Firstly, let me tell a few things about myself, just so you will know who wrote this guide.
I used to play an Orc Warrior on realm Trollbane (and Bloodscalp before), named Dreasus.
Since I?ve started playing World of Warcraft I was with this character, when I?ve quitted
the game (16th of May) I had around 230 played days with it. Before The Burning Crusade I
was focusing on PvE, let?s say with fair progress; I?ve obtained a Thunderfury (cool story,
I was waiting eleven months between the two bindings, cleared MC nearly every single week);
Cleared 60% of Naxxramas ? and basically, I was Protection talented since I?ve started, even
over the levelling progress. After the expansion came out and I?ve reached level 70, because
of different reasons, I?ve started to focus on PvP. I?ve seen far more challenge in that
(that?s because I?m egoist and I?ve nearly felt like I?ve maximized my skills as a PvE
Warrior), and actually this is the short story of why my highest lifetime PvP rank is
Centurion (kekbur), why I?ve obtained only 45k Honorable Kill, and so on and so on. But
after I?ve switched to PvP totally, I started to work out what I had to, and I must admit,
really successfully. However, I know this all doesn?t sound like I?m someone who knows how
to play the class, but trust me, all the time I was playing the game my goal was to bring to
perfection my knowledge about the class, and I was on the right way. The reason I?ve quitted
by the way is a bit funny, but for real just pathethic; had to switch to another internet
connection, what is let?s say, not really the best for playing an MMO game. I thought I?m
not going to return, but the thing I?ve left some unfinished business is forcing me to, so
I?m planning it. If everything goes right it will happen somewhere in September. That?s it
about myself, let?s focus on the guide now.
The most imoportant thing is, you are going to ready my; experiences; opinions; advices ?
and I?ve formed these by playing closely two years with the class, watched all the
„somewhat? movies (and by that I mean all those Warriors? movies who knew how to play, and
the ones who knew how to make a good movieâ?brvbar;), discussed with some of the well known
players. This guide is for everyone who is a bit interested in PvP as a Warrior, if you are
switching to PvP, if you are levelling and planning to do it, even if you are the most
experienced player all over ? if you get just one, tiny idea of my guide, what?s changing a
meaningless detail in your playstyle, I can say I succeed.
< 1. Way of making a PvP Warrior >
In this phase I?m going to share some important thoughts to understand the following guide.
To have the most viable character, you must know what you want. It means you have to be
thoughtful, you must have a vision about how you want your character to look, you must have
a plan. And that?s for all the aspects I?m going to talk about later, the way of spending
your talent points, the way you gear up your character and the way you play the class.
< 1.1 Some basic thoughts >
You are planning to be good. Be better than a lot. If you are really up for that, you must
have some kind of learning-attitude. The thing is, you must know the reason of every single
thing happens to you while PvPing. It means, if you lose a fight, you can?t be „wtfomg?, you
need to find out all the things made you lose. It can be anything, a lucky critical attack,
a missed Hamstring at the worst time, etc. Naturally you are not about to find excuses,
these are the reasons. And of course, if you win a fight easily, again, you should not be
„ezmode, next? until you don?t realise the true reasons of your win. Too serious gear
difference? A perfectly timed Pummel? The thing is; be objective, so you will know how can
you be better.
< 1.2 Finding your own style >
As I wrote above, you must have a plan about your character. This plan can be changed of
course, if you don?t like the results, the thing is that you must find out how you play,
what makes you (!) win, why do you (!) enjoy playing Warrior. It?s only about personal
attributes, not about the class. I was thinking hardly to bring this categorizing into the
guide or not, but I think it?s necessary. You have to know that, it?s not like one day I?ve
decided that „hm, from now on I change my playstyle to survival?, these are the categories
of the „unsaid? ways of making your PvP Warrior. These are the basics of the talents, the
different types of gear, etc. Now read this phase (1.2) again, and after that start with the
categories;
Offensive: If you think you fit this group, you are the type of players who enjoy the insane
critical damages, the „oneshots?. You win because you annihilate your enemies, your goal is
always to maximize your damage, because your main opinion is you can only win if you kill
your enemy faster than he does it to you. Fair.
