- AeneasBK
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Member for 10 years and 15 days
Last active Thu, Mar, 19 2015 15:09:46
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Sep 1, 2014AeneasBK posted a message on Elemental Damage Explained, UEE Behind the Scenes, Deadset Gaming's Sanctuary Talk, Lizard Squad Caught?I can't believe after so many months of Reaper, people still don't understand stacking damage affixes. Do they still teach maths at school?Posted in: News
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http://eu.battle.net/d3/en/profile/Aeneas-2115/hero/38721088
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That much I know. My friend maintains that the X-Y fire damage on his wand allows his disintegrate to proc his Tal Rasha's elements set bonus; he's pretty switched on so I find it hard to doubt it; mabye it combines the 2 'schools' so the damage counts as both; would have to play my wizard again and investigate.
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As title asks, are they intentionally much rarer than the other weapons or have I just had bad luck? Clocked hundred of hours on my Crusader already 99% of that on Torment difficulty...
Dreaming of a Golden Flense but so far nothing Q_Q
What about you guys? You drowning in 2Her Flails? (I've had 3 1Hed flails and 2 Crusader 2H swords, just no flails Q_Q)
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The Westmarch Defender is better damage I guess; but the Covens Criterion is easier to farm (its in the same set as the gloves of worship and illusory boots so act II bounties (double check this I could be confused), and basically means any blocked attack does 0 dmg On the basis that if having 50% (average) dmg redux doesn't bring the hit into your block amount range; then unblocked hits must be smahsing your face in...
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Hey Presto: All your runes now have colour coding to let you know what school they are
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Someone claimed that you could get Wrath/second on gear. I haven't seen it appear once yet so I think it was bullshit but I stand to be corrected
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Link to character sheet: http://eu.battle.net/d3/en/profile/Aeneas-2115/hero/38721088
Righty; so I know there are improvements to my current GEAR that I can make but I don't think build discussions should be too much about gear. The idea was to play this guy as a brawler; stomping into areas and smashing demons faces in; no namby-pamby dancing hammers or wizader-style "Ima use all ranged spells" nonsense, just beats and more beats. Also, whilst my first 70 was my old main (Wizard) the first legendary he got at level 70 was a Str based Cindercoat. GG. It also had some smelly Barbarian skill inc. on it so I got rid of that.
Skill choices:
Punish - the block chance from hardened senses puts me at 61% block chance. Each block pops for about 1 million damage around me. Not a lot but adds up. Also makes the damage from Punish into Fire damage so it benefits from the +elemental%
Sweep Attack - despite the DoT being currently bugged; still looks pimp slashing a load of fire over your enemies Mainly chosen due to it being a melee attack (seriously, why have Crusaders got ranged spells? :p) and taking the fire rune for +elemental%
Shield Glare: Zealous Glare: How else am I meant to refill my wrath to keep Sweep attack wailing on the hordes? Answers gladly accepted How do *you* do it?
Falling Sword: Superheated - important to note the AoE DoT is about 1/4er of the damage total if the mobs don't leave the area. Mainly because I had to pick *something* and Sparkle Pony had just too long of a CD for my 'Teleport'-habits. Would prefer to use Condemn. IMPORTANT: Baring certain ghastly Waller conditions, the Teleport element of Falling Sword can save your life. It seems to have a range as large as the screen, so by all means use it to evade your opponents if that Horde:Arcane Enchanted Frozen is getting you down. Ofc the 30 second CD means its kinda one-trick but that can be all you need
Akarat's Champion: Really not a fan of long CD spells like this (and Archon) but seeing as our armour set is based around this ability I figured I had better get used to it now. Took Prophet rune because the rest are a bit meh* and it was useful when farming rare spawns on t4 or t5 (Manglemaw and Razorclaw in particular). *Disclaimer: "meh" when your build isn't based around cooldown abilities. The one that reduces CDs by 1 sec probably wins then
Laws of Valor: Critical - I play group games often. That extra 100% crit strike damage for everyone (combined with my friends wolfhowl ofc) makes for some sick burst yo Do recommend
Passives:
Heavenly Strength, welp, theres much discussion about this ability but yet to find a 1Her that can compete with the damage my 2Her provides so *shrug* its a necessity imo.
Hold Your Ground: More block. Blocks are good.
Divine Fortress: My armour is increased by 61% in combat. Nice.
Renewal: With the shield I farmed from bounty caches; if I block an attack, it does 0 damage. With the 55% redux; it nearly always falls into the range of my shields block amounts. With 61% of attacks healing me for 12k life it's pretty much all the healing I need. Bear in mind a lot of "dangerous" attacks consist of many many small hits in a rapid amount of time. This is where the blocksader kicks ass. Firechains are a DpS and Healing INCREASE for me, much like Illusionist is for, well, pretty much everyone.
Anyway; I've always appraoched Diablo as a "Fun" game as raid/guildleading WoW was all the "try-hard" I wanted out of computer games But I will have NO problem if any of this sites try-hard number-crunchers want to tell me how many ways this vuild is bad and I should feel bad
I would ask that any suggested changes stick to the philosophy of "This guy is a brawler not a wizard-in-plate" Hope y'all loving your crusaders so far
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Surely its more like 2200 and 2800? My 2Her has 3116 DPS on it and its not even perfectly rolled by a long shot (and has socket ofc)
Gonna need a mint 1Her to even compete with that.
My solution to this HS farce would be to nerf damage by 15% then buff it across the board for crusaders, so the two weapon types do the same damage, it just leaves the player the choice between 1Her and shield or 2Her and shield, whichever they prefer. Not this current "Use a 2Her and shield or gimp thyself" style.