated should remain dark/less colorful. So outside in the daylight it should be colorful, while dungeons should be dark and the light radius surrounding your character and light sources should determine the level of brightness and color revealed around them.
    Posted in: News & Announcements
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    posted a message on Blizzard IS working on another MMORPG!
    Thanks for the welcome,

    I'd also like to mention that, gaming companies try to be honest with their fans. It's far more wise for them to tell their fans upfront that they won't be making a sequel then to constantly leave them hanging.
    If they leave you hanging though, then you can expect that something is in the works. Simply because they would have officially sealed/closed the series otherwise. Instead we hear the constant: "We're looking to return to the Diablo World, but right now we are busy working on other projects."

    And another good show of proffesionalism is not to make any promise. Look at StarCraft Ghost. If I had been a fan, the last thing I want is unfulfilled hype. By no means will Blizzard make such a grave mistake twice. This alone in my opinion guarantees the making of a D3. Since creating hype and putting it on indefinite hold should never be done twice, and certainly not by Blizzard.
    So blizzard is playing it safe by not uttering a word more than 'Top Secret'.
    And the only reason they aren't saying any more is because they only officially announce new projects at large conventions and because unforseable mishaps may interrupt development.

    It's almost been a decade since diablo 2 came out, If they can't formally and permanently close off the series by now, then they have definite plans to return to it in the very near future. If they came out with an all together different MMO then they wouldn't waste a second to tell us that they won't revisite Diablo.

    Just imagine this: All the major press is told to attend a conference at which Blizzard will have something important to say. Everyone will obviously suspect the unveillance of D3. All the fans comes with their Diablo atire replete with hype and boiling with envy!
    The lights dim down, every one keeps quiets. and then something completely unforetold is shown. WTF?! Riots ensue...
    This is why: if they don't make it absolutely clear that they won't return to D3, then one is best to assume they will.

    Also think about advertisement and game marketing. If they made a totally brand new game they'd have to spend so much money to get the word out. But if they make D3, word of mouth alone would be sufficient.
    Posted in: Diablo III General Discussion
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