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    posted a message on Just how rare is the cow rift?
    Bloody rare?
    Posted in: Diablo III General Discussion
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    posted a message on Arcane Torrent Wizard Build.
    I really like the nova aoe effect. it helps with clearing small mobs quickly. I was trying for other damage types but idk if items exist with them off weapon. I will try those other skills and let you know!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Arcane Torrent Wizard Build.
    I'm running an arcane torrent wizard build I'd like to share with you. Firstly let's look at the skills.

    Shock Pulse (Power Affinity)
    Slow Time (Time Warp)
    Energy Armor (Pinpoint Barrier)
    Arcane Torrent (Disruption)
    Wave of Force (Arcane Atonement)
    Archon (Improved Archon)

    Builder: Your builder skill is shock pulse. Use this to recover mana quickly and allow for more time channeling arcane torrent.
    Spender: Arcane Torrent (duh). Dish out a ton of damage using this spell, and keep the downtime to a minimum with shock pulse.
    Utility: Wave of Force for AoE, also increases your damage.
    Energy Armor: Mostly for the 5% crit.
    Slow Time: This build is a little glassy, I wouldn't use it on HC, but slow time helps a lot and also adds increased damage to close up monsters.
    Archon: Use this to blow apart powerful monsters such as rift guardians.

    Talents: Elemental Exposure, Glass Cannon, Unwavering Will, Audacity.

    Unwavering will and audacity are pretty clear choices here. You're using a channeled spell so you're going to be standing still more often than not, and they'll increase your damage.

    The last two are also damage increases but with elemental exposure you want to make sure you get a different type of damage on your gear for increased effect. Glass cannon sacrifices some of your toughness for more damage.

    Here's a link to me: I'm currently running through T1 mostly because I'm not that great reflex wise. I hope you try this out and if you have any questions or comments post here and I'll try to answer them!

    http://us.battle.net/d3/en/profile/Kaylin-1430/hero/43968335
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Invulnerable ES/Orb sorceress.
    If it helps I have this build in-game. Ofc it's not on single player but I'd be happy to show you anything if it helps =/
    Posted in: Diablo II
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    posted a message on Invulnerable ES/Orb sorceress.
    See that's what I thought doing the numbers myself when I initially made this character but after thousands of runs it just hasn't happened. I had to juv/s&e out of 1 situation with 3 unique packs. the mob needs mana burn/extra strong/amp to see to do much at all to me. I don't have a good mathematical explanation for this. Perhaps it's the order mana damage is applied? is it applied after the normal damage? my orb regens to full in ~1 second. Is it possible that mana draining attacks simply don't break ES? I'll need to test this but it is really sturdier than I thought it would be.
    Posted in: Diablo II
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    posted a message on Invulnerable ES/Orb sorceress.
    yes yeah 80, sorry was working from memory. It really doesn't take damage tanking dolls it's quite hilarious.
    Posted in: Diablo II
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    posted a message on Invulnerable ES/Orb sorceress.
    hah. :) Welcome to Diablo II, enjoy your stay.
    Posted in: Diablo II
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    posted a message on Invulnerable ES/Orb sorceress.
    This guide is for the expansion set, though if you've played classic you're likely familiar with a build similar to this, though not broken like this one is. Now, before you're like wow this must be the best build ever there are of course some caveats. 1. You won't kill super quickly. Your kill speed is fine for a few players, but you're not going to solo 8 player games that quickly. 2. You can't pick up anything, though you have zero MF so it's really not going to matter much. 3. People are going to tell you your build sucks, because they don't know how to play D2. 4. You won't be able to wear your ideal gear until 85 and won't be super viable until the mid-90's.

    So without rambling on further, the build:

    20 ES
    20 TK
    20 Warmth
    20 Frozen Orb
    1pt Static
    rest into cold mastery (max at 99).

    The gear:
    You're wanting tank gear, and the gear you want is probably not the gear you're used to. You want the following stats: integer damage reduction, magic damage reduction, FHR, DR, resist, block, sorb/stack. Lol does this even do damage? Actually yes. My sorceress does 360/bolt. While this isn't an enormous amount compared to your 1,200+ pvp orb sorcs, it works fine for PvM.

    There are plenty of gear choices with these stats but I've been using the following setup for a few levels now and it's working out well:

    Helm: Artisan's Diadem of Life Everlasting (25 integer DR, 3 sockets, Ber Ber Ber)
    Chest: The Gladiator's Bane (Ber)
    Belt: Thundergod's Vigor
    Amulet: Arch Angel's amulet of Life Everlasting (+2 sorc, 25 integer DR), prefix doesn't matter much here. Mana is fun too.
    Shield: Gerke's Sanctuary (Ber), if you can get one a prepatch safety shield would rule.
    Rings: 2x Dwarf Star
    Boots: Treks, if you can get them prepatch boots are cool too.
    Gloves: Mages
    Weapon: Wizardspike, fhr/@res jewel, stats are good too.
    Switch: I use memory, everyone else has BO anyway.


    Charms: Add scs to hit 86FHR Breakpoint, 70 resist all OVER the hell cap, dex for max block, str to wear gear, and all in energy. Torch/Anni then fill your inventory with life scs.

    Merc:

    Fort, Andy's (FR/IAS jewel), Insight.

    You're basically going to regen mana faster than you can take damage to it (like 1150% mana regen), and you're not going to take damage versus many enemies at all. I've tanked ancients, crazy packs of multiple uniques, and bosses for fun. I've survived mobs that have total party killed full Baal games, and I haven't died after equipping gear and not afk leeching to 85. I should probably just play Hardcore.

    I'm approaching 98 atm, legit ofc, so I'm looking forward to actually doing my Baal quests and being able to rush people on my character.

    So why is this so broken?

    Well, most monsters don't actually deal much damage per hit. While rare packs of uniques can deal ~500 per hit, you're going to find ~100 is the common range for most monsters in the game and that damage is reduced to zero. Let's work with 500 though, physical damage only:

    75% chance to just block it. NOTE: always walk.
    90% of damage absorbed by energy shield. (50 left)
    50 damage absorbed by PDR, zero damage taken.

    Or without ES:
    75% chance to block
    ~85 absorbed by PDR (415 left)
    40% absorbed by DR (249 left) (of course with a 75% chance to block it anyway. But it gets even better.

    Monsters that do this kind of damage are generally of the type or unique with mods that makes them do both a type of magic damage and physical damage; so you're MDR and PDR are both applied to the attack. In addition, if the damage overflows one; say all magic damage is absorbed by MDR, a bug in the game makes the MDR absorb physical damage at its full amount so you take even less. I just tank dolls while friends kill. They're totally harmless.

    I hope you have fun with this not so cookie cutter build and let me know how it goes. I'm happy to offer hints or help for anyone who asks, or show you my character in-game on USEast.
    Posted in: Diablo II
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    posted a message on Windows 7 + Diablo 2 = lag monster?
    Please try using 2D mode and running the game in windowed fullscreen using the glide wrapper options.
    Posted in: Diablo II
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    posted a message on Diablo II Skill Calculators
    This is likely the most effective skill calculator on the web.

    http://diablo3.ingame.de/calculatoren/skill/?lang=en
    Posted in: Diablo II
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