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    posted a message on New item type??
    Nothing confirmed for what the slot is. There was some discussion of it here:

    http://diablofans.com/forums/showthread.php?t=21121
    Posted in: Diablo III General Discussion
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    posted a message on List of new gameplay footage, Gamescon 09
    Quote from "neighborkid3" »
    yeah wernt they confirmed as not in the game?


    No. They were to play a much smaller role during combat. Enter the health globes. Potions now are more of an "in case of emergency: chug" thing.
    Posted in: Diablo III General Discussion
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    posted a message on New item type??
    Diablo Anatomy 101. Gloves go on hands. Not a new item type. Just a different positioning from earlier inventory designs.

    Cheers.
    Posted in: Diablo III General Discussion
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    posted a message on Has the Tetris Inventory and Magic Find Returned?
    I was just warming up to the tabbed inventory system. Once again, we see the impermanence of features during the development cycle. At least it won't feel utterly alien.

    One other thing about the inventory is that the space that was previously empty (at least as of Blizzcast #8 screenshots) directly across from the 'Talisman' slot now has something in it. Curious to say the least.

    Edit: Also there appears to be an additional slot. Previously we had: 2 Weapon/Shield. 1 Belt. 1 Body. 1 Helm. 1 Shoulder. 1 Amulet. 2 Rings. 1 Pants. 1 Boot. 1 Glove. Not counting the new Talisman and Other feature. However this new system appears to have 13 instead of 12 equip slots. The right slot directly across from the equipped gloves.

    Unless its a useless slot taken up by the gloves as well, which seems a bit wasteful from a design perspective, it could be an additional item type. Pure speculation on my part, but I thought interesting nonetheless.
    Posted in: News & Announcements
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    posted a message on Gamescon Reveals Desert and More!
    Yet another hands on preview. This time from IGN

    http://pc.ign.com/articles/101/1015815p1.html

    And another gameplay video.

    http://www.youtube.com/watch?v=caVbkb0ztII&feature=channel
    Posted in: News & Announcements
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    posted a message on First Look at Gamescom Demo?
    Quote from "popez" »
    and screens : http://www.diablo-3.net/gamescom-gallerie

    Pretty sweet.

    In one of the last screens (an actual in-game shot) with the WD having murdered some unknown monster type, there is a UT style killing spree ("Massacre") bonus giving bonus experience for killing 20 monsters. From what I remember a while ago, there was talk of implementing a rampage reward system for killing X number of monsters in a certain time frame. I guess its still a mechanism they like at least for this build. Neat.
    Posted in: Diablo III General Discussion
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    posted a message on First Look at Gamescom Demo?
    Just stumbled upon this during my morning ritual before settling into work

    http://kotaku.com/5340558/diablo-iii-impressions-hands-on-with-the-barbarian

    Description of new areas, Sundered Pass and Alcarnus, and new monsters, Sand Wasps and Desert Dervish.

    No surprise that there would be no new class at Gamescom.

    Just thought I would pass this along in case it hadn't already been noticed.

    Cheers,
    m0n0x1d3

    Edit: Also mention of an NPC named Asheara, which if I recall correctly was the name of the merc hire NPC, leader of the Iron Wolves in Act 3 in DII.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzcast 8 is out!
    Quote from "Daemaro" »

    Dunno if I like or dislike that yet. I'm sure it'll just be black until identified though.


    Agreed. So far, I'm ambivalent towards it as well. Disagree about black background until identified. The quality indicated by color is apparent when the item drops. Why wait to fill in the slot with color until you identify it when you already know its magic/rare/unique?
    Posted in: News & Announcements
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    posted a message on Blizzcast 8 is out!
    One point that I don't think has been mentioned and is pure speculation, of course. In the inventory screen, the quality of an item seems to be indicated by the background on which its set, i.e. magic items on blue, rare on yellow, etc. See the short sword/dagger and maul/hammer in the inventory in blizzcast screen that has the skill window open.
    Posted in: News & Announcements
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    posted a message on Should D3 Have "Achievements"?
    ZonerZ: Thank you for the clarification.

    I think I am then with you on the issue of the merits of the standard achievement system. The people at the top of the achievement ladder will invariably be more than the average gamer in terms of time to invest in the game. Although, Blizzard could throw us a curve and make it unlike what has been tried before by creating a truly dynamic system above and beyond the standard 'glory' for completing quests/beating the game in various difficulties/reaching level 99 first.
    Posted in: Diablo III General Discussion
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    posted a message on Should D3 Have "Achievements"?
    I have been far removed from the gaming community for a while now, and the emergence of 'achievements' passed by unnoticed by me. Are there usually any benefits or perks, other than bragging rights, associated with meeting certain achievement markers or plateaus? If not, it would seem to be just a glorified ladder season. In any case, it doesn't appear that an incorporation of an achievement system would be severly detrimental to the game experience.
    Posted in: Diablo III General Discussion
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    posted a message on Should D3 Have "Achievements"?
    Found this article while sitting through a boring lecture on higher dimensional black holes:

    http://multiplayerblog.mtv.com/2008/08/01/blizzard-accounts-achievements/

    As was much speculated on these forums, it appears that an achievement system in Diablo III has been strongly hinted at in this interview.

