...I welcome pretty much any changes that Blizzard brings.
I'll admit, at first I was skeptical about several things, such as the removal of stats, and the art direction. The last set of gameplay videos that came out, which featured the monk in desert environments, showed me an awesome art direction that has been improved since the very first diablo 3 trailer. Sand blowing everywhere, a "dark" atmosphere even in the middle of the desert, it looked excellent.
They are staying true to the series and keeping the things that truly define Diablo as a series... Isometric view, tons of monsters on the screen getting destroyed, tons of loot, random generation of monsters and areas, etc.
It's been over a year since I played Diablo 2 in a serious way, and I've had a lot of time to read and think over the changes the devs are making for Diablo 3. I started up D2 again on Tuesday when the patch came out, almost 10 years after D2 came out, and you can see how deeply flawed the game is and has always been.
Respecs were introduced, and I am having a much more fun time building my characters. I no longer have to spend 2 hours doing math and trying to figure out the perfect stats before I even CREATE my character. This brought to light the fact that I absolutely hate spending stat points. It adds nothing to the game, all it does is stress you out over whether you're ruining your character or not. Along these same lines, there are so many skills in Diablo 2 that are absolutely useless beyond Nightmare difficulty. As far as I'm concerned, do away with skill trees altogether and give me that pool system that is being suggested.
Potions, Immunities. Nothing but gimmicks that were introduced to the series as a false sense of "difficulty". Give me some real, challenging monsters that aren't just blobs of health that I can't use any of my spells on because they are immune to fire. In Diablo 2, it almost feels like you're fighting the same things over and over, just with different skins.
Maybe it's because Diablo 2 is so old, and it's finally showing its age, but I am starting to really see the vision of the Diablo 3 developers. They want to keep the parts in Diablo 3 that make it a Diablo game, while reworking these old worn out systems in the game that limit it and prevent the Diablo series from reaching its maximum potential of fun.
- VashTheStampede
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fatalend posted a message on After returning to Diablo 2 since the patch...Posted in: Diablo III General Discussion -
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sproket343 posted a message on Fog of War & Light RadiusI didn't see either of these in the D3 trailer other than on the mini-map.Posted in: Diablo III General Discussion
In DII you couldn't see mobs around corners until your character was in line of sight. It created great surprise ambush "oh crap" moments where you'd get jumped walking into a room. It also added to the suspense of the game, not knowing what was around each corner until you rounded it.
Light radius had a twofold effect. It visually helped to center action on the player and also was another very helpful statistic to add to armor. Allowing you more visiblity. It seems in the new DIII everything is already visible. Gone is the "sneaking through the dungeon in the dark with torch in hand" feeling.
The light radius can also add a nice amount of eye candy to the game. Titan Quest is a great example. With live cast shadows being sent out from your character's light source as you make your way through dark dungeons.
Hope these things can make in back into the game. Other than that. It looks awesome. - To post a comment, please login or register a new account.
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simply placing his head over the diablo 2's body would just look silly.
so i was wondering how you guys envisioned the rest of his body to look like.
i take it it will have a more humanoid shape as opposed to the dragon/dinosaur shape we see in diablo2.
it'll probably resemble diablo 1's body more.
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Personally:
I think the background needs to be dark especially inside catacombs, cathedrals, and in hell. Outdoors I think colors are fine the way blizzard have them in D3 so far.
But your character and monsters should stand out and remain colorful. That's especially the case for your character, less so for monsters- if monsters have a similar gradient of colors it helps us differentiate players from monsters (it will depend on the type of monster).
If you look at Chaos Sanctuary the background was very dark and only had like one shade of dark gray.
Here's a video of chaos sanctuary: http://video.google.com/videoplay?do...43278133099279
There are still plenty of colors, but the colors serve as identifiers for the player to better recognize what is happening on the playing field. the brighter and more varied the colors are the easier it is for us to see whether or not our enemy is frozen, struck and poisoned... and whether we are on fire, poisoned, cursed etc... It is also easier to recognized these things against a saturated/colorless backdrop.
The colors help guide the eye as to what is happening on the playing field. If everything was washed out we'd have difficulty understanding what's happening.
So the environment and monsters in their original state are very grayish black.. its mainly when they are frozen, poisoned or casting spells that color appears.
In the context of act 4 of course. There are more colors in act1 2 and 5.
What I find interesting is how cool bright colors look on a dark backdrop, and how it really gives a scary, gore-like atmosphere.
I also think the player's light radius should play a equivalent role in diablo 3. It's really scary when you can't see much pass your light radius. I also think the devs should work more with lighting. I don't mind colors but they need to be near light sources. Areas that aren't illuminated should remain dark/less colorful. So outside in the daylight it should be colorful, while dungeons should be dark and the light radius surrounding your character and light sources should determine the level of brightness and color revealed around them.
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I'd also like to mention that, gaming companies try to be honest with their fans. It's far more wise for them to tell their fans upfront that they won't be making a sequel then to constantly leave them hanging.
If they leave you hanging though, then you can expect that something is in the works. Simply because they would have officially sealed/closed the series otherwise. Instead we hear the constant: "We're looking to return to the Diablo World, but right now we are busy working on other projects."
And another good show of proffesionalism is not to make any promise. Look at StarCraft Ghost. If I had been a fan, the last thing I want is unfulfilled hype. By no means will Blizzard make such a grave mistake twice. This alone in my opinion guarantees the making of a D3. Since creating hype and putting it on indefinite hold should never be done twice, and certainly not by Blizzard.
So blizzard is playing it safe by not uttering a word more than 'Top Secret'.
And the only reason they aren't saying any more is because they only officially announce new projects at large conventions and because unforseable mishaps may interrupt development.
It's almost been a decade since diablo 2 came out, If they can't formally and permanently close off the series by now, then they have definite plans to return to it in the very near future. If they came out with an all together different MMO then they wouldn't waste a second to tell us that they won't revisite Diablo.
Just imagine this: All the major press is told to attend a conference at which Blizzard will have something important to say. Everyone will obviously suspect the unveillance of D3. All the fans comes with their Diablo atire replete with hype and boiling with envy!
The lights dim down, every one keeps quiets. and then something completely unforetold is shown. WTF?! Riots ensue...
This is why: if they don't make it absolutely clear that they won't return to D3, then one is best to assume they will.
Also think about advertisement and game marketing. If they made a totally brand new game they'd have to spend so much money to get the word out. But if they make D3, word of mouth alone would be sufficient.