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    posted a message on Season 4 Journey Extraction bugg.

    It seems as if all the season journey cube achievements count differently. I got the 10 and 25 when I was supposed to. The one in destroyer chapter (50) still hasn't unlocked, but after I extracted my 75th power I got a popup saying I had completed the one on the next chapter (conqueror), which is 75...

    Posted in: Diablo III General Discussion
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    posted a message on Levelling 1-70 Fast in Season 4 Patch 2.3 - My Guide

    The guaranteed leoric's crown drop is only in campaign mode. So you can kill him everytime he shows up as a bounty in adventure mode for a quick demonic hoard chest with lots of rare items that will be valuable early on.

    Posted in: Diablo III General Discussion
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    posted a message on Idea for trials

    I'll take the dropdown menu, please.


    With the current high GR meta, where players have to fish 20+ rifts before they get the one they desire, they want to spend as little time as possible doing so.

    Posted in: Diablo III General Discussion
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    posted a message on GR 58+ AetherWalker build made by Vox

    I saw Reikos vid the other day. He's already cleared 58 with it and current #1 eu. Another wiz did a similar clear yesterday. He has removed some items from his character to hide his build, but judging from his gear: Taeguk in amu socket, APDs and RCR in shoulders my best bet is that he used the same build. This guy also did a 55 grift with a non-ancient AW...


    I've got both ancient SS and AW and I'm in the process of gearing the AW build. I've got all the gear ready, but need to level up a taeguk gem before I start practicing. I did run the solo GR50+ build in T6 yesterday just for rythm-practice and I immediately felt it required a decent amount of L2P before you get the hang of it.


    There are some differences between Nox and Reikos builds. Reiko used blizzard vs. frost nova, cindercoat vs. pride's fall and F+R vs unity/convention. No idea what's best. Have all items except Pride's so will test both variants when I get one.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on S3 HC Wiz

    The sc builds already offers a lot of mitigation. With those as base builds there are several things you can do. The least damage suffering would probably be to:


    Get ancient parthan defenders. Things that proc these are e.g. blizzard -> frozen solid, teleport -> calamity, ice armor + halo of arlyse ring (frost nova procs). Throw in a double unity follower cannot die setup and you're pretty much invincible.


    Combine this with 6pc tal's and 2pc firebirds + unstable anomally passive for two cheat death passives. You'd have to be either reckless, stupid or both to die with this setup in T6. The defensive gems are also viable options for increasing toughness although they will make you suffer damage wise.


    Delsere's is another option, but imo it would make you suffer damage wise, and you'll get trouble choosing which skills to use. Blizzard and teleport + halo of arlyse offers more than enough cc so the bubbles would only get in the way on your skillbar. I think I'd rather go with a full delsere's build rather than combining it with tal's. Both builds offers great DPS with their 6pc bonuses.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Levelling 1-70 FAST in Season 3 patch 2.2 My Guide

    I'm not going to debate whether or not you should play expert, but math has been done, testing has been executed, and noone has found expert more efficient than hard. If anything, skilled groups who knows how to gear could possibly change to master difficulty at some point during the process, brobably somewhere after lvl 15 when you can socket weapons with rubies, and probably bump up to master or T1 at lvl 40-45 after crafting a lvl 60 weapon.


    Regarding jewelry: You'd want to look for jewelry which has the +dmg affix. They provide the biggest damage boost. AS & Area dmg are pretty useless in comparison.


    Also, don't waste a single crafting material during your lvl up. The only situations where you'd want to do that is if one or more pieces of gear are way lower lvl than what you can craft, and you haven't found usable upgrades in a while. The reason you don't want to waste your materials is because at lvl ~40 you'd want to craft a lvl 60 weapon and reroll one of its secondary stats to reduced lvl requirement. This provies a huge damage boost to your character. Depending on how many mats you have, you'd probably want to wait untill lvl ~45 because getting a perfect -20 is more difficult than -15 or lower. Also, look for a weapon with a CC affix as secondary stat, as that reduces the number of possible affixes, granting you a higher chance of rolling -lvl req.


    Regarding leorics: You should atleast wait untill lvl 17+ before you start. The reason is that the density and xp everywhere from start to finish is horrendous so you're better off speedclearing/running through the quests only killing the monsters that has to be killed like bosses, and small clusters that prevent your movement. Every class except wizard has already got one or more mobility skills enabled before lvl 17 so if playing in groups the fastest one should be the one running the quest (preferably a crusader, barb, DH or monk), with party resting in town, only porting in on boss fights and multiple-direction areas like the cryps and cathedral. Having someone in town will also speed up the process of finishing and starting new quests.


    Regarding bounties: These have been changed up quite a bit. A lot of bounties have been removed, and a lot of new ones has replaced them. I haven't seen any good tests on whether or not these new bounties are worth the time, but I guess that some of the existing ones are still worth the time.

    Posted in: Diablo III General Discussion
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    posted a message on Blizz let us not Auto pick up potions
    Temp solution: Put potion in inventory, preferably above the legendary one which I keep on the bottom right side. Wait till it stacks over 100. Sell the 100 potions and put the excess potion stack back in the same spot. This way normal pickup won't be annoying and neither will picking them up from other players in town. I visit a vendor every ~5h or so. A lot less frustrating than constantly selling/dropping them.

    But I do agree. The game should automatically stop picking up potions as long as you have a legendary one equipped.
    Posted in: Diablo III General Discussion
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