Survival: The other side of the coin, you are the last man standing on the battlefield, your
enemies feel like you can?t be killed and that?s what you build your tactic on. If you think
your style is Survival, you?re trying to minimize the incoming damage, and trying to raise
the self-healing, defensive abilites, and the way you want to win your fights is to outlive
everyone.
Defensive: The third, smallest category. Basically it?s not that meaningful like the first
two, this is for those who are (because any reasons) hardly preferring to PvP as Protection
talented. And if you are like that, you must wear the gear to fit that, what is not the best
for PvP. However, I?m going to speak about this later either.
Not hard to find out, noone is just Offensive or just Survival. These are the main lines,
and in some ways every Warrior fits them. The thing is, I repeat myself, you have to be
thoughtful. You must find out how you win, or how would you like to win. And that?s what you
start out with, you are going to base your Talents, the way of Gearing up, etc on these two
(three) categories.
< 1.3 The golden mean >
I?m not going to concretise too deeply yet, because I have the different phases for those,
I?m not speaking about the importance of Resilience yet (what is one of the main-essences of
Survival style), and so on. But I?m going to tell some examples so you know what I mean by
finding the golden mean for your Warrior.
In the old times those ruled PvP who got the best PvE items, you could fairly do nothing
with the (High) Warlord Gear. Now it?s different, the static PvP items are simply the best
if you are about to do PvP (as always there are exceptions, there are some insanely nice
items from instances what gives you all attributes needed for PvP, and the rings/trinkets
can be „easily? better than the PvP rewards, if you are not a fan of Resilience).
So today, you only wear PvE items for PvP if you are so Offensive type player, because
around 90% percent of them don?t meet the criteries of a „good PvP item? as it lives in the
common language (so no Stamina, no Resilience, in some cases low Armor). However, the goal
is to balance your character, if you want to be succesful in PvP. And that does not mean you
should not wear PvE drops, it?s only about that most of them (understandable) are developed
for PvE.
Balance. You arrange the equipment you aiming for (better if you don?t think on Illidan
items if you are not even in a guild and stuff), and you work out how you have to upgrade
them. That?s right, because with the sockets you have two ways of forming your gear, the way
you enchant it and fill it with gems. I?m not going to say what?s good and acceptable for
warriors, because it depends on the gear you can get, but you feel what you have to upgrade.
If you have 12k Health Points and 20% chance to land a critical blow, with around 1000
Attack Power, you are not surely willing to enchant and socket your gear with all along the
Stamina ones. A raw and simple example, but demonstrates my point I think.
So as a summary; You must have a style, you must know how you want to build up, manage your
character, but you can?t put everything in it, for simple reasons.
< 1.4 Why? >
Why can?t you just wear the static PvP items with fully stamina gems/enchants? If you want
to win against Mages (for example, I?m not going to care with concrete classes, because
that?s another story) it?s truly a good idea. But when you have to fight a Shadow Priest, he
won?t go OOM, your Second Wind will not save you, and so on. That?s why you must balance
fairly your character, thoughtfully, and wisely. I just repeat myself, but it?s so
important, your goal is not to be good in everything, you want to be good in the way you
play keeping that in mind you can?t be too one-sided.
As an example, you can check my profile, if it?s still able to, though as I?ve said, I
haven?t played since 16th of May and I was just building my gear waiting for patch 2.1,
missing a lot of items (mostly honor rewards, which prices? got normalised).
< 1.5 A long way >
It?s a long way to find all these things. To find the best way to build your Warrior. But
over the way you are experiencing a lot, learning a lot, and the results should be fairly
known: you?re playing your class better time by time. Don?t forget that, if you want to rule
the others, you have to be thoughtful in every aspect of building your character.
Description
(I don't come back and read comments often. Just wanted to make NECB available here.) Natur EnemyCastBar
== Description: ==
Shows Debuffs (e.g. Sheep timers), Casts, Gains, Stuns, DoTs, BossTimers, Cooldowns, Diminishing Returns by lovely colored CastBars - Peace
Supports 'target' and 'focus'. Recognizes unknown spell casts, stops and delays!
