Meteor- Molten Impact, damage reduced and cooldown removed.
Disintegrate is now fire damage. And some of the runes are adjusted as such.
Fire spells have gone through number pass and their damage has been buffed.
Power hungry is replaced by Blood Magic, Every point of Arcane Power you use, heals your character by 0.2% of it's maximum healt.
Vyr's 4-set bonus now also decreases the cooldown of Archon by 1 second for each enemy killed.
Firebird's 6-set bonus now has a chance to summon a Phoenix that sets all enemies within 15 yard range on fire that burns for 150% of your weapon damage a second.
1. Armguards don't really synergize with firewalkers and frankly the boots sucks compared to whats out there, use climbers or a set piece depending on what you prefer Edit: Warz armguards are some of the best bracers in the game, can be a great catalyst to speedruns
2. Majority of WD's shouldn't be using a SOJ right now, not BiS
3. Hexing pants are BiS by a mile
4. A properly geared and spec'd firebarbs whirlwind isn't mana intensive at all, I don't even run a generator with IK set bonus'
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Game is still very much alive
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2. Majority of WD's shouldn't be using a SOJ right now, not BiS
3. Hexing pants are BiS by a mile
4. A properly geared and spec'd firebarbs whirlwind isn't mana intensive at all, I don't even run a generator with IK set bonus'
such misinformation