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    posted a message on Bittercold's Melt Face Build! (Specific gear not needed)
    I feel the build you recommended I change to is very gear dependant and only really works well on bosses, due to the build killing mobs around you almost instantly not allowing you to lower cooldowns withAkarat's Champion.Akarat's Champion and Bombardmentare on high cooldowns and while one shotting elites and champs packs is good, if you run into another soon after you are relying only onBlessed Hammersto do all the damage on the next pack.

    Also removingJudgementforAkarat's Championis really good against boss / rift guardian but, I feel thatProvoke withHeavens Furydeals the same amount of damage asBombardment over the period of timeProvoke is up due to how dots work in Diablo. I also feel like provoke is a better pick up due to its Wrath regeneration for moreBlessed Hammerspam whileProvokeis up.

    As for ChangeLaw of ValorforLaw of Justiceis a very good idea if you need the added tankiness.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Bittercold's Melt Face Build! (Specific gear not needed)
    Some changes made please leave some feedback and thoughts on the build. Thanks
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Bittercold's Melt Face Build! (Specific gear not needed)
    Hi guys, been playing around with few builds lately and having a lot of success with this one in torments 2-4. This build is amazing on boss, elites and champion packs and is not very gear specific, such as legendary set pieces, flails and shields. Build works very well in rift since it has a pretty low cooldown build. It does not face the same problem I have had with other builds in rift with constantly running into elites and things being on cooldown. Any and all feedback would be appreciated. Also enjoy and the build and hope you have great success with it as well.

    http://us.battle.net/d3/en/calculator/crusader#UeRdfl!aSVi!aZYYba

    http://us.battle.net/d3/en/profile/Bittercold-2736/hero/43530863






    The Build



    Justice / Burst- Wrath generator. Ranged ability that deal lightning damage and has a chance to stun enemies.

    Blessed Hammer / Thunderstruck- Main ability that uses wrath. This ability synergizes well with the rest of build.

    Judgement / Resolved- Pretty much the same as laws of valor helps with burst giving you 100% crit with gear. Could also be swapped out for BombardmentorAkarat's Champion / Rallyfor more Heavens Fury spam.

    (Note: This ability you may want to change if you have the doubleBombardmentCrusader weapon for super mega ultra face melt).

    Laws of Valor / Critical- Very good ability and helps with bursting. This ability can be switched out forLaws of Justice / Decaying Strengthif you need more tankiness.
    Provoke / Charged Up- Taunt the mobs close to us and is the reason the build does so much damage. I feel like this is a must for every Crusader build for its wrath regeneration and the burst potential it has withBlessed HammersandHeavens Fury.Synergizes well withBlessed Hammers and Heavens Fury.
    Heavens Fury / Bless Ground- Does mega damage with your provoke and is also up with your judgement cooldown every 20 seconds or less depending on cooldown reduction.






    Passives:



    Heavenly Strength- Taken for obvious reasons since 2-handers deal much more damage at the moment than 1-handers do.

    Blunt- 20% more damage for Blessed Hammer and Justice.

    Divine Fortress- Gives a lot of toughness/ armor.

    Finery - For a little more damage. Other tankier passives can be taken if you been some more toughness and survivability such asHold Your Groundand Wrathful.

    Please leave feedback and thoughts on build on experiences with build or how it could be improved. Thanks and enjoy.






    Posted in: Crusader: The Church of Zakarum
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