=> Use "/necb" or the minimap icon to call the menue.
----
== Features (see "/necb help" for commands): ==
* Greatly improved AddOn with regard to garbage creation and CPU usage (version 8.3.7+; compare 8.3.7 with 7.9.8 yourself ;-) )
* Options may be set through a GUI matching the game's design. They are outsourced into a separate AddOn which is loaded on demand.
* Complete control of five shared profiles to fastly load/save and copy your settings!
* Offers a CounterStrike-like sound system that plays several sounds for killing blow events!
* Even unknown spell casts will trigger a bar, thanks to the new WoW 2.x API. Delays and CastStops are detected, too!
* Detects Debuffs/Buffs which return a duration and adapts CastBars to it!
* CastBars are even updated if Debuffs/Buffs are renewed. NECB checks for Resists/Misses, reads stack numbers and applied Debuffs for optimum results.
* Addon splitted into separated load on demand modules
* Automatic RaidSpell broadcasts through AddOns channel! (Users with a latency more than 500ms won't broadcast!)
* The CastBars will be pulled together if there is one bar deleted between others. (If CastBars last longer than 1 second.)
* CastBars will be sorted by color
* CastBar types may be separated into different movable frames!
* Afflictions/ (Spell)Debuffs implemented! This shows you how long "Shackle Undead" or "Polymorph" last!
* Class specific Diminishing Return timers which are only displayed for the class that can use this spell. The DeBuff duration IS recalculated by this timer!
* Detects almost every Stun and triggers a global stun diminishing return timer
* Icons to the left of the CastBars!
* CastBars watch your DoTs!
* Separated FPS Bar updated every frame and a latency bar
* Combopoints are taken into account for many spells
* You see some(!) spell cooldowns and detected cooldowns are stored into a dynamic database for all spells around you. The cooldown is displayed once you target
the player/mob and cleared if you change targets.
* The Addon unregisters all Events if it is disabled or if the user gets a loading screen to minimize CPU load!
* Checks the version of group- and guildmembers and also has a button to whisper all users with old versions of NECB to update!
* You may trigger CastBars on your Party/RaidMembers screens. They have to toggle this feature on and receive your input via ".countmin", ".countsec" or ".repeat"
* CastBars with a total time >= 20 seconds will Flash if they reached the last 20% AND their time left is smaller than 10 seconds.
* All Fading/ Flashing of CastBars and the collapse animation of the options frame are FPS independent until the framerate drops below 5(fps).
* You may disable single(!) spells and save/load your selection ('SHIFT + RightClick' feature + see '/necb help')
* A checkbox to disable CastBars for 'gains' (like HoTs or 'Blink') separately.
* A checkbox to flip over the CastBars' order.
* The CastBar's width can be modified!
* You may customize the CastBar Colors!
* A Checkbox to enable 'global Mob outs'. If this one is enabled 'Mob outs' (which are 'Polymorph', 'Shackle Undead' etc.) will trigger a castbar even if the
affected mob is NOT your current target.
* A slider to set the space between the CastBars!
* A slider to chose how many CastBars are displayed at once
* Afflictions/Gains which fade off will have their bars deleted! (Even if you don't target your enemy anymore.)
* Raidboss Debuffs supported! E.g. Vaelastrasz (BA), Razorgore (Conflagration), (Shadow of) Ebonroc, Geddon (Living Bomb), (Delusions of) Jin'do...
* A minimap button (movable/ hideable)
* A fullreset-button
* Settings will be saved per character
* Mainly the german client is supported
* Many new Spells added to the database regularly
* Channel parser for NECB's broadcasts
* Info box about the LUA5.1 Garbage Collector status!
* And more...
----
== Supportet spells: ==
* Open localization.lua (...de.lua, ...fr.lua) with a texteditor to see which spells are supportet.
* "--" at the beginning of a line indicates a comment. Those spells aren't used and won't work correctly!
