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    posted a message on low level paragons joining t6 games!!!..
    Quote from macrofil
    Oh right, actually discounting any dps bringing buffs aswell. Guess I'm back to EP doing the best damage ingame atm then.
    You're not wrong

    As the other user pointed out, when the damage from the group is high enough for the content, EP/PP monk becomes less useful as he doesn't have time to reach potential. When things are alive for 5+ seconds though, its easy for the PP monk to pull ahead. You're not wrong with your arguments; it all depends on the level of gear : difficulty ratio. When that is in favour of the damage, a fourth (supporting, all group players should support the power is too much to ignore) DPS will provide more speed, whether thats a DPS monk or sprint barb or Jade Doctor (15% Piranado +30% SA +30% - and 20% IAS BBV) they will help more than the palm monk.

    But as soon as that ration is more balanced the monk pulls ahead with the ability to "transfer the DPS dealt" - but even then the efficiency is grossly affected by the mobs and map tilesets (can't cyclone 'fat boys' and dungeons/halls of agony style corridors can be a bitch for grouping compared to, say fields of misery). With the gross amount fo transferable damage given by FoA and +phys%/elite% modifiers there's no wonder they are top of the "legitimate" GRifts times (discounting basically anything 40+ as 'exploited' - w/e different argument). Pretty sure that's gonna get nerfed "TO THE GROUND" though :P
    Posted in: Diablo III General Discussion
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    posted a message on low level paragons joining t6 games!!!..
    Quote from macrofil

    I'm clearly not a mathwiz, and my understanding of this might be way off, but untill someone proves me wrong, this is what I will believe.
    You are discounting that a 4th DPS can bring buffs as well. Don't get me wrong, the PP monk is *designed* to bring those buffs and its amazing how many people think (for example) that their reapers wraps will provide more group dps from more cluster arrows than strongarm + knockback* would achieve by buffing everyone by 30% but hey. So in reality, yeah sure PP monks are bringing more than 4th DPS. But only because most people play "solo" in group games re: build

    *Okay so DH wans'ta great choice but the point stands. Wizards, WDs. Crusaders, all able to bring group buffs/use strongarms, and 9 times out of 10 that will provide more damage to the group than using their solo-play build...
    Posted in: Diablo III General Discussion
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    posted a message on Anyone else *extremely* starved for mats?
    Why on earth should you be able to craft loads of legendaries without having to do some farming?
    Posted in: Diablo III General Discussion
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    posted a message on Adding Super powered Legendaries (Your thoughts)
    I dunno; I think the trouble is "mandatory" or "overpowered" legendaries is that while it may be fun for the people who find them, it causes a lot of butt-hurt for the people who don't. Variety in legendaries is good. Overpoweredness, not so good.

    SoJ for example, should have come with EITHER high elemental damage OR high elite damage; it coming with both makes it a far superior choice for *most* builds. Which means people still hunting for one, or needing one on an alt, are left feeling impotent until they find one.
    Posted in: Diablo III General Discussion
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    posted a message on Tasker and Theo
    All credit to ArchGaden for the thread on US forums : http://us.battle.net/d3/en/forum/topic/13021802473

    The Tasker and Theo gloves (http://us.battle.net/d3/en/item/tasker-and-theo) get their name from a pair of true heroes.

    "Theo DM (2009–2011), was an English Springer Spaniel who served as a bomb detection dog for the British Army whilst stationed in Afghanistan. His handler, Lance Corporal Liam Tasker, was killed in March 2011, and Theo died hours after, following a seizure. The pair had set a new record for bomb finds during their time on deployment. Theo was awarded the Dickin Medal, also known as the animals' Victoria Cross, in 2012."

    http://en.wikipedia.org/wiki/Theo_(dog)

    Words cannot describe how awesome that is. Thanks for that Blizzard. And thanks Tasker and Theo, for being awesome and saving lives.

    Found it interesting; anyone know of any other named items with real world relevance?
    Posted in: Diablo III General Discussion
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    posted a message on Crusader F.A.Q
    Quote from Bi0hazard42
    I'm fairly sure I know the answer, but is this item value CDR, or character sheet displayed CDR? Since the difference between the two can mean one or more items that may or may not need CDR. My gut feeling is that it would be character sheet displayed CDR, but I figured I'd put it out there and ask anyway.
    Its 56% paper doll CDR so Items + Passives + Paragon points :)
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Jerks in Public Rifts
    Quote from oldschool_2o4f
    Sadly it's a pin point accurate "critique" of the public game system. If it wasn't, you wouldn't be hearing it so frequently.