    Cheers,
    m0n0x1d3
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    Quote from name="Drake Tristan" »
    Okay, right, well as someone who has a degree in, and a somewhat successful career in visual media, I have this to say: you're thoroughly dissapointed that the community is offering some very good, very valid constructive criticism? I'm genuinely shocked by the amount of people that share your ignorance.



    You failed to point out why the "Diablo III needs to be darker, and grittier" argument is weak; instead you made a ludicrous claim and failed to back it up with any evidence whatsoever. The smoothness and colour scheme are, quite simply, the main reasons for the cartoon-like quality of the graphics, whether you want to believe so or not, that is a fact.



    The colour scheme is bright and happy, even throughout the dungeon; if you want to argue that point, then I'm afraid the only thing that is ludicrous is you. Moving on, if you think that the term "gothic," when used to describe an atmosphere, simply means: "dark and purple," then, frankly, you're wrong. I'm not going to linger on this point seeing as it is so ridiculous it pretty much counters itself, but the fact that you think having the curtains coloured purple checks the "gothic" box shows how weak your argument truly is. The rest of your post is just filled with words repeating the same very few, very weak points you've raised and is so redundant that I'll just chuckle to myself and sweep it aside.



    Oh please, continue to "rail against this line of thinking," I quite enjoyed obliterating your so-called "fodder." At least we agree on something, the music was absolutely spot-on.



    Thanks for heuristically obliterating my argument , and its not "so-called" fodder if you actually used it as such. Nice try. Superficially I would rate the response terse, yet vapid. Well done. Although you did miss something: the logic train... DING! DING! DING... just missed it, man. I do however have a reasoning mallet I can use to drive the point home.

    Argument that the "Diablo III needs to be [insert random adjective that is meant to describe the realization of terror through lighting /texture here]" reasoning is faulty is contained in what I wrote. By making the environment have slightly softer lines and edges (and thus giving a more real sense as argued in the natural image processing statement), the environment would thereby be more engaging. To say it is cartoonish is in itself flawed. The hard edge is a staple of cartoon drawing, which is absent in the gameplay. Therefore, say it with me, ' it is not cartoonish based on that reasoning'.

    Second, you misunderstood what I was writing for the color palate. I had said people seem to be confusing the idea of a gothic atmosphere with "dark and purple", not arguing its merits. Read first, think second, reply much later. Furthermore if you think autumnal coloring is bright and happy, then I would chalk that up to a matter of personal taste. Nothing personal. Whatever works for you, man. Although, I would like to point out that the season itself is entirely about death as the eventual end to every successful growth cycle (and a theme used in gothic literature and imagery quite a bit), and as a backdrop for the outdoors environment does a good job at utilizing for that purpose.

    I won't argue that you liking it is wrong. Some people think rhubarb tastes better with strawberries.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    Quote from "Fargnbastage" »
    Look a the pillars though in the actual s/s and look at the edited ones (top of page 40). The edited one is far more realistic. The pillars look like they've actually crumbled and the tops appear to be jagged and grainy...like old destroyed pillars should.

    Now look at the actual game s/s. They are completely smooth. I'm sorry but that's not realistic in the least bit. The texture of this game is very WC III-ish and WoW-ish to say the least.

    Maybe the color pallet doesn't need a change, but the texture of the models and art definitely needs a touch of realism and lees Wow-ism.


    The pillar quality in question is a texture/skinning issue (which I mentioned was not part of the failure of the criticisms), not an object edge issue. In any case, those "How it should look [like]" are grammatically (in title) and aesthetically awful. They are as though someone took an industrial solvent and sandpaper to the original. Crank down the brightness and make it look as close to Diablo 2 as possible... then we're talking, right? If everyone wants the same color scheme, texture, and grey-wash as Diablo 2, then play Diablo 2.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    Quote from "Fargnbastage" »
    The smoothed edges don't make it look more real...they make them look cartoony and fake.


    This is a game about Diablo...THE LORD OF DESTRUCTION....the color pallet should not be bright and cheery. The zombies look like the UD in WoW as far as skin tone/texture are concerned.

    When I look at the trees in the outside s/s they remind me of the "happy" trees Bob Ross use to paint.


    1. Look at any object around you. Do you see hard lines that completely separate an object as though it has no connection to the surrounding environment? If so, you may have a brain tumor.

    2. I was not commenting on the the skinning of the individual creatures/character. I agree, some minor tweaking can and will be done to make them 'pop' more.

    3. I would say the outdoors are less Bob Ross and more Manet, or dare I say Renoir. Beyond that, it is a matter of taste.
    Posted in: Diablo III General Discussion
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