Every single time I see a patch roll by and the mimics from grin reaper still haven't been fixed to correctly work or not cast channeled abilities I feel like blizzard is telling me to go fuck myself.
How has this been a bug since grin reaper has been out and its still not fixed.
- oldkingcoal
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Member for 10 years and 16 days
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Apr 28, 2016oldkingcoal posted a message on Patch 2.4.1 Live on PC & Consoles!Posted in: News
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Mar 13, 2015oldkingcoal posted a message on Hotfixes on Live and PTR, Protoss Probe Pet, Zero Empathy GR 63, Blizzcon ReminderPosted in: News
Why is this even an argument? Do I think they should be banned? no, but i definitely thing they should get scrubbed from grift boards, they knew that this was a bugged mechanic and they took advantage of it, that's the definition of an exploit.
and furthermore the length of time it existed in the game without getting fix doesn't mean it's not an exploit lol, just because no ones stolen anyone's horse since the "olden days" doesn't mean it's a non-crime. the issue is that the mechanic was double dipping damage from grim+sever and producing ridiculous numbers and NONE of it was "ok'd by blizzard" hence them immediately taking it out. get off it
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I feel like the loot pool for bounties is a bit underwhelming and in some cases a little disparaging to certain classes.
Certain items are unusable dud's that can be out-crafted by recipes found in those same bags and of the 3 total class specific items these bags do drop, only 2 classes are represented.
It would be nice if in the future blizzard introduced some of their new legendaries with powers to the bag system loot pool to incentivize running bounties for something other then materials as opposed to arbitrarily adding them to drop clutter. I feel like there's a lot they can do with the act specific themes as well as make bounties more exciting for different classes.
What do you guys think?
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alternatively they already stated the item was an experimental idea and would like to make more like it. individual exceptions to cube powers can't and shouldn'd exist or people would be able to cube hf's.
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lit just play crusader and go full LoN with trash ancients gear or go semigood invoker, which should take almost no real grinding.
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I must have bonked something or ran past the toad or something, thank you for clearing that up.
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they do do pot and corpse spider damage increase yes, much in the same way they interact with rhenho bonus,and they do in fact cast firebats, but unfortunately their interaction with said skill is linked to when you cast it, and its completely aesthetic(which causes them to stop what theyre doing to fb). and the mimics aren't pets nor do they calculate as pet damage, they're mimics. they're literally carbon copies of your character down to buffs at time of cast. The spiders the mimics spawn are based on number of mimics spawned. every time you attack or cast there is a chance the mimics are to be resummoned, and for each new summon a new spiderqueen can be spawned(the former spider queens wouldn't despawn because each new mimic is a summoned entity that overwrites the original.). all damage done from the queens is done in dot form, the attack animation is aesthetic. kanais procs are not currently effecting the mimics in any way, this is also assumed to be a bug, and example of this is i found mimics don't benefit from rhenho flayer in kanais, but do when equipped.
hoped that cleared up some questions.
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Shield bash damage only increases from your shields innate block chance, not block chance increased by skills or items. I.e. I have a lidless wall that has 20b I get that base block chance unless the shield itself has a %b on it. because %b on a shield raises the shields Vanilla %b(which is all that matter in damage calculation.)
Hope that helps to clarify.
tl;dr
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also dropping rhenho for spider dagger(way more damage)
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taeguk lvl 25 jumped me quite a ways. the proc coefficient for cloud of bats was pretty heavily nerfed. may use furnace passive instead for more damage(not sure yet), however everything else is working great. can confirm this build is ez clears.
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the damage from chicken poke is less then the damage from scourge proc and you dont get toad when you cast angry chicken so nope.
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although now that I think of it henri's mojo might be a contender for offhand.
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it does but that's what the ess is for. also the massive amount of rcr
and resource regeneration helps the build stay on top of resource and
the coils help firebats relatively huge proc coefficient to heal you
quite a bit. unity makes the torment capability jump quite a bit as the
damage is all there.
edit* also toad of hugeness gives quite a bit of toughness and I use lifelink dogs with an uhk atm so dying doesn't happen to often.
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*snip*
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The multiple spider queens isn't a bug. every time you attack you have a chance to resummon the mimics, because the item has no internal cooldown, so each new mimic summoned can summon additional spider queens that don't count as the initial spider queen they summoned as they count as entirely different entities. so effectively the build is limited by how many times you can pop mimics. As far as I know, the firebats are working as intended on mimics and producing damage but enemies caught in crossfire don't take additional ticks of damage(just from one firebats at a time), which I'm sure is what your talking about. currently when scourge is equipped you get the bonus from scourge passive to proc on mimics but when equipped through kanai's it doesn't proc on mimics. I believe this is a bug that would believe me to believe that kanai's isn't properly interacting with(all) pets.