----
== These are not bugs: ==
* Spells won't trigger CastBars if you are not near enough for them to appear in your combatlog (e.g. Chromaggus). Use "/necb setrange cmax" or "necb setrange
allmax" to increase the range.
* Spell cooldowns: Only spells with a castime or "gains" work. And no, I won't add more spell-checks to support those spells. (Too many complications :/ )
* If Mobs with a Debuff have the same name, it is (mostly) enough to have one Mob's debuff (or death) fade to clear the bar even without a target!
* If someone does not inflict your current target, but has debuffed a Mob with the name name, a bar will appear
* If a Mob/Player is already affected by a debuff the renew won't update the bar (there is no combat message to check) (use "/necb cast spell" instead)
* Conclusion: Expect strange bar behaviors if there are mobs with the same name That lies mostly in the nature of the combatlog!
* It works best if the same known debuffs are only casted on one mob if there are more mobs with the same name in combatlog-range ;-)
* Remember, some combatlog-messages (and with it the castbar clear or popup) only appear if you are very close to your enemy! (E.g. desheep.)
----
== Credits: ==
* I carried on the great work the original author >> Limited << did and I want to credit him and all others who helped with this addon!
* (If I have missed some names please tell me.)
----
== Important: ==
* Some bosses require to have them targetted to trigger PvE CastBars (or to unlock other castbars) on engage!
* (BWL: Firemaw, Ebonroc, Flamegor; AQ40: Three Bugs, Ouro, Huhuran, Twins, C'Thun; Naxxramas: Gluth, Maexxna, Loatheb)
* Read the above part "These are not bugs" ;-)
* Read the changelog carefully, especially if new features are presented!
* Use '/necb help' or the menue's HelpButton! (Did you know that 'Shift + RightClick' disables a single Spell/ CastBar?)
0
I used to play an Orc Warrior on realm Trollbane (and Bloodscalp before), named Dreasus.
Since I?ve started playing World of Warcraft I was with this character, when I?ve quitted
the game (16th of May) I had around 230 played days with it. Before The Burning Crusade I
was focusing on PvE, let?s say with fair progress; I?ve obtained a Thunderfury (cool story,
I was waiting eleven months between the two bindings, cleared MC nearly every single week);
Cleared 60% of Naxxramas ? and basically, I was Protection talented since I?ve started, even
over the levelling progress. After the expansion came out and I?ve reached level 70, because
of different reasons, I?ve started to focus on PvP. I?ve seen far more challenge in that
(that?s because I?m egoist and I?ve nearly felt like I?ve maximized my skills as a PvE
Warrior), and actually this is the short story of why my highest lifetime PvP rank is
Centurion (kekbur), why I?ve obtained only 45k Honorable Kill, and so on and so on. But
after I?ve switched to PvP totally, I started to work out what I had to, and I must admit,
really successfully. However, I know this all doesn?t sound like I?m someone who knows how
to play the class, but trust me, all the time I was playing the game my goal was to bring to
perfection my knowledge about the class, and I was on the right way. The reason I?ve quitted
by the way is a bit funny, but for real just pathethic; had to switch to another internet
connection, what is let?s say, not really the best for playing an MMO game. I thought I?m
not going to return, but the thing I?ve left some unfinished business is forcing me to, so
I?m planning it. If everything goes right it will happen somewhere in September. That?s it
about myself, let?s focus on the guide now.
The most imoportant thing is, you are going to ready my; experiences; opinions; advices ?
and I?ve formed these by playing closely two years with the class, watched all the
„somewhat? movies (and by that I mean all those Warriors? movies who knew how to play, and
the ones who knew how to make a good movieâ?brvbar;), discussed with some of the well known
players. This guide is for everyone who is a bit interested in PvP as a Warrior, if you are
switching to PvP, if you are levelling and planning to do it, even if you are the most
experienced player all over ? if you get just one, tiny idea of my guide, what?s changing a
meaningless detail in your playstyle, I can say I succeed.
< 1. Way of making a PvP Warrior >
In this phase I?m going to share some important thoughts to understand the following guide.