    Is it so hard to find 3 or 4 people to play with in the style and manner you're comfortable with? Socializing can be beneficial. It just takes effort.

    As for public games, from all the crap I hear ALL THE TIME, I've never bothered to join one. I play with a group established from former games and we all get along great. Life IS good.
    I think you misunderstood me. What I said was "When people have a complaint about an aspect of public games, telling them "Just don't use them" is a bullshit response" and by bullshit I mean "contributes nothing". There are plenty of ways blizzard can improve on the public game system; hell we saw some in the last patch; I dare say we will see more. Discussing possible solutions for issues regarding public games isn't aided by the "Derp just don't use them I don't" crowd :) The basic premise of public games is sound; and the majority of people who use it all have the same intentions. THere are just a few "design flaws" in some of the system designs that open the door to player abuse. Fixing these is perfectly possible.
    Posted in: Diablo III General Discussion
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    posted a message on Perma akkhans!
    Quote from T0lbert

    Elemental bonuses are additive so 20% Cindercoat is going to increase your fire damage output by 20%.
    Okay, so Jimmy Crusader has Magefists, SoJ, Bracers, Axe of Sankis, Amulet and Andariels on, rocking a measly 100% Extra Fire Damage over these 6 items. He does 200% Fire damage (100% + 100% bonus elemental). I'm going to use 100% bonus as it makes the numbers easier. That could easily be up to 140% for a barbarian for example

    Equipping Cindercoat gives another 20%. So he goes from doing 200% Fire damage to 220% Fire damage. Do you see how that is an EFFECTIVE 10% DPS increase?

    If my maths is wrong enlighten me I could be overlooking something glaring...

    This is why +elite damage is worth slightly more than +elemental, ofc when getting your first bit they are as effective as each other but you will gather +elemental damage much more easily; and the more you have on the less effective the next bit becomes. The same applies to +elite damage too; but its rarer, outside of Sunkeeper Dual-wielding; to go much above 50% elite damage than 50% elemental.

    Its why things like Lidless Wall and Doombringer are great for physical builds - there aren't as many sources of +physical damage out there as there are pretty much any other school :P Poison has some pants, Fire has loads, Holy also suffers; Lightning has Thundergods Vigor, Cold has Frostburn; sure they aren't the most OP of examples but it is still more; and frankly I can be flexable with what else I'd want as a 4th affix on my belt or gloves :)
    Posted in: Crusader: The Church of Zakarum
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    posted a message on "Whi will open the rift?" - Public games and the waiting game >.>
    Quote from Emmo

    What happens if a party member doesn't have any rift fragments? Instant decline from them?

    Also, in your system, what's to stop people just declining anyway? The one who initiates will just end up spending 4 fragments anyway or the rift won't open. It's open to as much abuse from leechers as the current system is.

    The only leech proof method would be to only let people into the rift who spent fragments to open it, but that fixes some problems by causing others.
    If you don't have ANY fragments what are you doing in a public game to rift? Yes it would simply just instant decline leading to point 2) This would at least give players the OPTION to say "fuck it I don't care" or "Oh looky here, bunch of leeches, I'm out" before spending their fragments. A lot of the feedback seems to be "Just go in expecting to pay for every rift" and as far as I can see that attitude just enables the leeches...
    Posted in: Diablo III General Discussion
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    posted a message on "Whi will open the rift?" - Public games and the waiting game >.>
    Quote from wng
    many ppl, correct me if im wrong,hate playing publicly.. which is why they resort to RiF, rifting it forward or with a group of e-friends or IRL friends. With public games youll always or almost always come across people who overplay their torment level, who AFK and leech or those who never open and leave. There is no coordination and many people are cheap and wont open rifts. Save yourself the headache join a community, its still has that public feel to a game but with less of the headache. If you play @ irregular time then communties would be percect. Go join rift runs and post Looking for T3 Rifts all day alternate openings... itll work, much better then just creating a public game opening it to the public and having trolls all day.
    Thankyou for almost getting to the last paragraph of my post :)
    Posted in: Diablo III General Discussion
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