@blacknemesist
please remain here so i will remember what new generation of blizz fanboys look like. this gives me more reasons to not return again.
I'm 32 years old small man. And it is not fanboyism, its loyalty to a company that always provided me with over 15 years of gaming, support and honesty. If you have a problem go back to your LOL or your halfassed games that have been dropped support long ago and any update that comes is to sell you stuff that adds nothing but cosmetics to the game instead of making the game actually...you know...progress!Bye. You will not be missed, noone misses the ungrateful whining kids.
And FYI, WoW costs you $13 monthly, so they have alot of reasons to push more and more content to keep players paying, what about Diablo? You bought the game and after that how much content were you given for free? How much more is coming? Ah... I though so. I respect the announcement meaning nothing to the player but to bash them for free content out of their own pockets to try and please fans that will never have to drop a cent on the game... as a developer myself, it is insulting. At least respect their effort even if it does nothing for you.
Diablo 3 is the best-selling Blizzard game of all time. If you think a 3 year content drought while Blizzard hemorrhages talented developers isn't a major disappointment, then fuck help you because nobody else can.
Ive got a pile of jewels and gems, 114million in gold.. had G rift keys but because my speed is slow (not sure how to get that up) I run out of time in the G rifts if solo.
Thanks for the advice..
Well I mention even more gold and gems so that you can get around to upgrading all of your socketed gems to Flawless Royals. Roll sockets into your chest and pants, and get 5x Flawless Royal rubies into your gear- that's 1400 more strength you stand to gain from that alone. That could certainly give you the edge you need to complete some solo GRifts, and yeah -as Angry_Roleplayer mentioned- you'll start gaining the Legendary gems that you can put into your Neck and Rings from those GRift bosses.
This is far from min-maxing, as it's just not worth crunching numbers at this point, but some pointers:
-Re-roll Armour in your necklace to Critical Hit Damage
-Re-roll Life Per Hit on your Pandemonium Loop ring to Critical Hit Damage
-Re-roll Life Per Hit on your Gloves to Critical Hit Damage
-As a general rule of thumb, you want to keep your Critical Chance and your Critical Hit Damage at a 1:10 ratio. That is, if your Crit Chance is 30%, aim for 300% Crit Hit Damage bonus. 35% : 350%, and so on.
-I know I told you to roll off a bunch of Recovery, but at the point you should be playing at, a great offense will make far more difference than having a balanced Defense.
-Make sure that in your Paragon allocation you're supplementing your Movement speed up to 25% (confirm this on your character sheet) as that's sort of the max run speed (there are a few exceptions) - anything left over should go into Strength for the time being.
-Barbarian might not be your forte, and that's ok! Personally, I couldn't get into the groove of Barb at first, so I tried most of the other classes until one stuck with me, or I just happened to get a string of good luck on gear. Remember, in general, the game kind of decides what your build is going to be. Sure, you may desire and build for a certain play style, but you might keep getting gear for an entirely different one - that's just the randomness of loot. The thing is, the entire game gets a lot easier once you have a "main" character that you love playing, and can amass gear, gold, materials for crafting, etc. You might try Monk or Wizard, and the better you get with them, the sooner you can re-visit Barb with a fresh view and more resources at your disposal.
Seems to me like you just need to play in more public games. Join some Torment 1 Rift groups, grind out Rifts until you've amassed more gems, gold, and Greater Rift Keys. Then grind out Greater Rifts- you're practically guaranteed a Legendary or two per Greater Rift you take down. Progression in D3 can be a bit slow at first if you've simply come upon a rash of lousy luck, but if you're persistent, your luck will likely change and you can start forming goals based on what drops are in your fate.
You should give Torchlight 2 a try. I love the pet system in that, and it fits the game exceedingly well. I don't really feel like Diablo 3's tone really lends itself to pets in the same way.
Ahh, makes sense now, thank you. What wasn't clear to me before was the continued assistance of said friend, leapfrogging from one game to another; I had assumed it was a 'trick' in the sense that they could leave to let you do your thing after doing this for you once. Derp.
Yes, but the post you quoted explains how to get around that issue by having a second player preserve that waypoint, thus returning you to a point before the post-Malthael checkpoint.
Then I obviously do not understand. The Waypoint doesn't go away, what is the point of having someone 'preserve' it? I guess if they stake out that immediately pre-Malth Checkpoint, you can get one more fast run out of it, but it doesn't seem anywhere near comparable to the previous method's efficiency.
1. Have a friend sit at Malthael waypoint.
2. Join his game, teleport to him, leave.
3. You now have the waypoint to resume your own game at Malthael, kill him!
4. Go back to 1
Well, it used to be that Malth dropped items the moment you killed him, so if you exited the game before his death animation concluded, you could re-enter at the checkpoint right outside of the encounter portal and save having to clear to him from the Waypoint every time. This is no longer the case, as it requires you to see his entire animation before yielding the items, and thus couples you to the Checkpoint right after he is dead.
RNG starts to make me feel like crap after long enough haha. . .I have never seen a single piece of the Marauder set drop despite playing my demon hunter all the time.
In fact, the only set armor I have ever seen drop across 5 characters leveled to 70 is Blackthornes. . .2x chest piece, 2x boots, 1x belt. . .no other set armor ever hahaha! : (
I've seen 3 pieces drop, and they have each been relatively awful. So bad that the potential set bonus could not redeem them from the opportunity cost of the pieces they would be replacing. I'm just not sure which one of us would be considered luckier, though I got at least 3 Forgotten Souls out of the deal.
Hey Bad/Radglad, when you go swimming, does your entire body shrink?