To have the most viable character, you must know what you want. It means you have to be
thoughtful, you must have a vision about how you want your character to look, you must have
a plan. And that?s for all the aspects I?m going to talk about later, the way of spending
your talent points, the way you gear up your character and the way you play the class.
< 1.1 Some basic thoughts >
You are planning to be good. Be better than a lot. If you are really up for that, you must
have some kind of learning-attitude. The thing is, you must know the reason of every single
thing happens to you while PvPing. It means, if you lose a fight, you can?t be „wtfomg?, you
need to find out all the things made you lose. It can be anything, a lucky critical attack,
a missed Hamstring at the worst time, etc. Naturally you are not about to find excuses,
these are the reasons. And of course, if you win a fight easily, again, you should not be
„ezmode, next? until you don?t realise the true reasons of your win. Too serious gear
difference? A perfectly timed Pummel? The thing is; be objective, so you will know how can
you be better.
< 1.2 Finding your own style >
As I wrote above, you must have a plan about your character. This plan can be changed of
course, if you don?t like the results, the thing is that you must find out how you play,
what makes you (!) win, why do you (!) enjoy playing Warrior. It?s only about personal
attributes, not about the class. I was thinking hardly to bring this categorizing into the
guide or not, but I think it?s necessary. You have to know that, it?s not like one day I?ve
decided that „hm, from now on I change my playstyle to survival?, these are the categories
of the „unsaid? ways of making your PvP Warrior. These are the basics of the talents, the
different types of gear, etc. Now read this phase (1.2) again, and after that start with the
categories;
Offensive: If you think you fit this group, you are the type of players who enjoy the insane
critical damages, the „oneshots?. You win because you annihilate your enemies, your goal is
always to maximize your damage, because your main opinion is you can only win if you kill
your enemy faster than he does it to you. Fair.
Survival: The other side of the coin, you are the last man standing on the battlefield, your
enemies feel like you can?t be killed and that?s what you build your tactic on. If you think
your style is Survival, you?re trying to minimize the incoming damage, and trying to raise
the self-healing, defensive abilites, and the way you want to win your fights is to outlive
everyone.
Defensive: The third, smallest category. Basically it?s not that meaningful like the first
two, this is for those who are (because any reasons) hardly preferring to PvP as Protection
talented. And if you are like that, you must wear the gear to fit that, what is not the best
for PvP. However, I?m going to speak about this later either.
Not hard to find out, noone is just Offensive or just Survival. These are the main lines,
and in some ways every Warrior fits them. The thing is, I repeat myself, you have to be
thoughtful. You must find out how you win, or how would you like to win. And that?s what you
start out with, you are going to base your Talents, the way of Gearing up, etc on these two
(three) categories.
< 1.3 The golden mean >
I?m not going to concretise too deeply yet, because I have the different phases for those,
I?m not speaking about the importance of Resilience yet (what is one of the main-essences of
Survival style), and so on. But I?m going to tell some examples so you know what I mean by
finding the golden mean for your Warrior.
In the old times those ruled PvP who got the best PvE items, you could fairly do nothing
with the (High) Warlord Gear. Now it?s different, the static PvP items are simply the best
if you are about to do PvP (as always there are exceptions, there are some insanely nice
items from instances what gives you all attributes needed for PvP, and the rings/trinkets
can be „easily? better than the PvP rewards, if you are not a fan of Resilience).
So today, you only wear PvE items for PvP if you are so Offensive type player, because
around 90% percent of them don?t meet the criteries of a „good PvP item? as it lives in the
common language (so no Stamina, no Resilience, in some cases low Armor). However, the goal
is to balance your character, if you want to be succesful in PvP. And that does not mean you
should not wear PvE drops, it?s only about that most of them (understandable) are developed
for PvE.
Balance. You arrange the equipment you aiming for (better if you don?t think on Illidan
items if you are not even in a guild and stuff), and you work out how you have to upgrade
them. That?s right, because with the sockets you have two ways of forming your gear, the way
you enchant it and fill it with gems. I?m not going to say what?s good and acceptable for
warriors, because it depends on the gear you can get, but you feel what you have to upgrade.
