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    posted a message on Impossible DH build on NS leaderboards?

    hi

    second place on EU NS leader board is occupied by build that is impossible. Can anyone explain ?

    http://d.pr/i/aJiy

    Posted in: Diablo III General Discussion
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    posted a message on zei stone of vengance additive or multilicative ?

    thanks for advices :)

    actually I can run gr 75 in about 5-7 min and not to die except if there are ranged mobs. They take too much damage if you ask me :(

    My problem is as soon as I go to 80-85 proccs seem to be so much lower so I do not do any dmg and I cant imagine I can practice parlasys rng :(

    All in all I need to keep augmenting and maybe try non arcon builds with APD and halo of arlyse, we will see

    Posted in: Wizard: The Ancient Repositories
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    posted a message on zei stone of vengance additive or multilicative ?

    I have read that topic with all linked topics and made some changes according to those data but long term I feel like deleting this wizzard because too often I literally do NO damage because paralysis does not procc even with 100+ arcon stacks... it is so frustrating, I am ok when playing with group because then mobs do not attack only my but for solo it is impossible to play because I do no damage and all mobs come very fast... sucks :(

    Posted in: Wizard: The Ancient Repositories
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    posted a message on zei stone of vengance additive or multilicative ?

    oh great topic thanks

    if it is multiplicative then it is a must have :)

    sorry I will ask this one question before even reading that thread. What does procc bane of the trapped ? I am always away of mobs because of zei and starfire. So what about BotT ? Thanks :)

    Posted in: Wizard: The Ancient Repositories
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    posted a message on zei stone of vengance additive or multilicative ?

    hello

    as title says, I wonder if zei stone of vengance is additive or multiplicative ?

    I play mandal wizz and I kinda think zei stone stun interferes with paralasys procc by attributing towards monster cc immunity so if it is additive dmg I might try some other gem

    thanks :)

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Holy Hammerdin GR95+ Crusader Build (VIDEO included)

    Quote from igorkrnic»

    hello

    I am playing this hammerdin in S9 and I like it but I do get often annoyed with single target. Sometimes I see single mobs health go down fast and then stops like I am doing nothing to it even after I jump falling sword to it. Is there some know how to properly direct hammers to single target or something ?


    Be sure you ain't fightning JUGGERNAUT affix. At all.
    Mobs health will drop very vast when 1) you immobilized him aand 2) COE is in holy rotation. This is when you can melt him in seconds.
    thanks, turns out my problem was indeed caused by this juggernaut. What does it actually do ?
    are mobs imobilized when taunted by provoke or just falling sword / judgement via belt ?
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Holy Hammerdin GR95+ Crusader Build (VIDEO included)

    hello

    I am playing this hammerdin in S9 and I like it but I do get often annoyed with single target. Sometimes I see single mobs health go down fast and then stops like I am doing nothing to it even after I jump falling sword to it. Is there some know how to properly direct hammers to single target or something ?

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Have you got your s6 stash tab?

    as a noob season player may I ask what exactly I need to do to get stash space ?

    Posted in: Diablo III General Discussion
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    posted a message on set dungeons not enough mobs ?

    actually I just did few more runs and I kill ALL the mobs, I still have like 20 seconds to go, map is all open, I killed all mobs and there are no mobs left on map..... this is disgusting

    Posted in: Diablo III General Discussion
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    posted a message on set dungeons not enough mobs ?

    hmm, I lack mobs for master, I even saw quin's video and he had enough mobs too

    monk, I tried sunwuko ain S5, and now in S6 I try inna


    I have no problems with two main objectives, I do not get frozen, but when I complete 2 main objectives, I go and kill all mobs, when mob counter gets to 0 then I get to kill 50 more mobs and I run out of time but I do not have enough mobs. Whole map is opened so I did not miss any mobs and there are no remaining mobs after I fail because I go back and search


    but maybe after fail all mobs are actually gone from map ?

    Posted in: Diablo III General Discussion
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    posted a message on set dungeons not enough mobs ?

    hello

    I tried to play a little of s5 to get stash space but I canceled because I could never get enough mobs to master set dungeon.

    Now I am actually playing s6 and seems like I kill all mobs on the map but there is still around 10 mobs missing so I fail to master..

    Is it known issue ?

    Posted in: Diablo III General Discussion
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    posted a message on Much better GR push with 2.4.1?

    this patch is a mock to us all, they did nothing, few levels of progress is only due to oculus ring now procced from followed

    all those buffed numbers for sets, all those multiplicative items for 2-3 levels ???? come on

    after 2 months of pause because balance between builds was a disaster, I finally tried this new patch, wanted to see how some characters perform and I found out that I am no where near bomb crusader again with my wds, dhs, wizz, barb, monks... so... game / delete / drop dead blizz d3 devs...

    Posted in: Diablo III General Discussion
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    posted a message on Possible new class???
    Quote from Bleu42

    Quote from igorkrnic

    the will hardly introduce new class because there are 2 of each primary stat classes and each have 4 sets so what they need to do is improve QoL and balance those sets


    This argument against new classes blows my mind.
    It's matters, quite literally almost zero percent if the 'balance' of main stat is off. Why? Because a long ago introduced feature; smart loot. It doesn't matter if there's two dex users, or 34 of them, 85% of your loot will still be smart loot, IE your loot won't change at all.
    Because of that, it's completely in the realm of possibilities to add at least one new class.

    I actually agree with you, but I read that somewhere on official forums, hardly new class will come with patch, maybe in expansion, should it ever come, I kinda lost faith ...

    Posted in: Diablo III General Discussion
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    posted a message on Possible new class???

    the will hardly introduce new class because there are 2 of each primary stat classes and each have 4 sets so what they need to do is improve QoL and balance those sets

    Posted in: Diablo III General Discussion
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    posted a message on Grift 105 clear Wiz POV

    oh yes, now I got it

    thanks :)

    Posted in: Wizard: The Ancient Repositories
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