I didn't play the AH in the least. Legendaries got blown up because they were all too often inferior to well-rolled Rares. Yes, they weren't *as* common back then, but your anecdotal evidence is of the same woeful merit as mine, so I fail to see how you've manufactured this constipated brand of authority.
If you're looking to eke out more damage from your gear (I think that should be your priority, as a softcore demon hunter)...
-Re-roll Vit on your necklace to Crit Damage %. You could gain up to 100% more critical hit damage- this would be huge, given your Crit % chance is quite good.
-Can re-roll Vit and Life On Hit on your Belt, Legs, Quiver and Boots to +% [Relevant Skills];
+% Cluster Arrow is a possibility for boots and quiver (you want this), +% to Entangling Shot can roll on belt and leggings
I have to do a lot of this same stuff with my own gear, but that's kind of the floating goal at the moment. As demon hunters, I think we get a lot more out of Resist All than Vitality, when it comes to Tougness point-for-point, so that is one thing to consider. As soft core, our defense ought to be a formidable offense; we really don't have the tools to tank, and though I would by no means begrudge anyone who rolls with defensive stats for their own comfort or whatever, the truth is that we're designed for damage output, and you'll just have an easier, more efficient time riding that wave.
Really, you guys. It's chicken little around here, all day long. No joke people had a glut of brimstones- they were the resultant from 2 years worth of level 60 legendaries, and no enchanting sink. Give this game another few weeks and months; they are going to tweak this thing and those drops incessantly- this is Blizzard after all, people ought to know they can't keep their hands off the pendulum.
4
Diablo 3 is the best-selling Blizzard game of all time. If you think a 3 year content drought while Blizzard hemorrhages talented developers isn't a major disappointment, then fuck help you because nobody else can.
"Out of their own pockets" LOL
1
Well I mention even more gold and gems so that you can get around to upgrading all of your socketed gems to Flawless Royals. Roll sockets into your chest and pants, and get 5x Flawless Royal rubies into your gear- that's 1400 more strength you stand to gain from that alone. That could certainly give you the edge you need to complete some solo GRifts, and yeah -as Angry_Roleplayer mentioned- you'll start gaining the Legendary gems that you can put into your Neck and Rings from those GRift bosses.
This is far from min-maxing, as it's just not worth crunching numbers at this point, but some pointers:
-Re-roll Armour in your necklace to Critical Hit Damage
-Re-roll Life Per Hit on your Pandemonium Loop ring to Critical Hit Damage
-Re-roll Life Per Hit on your Gloves to Critical Hit Damage
-As a general rule of thumb, you want to keep your Critical Chance and your Critical Hit Damage at a 1:10 ratio. That is, if your Crit Chance is 30%, aim for 300% Crit Hit Damage bonus. 35% : 350%, and so on.
-I know I told you to roll off a bunch of Recovery, but at the point you should be playing at, a great offense will make far more difference than having a balanced Defense.
-Make sure that in your Paragon allocation you're supplementing your Movement speed up to 25% (confirm this on your character sheet) as that's sort of the max run speed (there are a few exceptions) - anything left over should go into Strength for the time being.
-Barbarian might not be your forte, and that's ok! Personally, I couldn't get into the groove of Barb at first, so I tried most of the other classes until one stuck with me, or I just happened to get a string of good luck on gear. Remember, in general, the game kind of decides what your build is going to be. Sure, you may desire and build for a certain play style, but you might keep getting gear for an entirely different one - that's just the randomness of loot. The thing is, the entire game gets a lot easier once you have a "main" character that you love playing, and can amass gear, gold, materials for crafting, etc. You might try Monk or Wizard, and the better you get with them, the sooner you can re-visit Barb with a fresh view and more resources at your disposal.
1
Seems to me like you just need to play in more public games. Join some Torment 1 Rift groups, grind out Rifts until you've amassed more gems, gold, and Greater Rift Keys. Then grind out Greater Rifts- you're practically guaranteed a Legendary or two per Greater Rift you take down. Progression in D3 can be a bit slow at first if you've simply come upon a rash of lousy luck, but if you're persistent, your luck will likely change and you can start forming goals based on what drops are in your fate.
0
You should give Torchlight 2 a try. I love the pet system in that, and it fits the game exceedingly well. I don't really feel like Diablo 3's tone really lends itself to pets in the same way.
0
2
0
0
Do I just need coffee? (yes)
0
0
0
I didn't play the AH in the least. Legendaries got blown up because they were all too often inferior to well-rolled Rares. Yes, they weren't *as* common back then, but your anecdotal evidence is of the same woeful merit as mine, so I fail to see how you've manufactured this constipated brand of authority.
0
-Re-roll Vit on your necklace to Crit Damage %. You could gain up to 100% more critical hit damage- this would be huge, given your Crit % chance is quite good.
-Can re-roll Vit and Life On Hit on your Belt, Legs, Quiver and Boots to +% [Relevant Skills];
+% Cluster Arrow is a possibility for boots and quiver (you want this), +% to Entangling Shot can roll on belt and leggings
I have to do a lot of this same stuff with my own gear, but that's kind of the floating goal at the moment. As demon hunters, I think we get a lot more out of Resist All than Vitality, when it comes to Tougness point-for-point, so that is one thing to consider. As soft core, our defense ought to be a formidable offense; we really don't have the tools to tank, and though I would by no means begrudge anyone who rolls with defensive stats for their own comfort or whatever, the truth is that we're designed for damage output, and you'll just have an easier, more efficient time riding that wave.
0
Talk less, play more, etc.
0
http://us.battle.net/d3/en/profile/Nepenthe-1268/hero/41306452
0