If you have 12k Health Points and 20% chance to land a critical blow, with around 1000
Attack Power, you are not surely willing to enchant and socket your gear with all along the
Stamina ones. A raw and simple example, but demonstrates my point I think.
So as a summary; You must have a style, you must know how you want to build up, manage your
character, but you can?t put everything in it, for simple reasons.
< 1.4 Why? >
Why can?t you just wear the static PvP items with fully stamina gems/enchants? If you want
to win against Mages (for example, I?m not going to care with concrete classes, because
that?s another story) it?s truly a good idea. But when you have to fight a Shadow Priest, he
won?t go OOM, your Second Wind will not save you, and so on. That?s why you must balance
fairly your character, thoughtfully, and wisely. I just repeat myself, but it?s so
important, your goal is not to be good in everything, you want to be good in the way you
play keeping that in mind you can?t be too one-sided.
As an example, you can check my profile, if it?s still able to, though as I?ve said, I
haven?t played since 16th of May and I was just building my gear waiting for patch 2.1,
missing a lot of items (mostly honor rewards, which prices? got normalised).
< 1.5 A long way >
It?s a long way to find all these things. To find the best way to build your Warrior. But
over the way you are experiencing a lot, learning a lot, and the results should be fairly
known: you?re playing your class better time by time. Don?t forget that, if you want to rule
the others, you have to be thoughtful in every aspect of building your character.
0
0
(I don't come back and read comments often. Just wanted to make NECB available here.)
Natur EnemyCastBar
== Description: ==
Shows Debuffs (e.g. Sheep timers), Casts, Gains, Stuns, DoTs, BossTimers, Cooldowns, Diminishing Returns by lovely colored CastBars - Peace
Supports 'target' and 'focus'. Recognizes unknown spell casts, stops and delays!
=> Use "/necb" or the minimap icon to call the menue.
----
== Features (see "/necb help" for commands): ==
* Greatly improved AddOn with regard to garbage creation and CPU usage (version 8.3.7+; compare 8.3.7 with 7.9.8 yourself ;-) )
* Options may be set through a GUI matching the game's design. They are outsourced into a separate AddOn which is loaded on demand.
* Complete control of five shared profiles to fastly load/save and copy your settings!
* Offers a CounterStrike-like sound system that plays several sounds for killing blow events!
* Even unknown spell casts will trigger a bar, thanks to the new WoW 2.x API. Delays and CastStops are detected, too!
* Detects Debuffs/Buffs which return a duration and adapts CastBars to it!
* CastBars are even updated if Debuffs/Buffs are renewed. NECB checks for Resists/Misses, reads stack numbers and applied Debuffs for optimum results.
* Addon splitted into separated load on demand modules
* Automatic RaidSpell broadcasts through AddOns channel! (Users with a latency more than 500ms won't broadcast!)
* The CastBars will be pulled together if there is one bar deleted between others. (If CastBars last longer than 1 second.)
* CastBars will be sorted by color
* CastBar types may be separated into different movable frames!
* Afflictions/ (Spell)Debuffs implemented! This shows you how long "Shackle Undead" or "Polymorph" last!
* Class specific Diminishing Return timers which are only displayed for the class that can use this spell. The DeBuff duration IS recalculated by this timer!
* Detects almost every Stun and triggers a global stun diminishing return timer
* Icons to the left of the CastBars!
* CastBars watch your DoTs!
* Separated FPS Bar updated every frame and a latency bar
* Combopoints are taken into account for many spells
* You see some(!) spell cooldowns and detected cooldowns are stored into a dynamic database for all spells around you. The cooldown is displayed once you target
the player/mob and cleared if you change targets.
* The Addon unregisters all Events if it is disabled or if the user gets a loading screen to minimize CPU load!
* Checks the version of group- and guildmembers and also has a button to whisper all users with old versions of NECB to update!
* You may trigger CastBars on your Party/RaidMembers screens. They have to toggle this feature on and receive your input via ".countmin", ".countsec" or ".repeat"
* CastBars with a total time >= 20 seconds will Flash if they reached the last 20% AND their time left is smaller than 10 seconds.
