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    posted a message on Mastering Inarius Set Dungeon
    Quote from Binxs»

    How do you use both bone armor and blood rush? They are both under the same skill tree for me so it only lets me select one or the other.

    In game settings you can enable Elective mode, that will allow you to use multiple skills from same skill group.
    Posted in: Necromancer
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    posted a message on Pestilence Set

    I am using this for speeds and it works great: https://www.youtube.com/watch?v=lcgd5S-chHw&t=622s

    And I still don't have krysbin.

    Posted in: Necromancer
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    posted a message on bone tornado inarius build

    scythe of the cycle boosts only secondary skills:

    As for using 2hand or 1hand+offhand, I am not sure how exactly damage formula goes, but you need to take into consideration that +dmg on offfhand adds on to weapon damage:

    red = damage per second (calculation of average damage * attack speed)

    blue = actual weapon damage, this is base for all calculations of skills and multipliers that use %WEAPON DAMAGE

    So if you take a look on this example items:

    You get something like this:

    without any other multipliers (main stat, gems, other attack speed multipliers etc).

    So, you get more damage using 2h, but you loose good deal of stats (area damage, crit chance, +skill, int/vit).

    As for trang weapon, most of builds are using it for second part (red part under) of it's legendary property:

    The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 150–200% increased damage to cursed enemies.

    Posted in: Necromancer
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    posted a message on Red Soul Shard?

    it would have to pair with Invigorating to mitigate stuns, but it should work with inarius. sadly it can be tested only on NS, and we won't have option to use it on season.

    Posted in: Necromancer
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    posted a message on [REQUEST] Necromancer Death's Breath Farming Build

    I use some variance of 2 piece pestilence, moribund, corpsewhisper, johnstone, nemesis...

    for skills lance visceral, flesh golem, land of dead frozen, decrep, devouring aura.

    I can hardly call it a build, but it goes pretty nice through t10.

    Posted in: Necromancer
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    posted a message on Thorns not working
    [p]Wording on Hack legendary affix is quite open to interpretations:[/p]
    p class="item-property-category">Secondary

    [p]75–100% of your Thorns damage is applied on every attack.[/p]
    [p]Though I highly doubt that it is considered to work with pets attacking. It would be stupidly broken :D[/p] [p]In your tests, have you noticed thorns doing any notable damage when pets are being hit?[/p]
    List tags are malformed.
    Posted in: Necromancer
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    posted a message on Corpse Lance damage equation? (Johnstone + Corpsewhisper Pauldrons)

    I am not sure what exactly troubles you, and your build is kinda contradictory to your post (you include Trag set bonus, yet build in link relies on two piece Pestilence).

    You are also using Scythe of the Cycle, which boosts Secondary skills damage (and Corpse lance is Corpse skill), so better opt out some other combo (Reileen/Trag is always good combo, just don't forget to get max essence passive and to spend paragons into max essence too).

    You can check out my character (I'm using Trag'Oul' set with Krysbin and CoE for max dps) gets crits in 5500+B when CoE hits phys rotation.

    Build I am using can be found here: http://www.diablofans.com/builds/91053-blood-lancer-90


    after re-reading my post, I realized that it might sound a bit offensive, but please let me assure you that this is not the case. My tone is friendly :)

    (but I am also lazy to edit it so that it actually reflects that friendliness)

    Posted in: Necromancer
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    posted a message on The task at hand: building a "Necro-Melee" build (or "Death Knight"?)

    I would like to kick in too on this thread, and I'd like to reserve spot for Trag'Oul' set meelemancer.

    Will give it a shot with few ideas, and then come back to repost here with my results.

    Strike that out, I decided I am too lazy :P

    Posted in: Necromancer
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    posted a message on One viable necro set. Buffs incoming?


    This one is pretty godly, with tuned gear I think it could challenge Inarius.

    Posted in: Necromancer
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    posted a message on One viable necro set. Buffs incoming?

    I hope they rebalance it somehow, because I'd also love to play Pestilence.

    And what also troubles me is that we can't get 4/6 setups since all sets share same item slots.

    I would for example love to play pestilence/trag combo :/

    Posted in: Necromancer
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    posted a message on What to roll - Skullscythe

    I got insane lucky with my 3rd reroll, and now I want to act with care when it comes to rerolling:


    Help is appreciated :)

    Posted in: Necromancer
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    posted a message on Necro Teardrop & Attack Speed

    Faster atkspeed means more often procs, so yes, it increases damage output. As for area damage, I think that gems don't benefit from it, but someone else will have to confirm this.

    Posted in: Necromancer
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    posted a message on Juked by Wastes set "Buff"

    Not sure about the numbers, but in my opinion, few sets should have same final damage outputs, because if that was not the case, one set would be obvious reason for players because of supremacy.

    I believe that more "equal damage output" sets should exist, to provide players with different playstyles at their disposal, without loosing anything in terms of efficiency.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on The "Help me Re-roll" Thread (Witch Doctor)

    Just got these gloves (right):

    They have same potential as the ones I'm currently wearing, but 50-ish INT less. Plus is secondary resist, which my current gloves lack.

    To spend billions chasing 50% CDMG (current ones took ~150 rerols), or to keep the ones I'm using right now?

    What would you do?

    Posted in: Witch Doctor: The Mbwiru Eikura
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