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    posted a message on Whimsydale?
    Ya, I just got it and I'm pissed. This is BS. I was farming for the goblin rift and this is what I get. If I want to go to the crappy Whimsyshire rift I'll do it myself. WTF is wrong with you Blizzard.
    Posted in: Diablo III General Discussion
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    posted a message on RELIC OF AKARAT Templar - How does it work?
    Its secondary is Equip on Follower: Gain access to all skills.

    Thanks
    Posted in: Diablo III General Discussion
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    posted a message on Acheivement Rewards
    LAME - That is what the achievement system is. Ohh, I get a few points and a banner shape. Wow, that the real spirit of an ADVENTURE game. Adding some sort of in-game reward for achievements would help this game live up to it's so-called Adventure genre. Why even take the time to put an achievement system in the game if it doesn't give any in-game bonus. I'm not saying all achievements need a reward but some of the harder achievements should have an in-game reward. It wouldn't hurt the game and make players actually pay more attention to the achievement system. Right now the only time I ever bring it up is when I'm notified that I've achieved one. Please Blizzard, think about adding some sort of in-game reward for at least the harder achievements. I'd love to grind through rifts, bounties and story mode to achieve and hard earned achievement if it makes my efforts worthwhile other than some stupid banner shape or sigils.
    Posted in: Diablo III General Discussion
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    posted a message on Acheivement Rewards
    What about some sort of reward for acheivments? There are so many in the game but all you get is bragging rights with friends on how many points you have. I think there should be some sort of in-game reward for completing them. Maybe on an acheivment compleation basis or on a points basis.

    Example - say you completed "kill all these unique monster" acheivement the reward can be add 10% to one of the primary stats- Dex, Strength, Intel or Vitality. Your choice. Or when you reach a points milestone like 1000, 2000, 3000 and so on.

    I think this would add so much to the adventuring part of the game.
    Posted in: Diablo III General Discussion
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    posted a message on Tasker and Theo
    I've got one. It dropped in D3 V. I used it for a long time because it was socketed. I'll post stats when I can.
    Posted in: Diablo III General Discussion
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    posted a message on Brining back charms?
    Quote from Syldra

    Quote from theandies


    Awesome idea but I'd really like to see runes make a comeback. The most fun I had in D2 was trying to make rune words.

    As far as charms go I don't think they should be in your inventory. I think one or two gear slots would work like rings or ammulets. If they do come back then they should be fairly rare and the game should have only a few and generic across all classes.



    Bring back runes is my vote.


    do keep in mind runes shouldn't be so rare as they were in diablo II :D

    The only reason you could make beautiful use of all those runes was because it was massivly botted :)

    Yes the high end runes were rare if they dropped at all if I remember. Bht they were combineable like gems to get the next higest rune. I never have or never will use a bot to play a game for me and I completed many rune words for my lvl99 Necro.
    Posted in: Diablo III General Discussion
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    posted a message on Brining back charms?
    Awesome idea but I'd really like to see runes make a comeback. The most fun I had in D2 was trying to make rune words.

    As far as charms go I don't think they should be in your inventory. I think one or two gear slots would work like rings or ammulets. If they do come back then they should be fairly rare and the game should have only a few and generic across all classes.



    Bring back runes is my vote.
    Posted in: Diablo III General Discussion
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    posted a message on Do you mostly play solo or in a group?
    I like playing with my friends. I don't do public games because I have enough friends in my clan that at least one or two of us are on most of the time. We run rifts or bounty's now that RoS came out but when one of the clan members want to build a new class I'll run with them through the story.

    We use mumble to talk while playing and that adds so much to the game IMO. My clan consists of friends all over the country so using mumble is a great way to keep up with friends and talk about the game or anything else that comes up.

    I'd say I'm about a 60/40 in favor of group play.
    Posted in: Diablo III General Discussion
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    posted a message on Ascending Shield
    Thanks I'll give that a try. I've been farming for an Ascended shield for a while now. I'll update once I make a few runs.
    Posted in: US Servers Trading
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    posted a message on Whats the deal with Tuesdays?
    Why does Blizzard alway do maintenance on Tuesdays and why are they doing it this Tuesday with the drop buff in effect? I guess I just a little bitter that they pick Tuesday because that is the only day I can actually sit down for a few hours and get some game time in. Hey Blizzard, if you read this can you mix up your maintenance days please!!!!!!!
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard Please Add Clan Trading
    Farming bots won't wait 30 days to trade. Faming bots won't complete all the achievments. Trading would only be between clan members.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard Please Add Clan Trading
    The Clan system is a good idea but I think it can be better. I suggest you allow clan members to trade with each other. To keep people from joining a clan, trading then leaving the clan a time period could be put on new memebers before trading is allowed. I suggest 30 days.

    Trading should not be limited to just legendary items. It should include:

    1. Legendary Items

    2. Gold (could have a per day or per week limit)

    3. Gems (all levels)

    4. Crafting plans (legendary, sets and jewler plans)

    Blizzard, please consider adding this to Diablo 3.

    Also, with the auction house gone this would help fill the gap there and keep adventuring at the high level it's become since RoS came out.

    Another thing to consider is to add some sort of in game reward for completing achievments. I just completed the jeweler event and it would have been nice to get the gem he was looking for. I also just completed talking to a lot of NPC's which is nice and all but gets you nothing in-game. I'd strive to complete all the achievments if it gave me some sort of in-game bonus. For instance, if you complete the kill all unique monsters types in Act 1 (there are achievments like that can't think of the exact name) then you should get something like add 10% to any core charater attribute you want (one time deal). So if I complete that achievement I can choose to add 10% of strength, dexderity, intelligence or Vitality.

    If you did this I'd adventure through Sancuary trying to complete all achievments. This would enhance the game so much.
    Posted in: Diablo III General Discussion
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