* All Fading/ Flashing of CastBars and the collapse animation of the options frame are FPS independent until the framerate drops below 5(fps).
* You may disable single(!) spells and save/load your selection ('SHIFT + RightClick' feature + see '/necb help')
* A checkbox to disable CastBars for 'gains' (like HoTs or 'Blink') separately.
* A checkbox to flip over the CastBars' order.
* The CastBar's width can be modified!
* You may customize the CastBar Colors!
* A Checkbox to enable 'global Mob outs'. If this one is enabled 'Mob outs' (which are 'Polymorph', 'Shackle Undead' etc.) will trigger a castbar even if the
affected mob is NOT your current target.
* A slider to set the space between the CastBars!
* A slider to chose how many CastBars are displayed at once
* Afflictions/Gains which fade off will have their bars deleted! (Even if you don't target your enemy anymore.)
* Raidboss Debuffs supported! E.g. Vaelastrasz (BA), Razorgore (Conflagration), (Shadow of) Ebonroc, Geddon (Living Bomb), (Delusions of) Jin'do...
* A minimap button (movable/ hideable)
* A fullreset-button
* Settings will be saved per character
* Mainly the german client is supported
* Many new Spells added to the database regularly
* Channel parser for NECB's broadcasts
* Info box about the LUA5.1 Garbage Collector status!
* And more...
----
== Supportet spells: ==
* Open localization.lua (...de.lua, ...fr.lua) with a texteditor to see which spells are supportet.
* "--" at the beginning of a line indicates a comment. Those spells aren't used and won't work correctly!
----
== These are not bugs: ==
* Spells won't trigger CastBars if you are not near enough for them to appear in your combatlog (e.g. Chromaggus). Use "/necb setrange cmax" or "necb setrange
allmax" to increase the range.
* Spell cooldowns: Only spells with a castime or "gains" work. And no, I won't add more spell-checks to support those spells. (Too many complications :/ )
* If Mobs with a Debuff have the same name, it is (mostly) enough to have one Mob's debuff (or death) fade to clear the bar even without a target!
* If someone does not inflict your current target, but has debuffed a Mob with the name name, a bar will appear
* If a Mob/Player is already affected by a debuff the renew won't update the bar (there is no combat message to check) (use "/necb cast spell" instead)
* Conclusion: Expect strange bar behaviors if there are mobs with the same name That lies mostly in the nature of the combatlog!
* It works best if the same known debuffs are only casted on one mob if there are more mobs with the same name in combatlog-range ;-)
* Remember, some combatlog-messages (and with it the castbar clear or popup) only appear if you are very close to your enemy! (E.g. desheep.)
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== Credits: ==
* I carried on the great work the original author >> Limited << did and I want to credit him and all others who helped with this addon!
* (If I have missed some names please tell me.)
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== Important: ==
* Some bosses require to have them targetted to trigger PvE CastBars (or to unlock other castbars) on engage!
* (BWL: Firemaw, Ebonroc, Flamegor; AQ40: Three Bugs, Ouro, Huhuran, Twins, C'Thun; Naxxramas: Gluth, Maexxna, Loatheb)
* Read the above part "These are not bugs" ;-)
* Read the changelog carefully, especially if new features are presented!
* Use '/necb help' or the menue's HelpButton! (Did you know that 'Shift + RightClick' disables a single Spell/ CastBar?)
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More than 40 players in a team, in War Song!
Terrible AV(in Chinese WoW, skeletons is changed to gravestone)
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Hawkstriders
Talbuks
Riding Turtle
Fiery Warhorse
Blood Knight Charger
Flying Mounts
Swift Gryphon
increases flight speed by 280%
Price:200G
Requirements:Level 70, Riding (300)
Swift Windrider
Swift Gryphon
increases flight speed by 280%
Price:200G
Requirements:Level 70, Riding (300)
Swift Nether Drake
increases flight speed by 310%
Requirements:Level 70, Riding (300)
Ashes of Al'ar
increases flight speed by 310%
Requirements:Level 70, Riding (300)