Blizzard is really pushing Battle.net 2.0 and wants everything fully integrated.
I don't see why accounts would work differently than in Starcraft II.
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Aug 9, 2008http://news.yahoo.com/s/ap/20080809/ap_on_re_eu/georgia_south_ossetia;_ylt=Al4.I4VeHR1JSDLS0xk4Sd5vaA8FPosted in: General Discussion
Georgia's a weak country, unless they get help from the U.S. or Europe, they won't be on the map for long. But European countries need oil from Russia, and the U.S. is hesitant to go against Russia. Other countries in the area are still somewhat connected with Russia, so it looks grim.
Jul 10, 2008tkrow21 posted a message on Just because you pirated Photoshop doesn't mean you're a new Blizzard designer...Posted in: Fan ArtQuote from "chaox" »What is with all the fan art where people just rip off existing Diablo concept art, change the color (usually to something absolutely horrible) and opacity and make a sig or (even worse) a large-scale image from it? Fan art, fans in general, is a cool idea. I'm glad to see people so wrapped up in the story and immersed in the game but...don't ruin it by making sub-par mockeries of it. I think D3 is already taking enough flak for its art direction and those are skilled, paid professionals. Can we possibly lay off the amount of D-filth polluting the net?
Also, I looked at the guy who made the Tyrael 3d model. No, it isn't anywhere near professional quality, but if it were do you really think he'd be posting on this forum, or laughing at you guys from his modeling station at Blizzard HQ? At least he made it himself and didn't just plagiarize existing artwork.
I know my signatures aren't professional, but it's the best I can do. Anyway, this is a thread that invites flame.
Jul 10, 2008Allright, the Liverpool one could use a tad bit of work, just tell me if you want to keep it.Posted in: General Discussion
The Samwise one came out pretty damn good.
Quote from "InvincibleEMP" »75h x 730w
Boondocks (the cartoon)
That's too big.
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Jun 5, 2009try deleting, redownload and reinstall maybe.Posted in: Diablo II
i've had that before, and think it was an installation problem due to unorthodox install. (installing over network due to no cd rom drive or some other craziness).
also found this, you might try this first before reinstalling:
I'm having a bit of a frustrating problem, and seeing as it is a holiday I cannot contact Blizzard's tech support directly.
I have (LEGIT) digital downloads for both D2 and LOD from Blizzard.com, so it can't possibly be a pirating issue. I had lost my CDs/Case for D2 so I bought a digital download, and I registered my LOD CD-Key on the Blizzard website to get the digital download for it free of charge.
After installing both without a hitch, I noticed a rather irritating issue that I'm hoping can be resolved.
When I attempt to run D2:LOD by using the Desktop shortcut, I get the error message "Battle.net is unable to properly identify your application version".
What's VERY odd about this, is that if I attempt to run D2:LOD directly from the INSTALLER, I do not get that error at all. Does anyone know why or have any experience with this? I'd like to be able to use my desktop shortcut (primarily because I want to play in windowed mode by adding -w to the shortcut) and not have to start up the installer every single time.
Thanks for reading this! I tried not to make it a wall-o-text.
EDIT: I FIXED IT! What I did was change the program so that not only does it run in XP compatibility mode, I am also running it as Administrator. Seems to have done the trick! I hope perhaps someone else that is having this issue can solve it the same way.
OS: Vista Ultimate
Solution: Right click on LOD desktop icon and enter properties. Change the compatibility mode to XP and also check the box so run as administrator.
Jun 3, 2009Hey guys, I got a starcraft 2 beta key, so Im planning to share it with the world by uploading High Definition footage of the starcraft 2 beta on my youtube account when the beta is released:Posted in: Starcraft & SC2
My account is currently uploading videos of High Definition pro starcraft 1 games... (just for me to practice for commentating on the sc2 beta when blizzard releases it) Let me know how it is! thanks
Example of Pro game + English commentary:
Aug 21, 2008lol.. thats not fair, its time for a change, there has 2 be some1 to step up to the plate and stop usin the default colorPosted in: General Discussion
well it shouldnt be to bad if ur usin carbonfire. its actually very good.
so i try to advise every1 to use carbonfire.. its the best.
Aug 13, 2008Posted in: General DiscussionQuote from "Magistrate" »There's no concrete evidence for or against it, so, in my book, I see no reason to not believe or believe it until I see one.
i have never seen New York either, so unless i see it with my own eyes i dont need to believe that city exists.
kinda silly thing to say i know, but you get my point.
theres reason enough to make us believe of the "aliens" existance. Dont immediately think of little green men that travel through space and abduct us just to perform tests on us. Think of life in another planet, just like there is on our planet. Are there evidence for anyone to believe there's life on Earth? Not really, unless you live here
Jul 7, 2008Alright guys, this thread is for all the diablofans.com members here who play the browser game Ikariam on World Gamma.Posted in: Other Games
Awesome Ikariam Guide
See the following map to check your location relative to other members. We will include you on this map as you become part of our alliance. Distances from one another does affect ship destination times.
Our alliance is called the Angiris Council. Our official tag on Ikariam is DFAC (Diablo fan's Angiris Council). To be eiligible to join, you need to already be a member of diablofans.com, be active. So we don't want some random people who joined this place just for the sake of playing with us.
When wanting to join our alliance, please post here to let us know, and at the sametime you'll have to send us an application. Either we are stupid, or the game itself does not allow Alliances to send invites, but rather just accept applications. To apply, go to your embassy -> Search For Alliance -> type 'DFAC' into Alliance Tag section -> Click Search. Ours should show up, click on it then... I'm not so sure. Someone will have to tell me, because I've never sent an application (as I am the leader).
Leader: Killer-Swift (Ullion)
Diplomat: Siaynoq (Siaynoq)
General: Killer-Swift (Ullion)
Home Secretary: Magistrate (Magistrate)
Jul 3, 2008So I remembered a long time ago one of the gossip dialogues that Qual Khek dishes out.Posted in: Diablo III General Discussion
"Larzuk is a talented blacksmith, but his head is full of some strange ideas. Just the other day he came to me with a plan to break the siege. He wanted to fill large pipes with exploding powders and steel balls, and then, well, *chuckles* well, like I said. Strange."
They might write this out as nothing and it might even be nothing but it got me thinking... they mention that it's been 20 years, story wise, perhaps guns will make an entrance but be endgame. I don't quite see how it would fit into a ranged archetypes skill buffer though... Also when I say Gun, I am NOT refering to assault rifles or any 19th, 20th, or 21st century weaponry. I am refering to weapons such a muskets, matchlocks, and hand cannons (ball projectiles, not BULLETS) the basic of basic firearms.
The notion of guns is entirely plausable. and I have proof of this possible inspiration.
Know one thing however, I doubt highly that firearms will make an entrance, I think it would be anoying to have guns as a useable item. I am just entertaining the thought, as thinking from a singular opinionated moot goes nowhere.
The following is suggesting that Larzuk got his inspiration from travelers or that the idea was lingering in the world or from a lost asian culture in sanctuary, not mentioned ever in lore and that the mixture of cultures through time is so large that anything is possible.
First off you have to take into account that Harrogath and the outlaying area was completely devestated. It is safe now and people have begun to return to the area. Even though 20 years later it would seem that the ecosystem has been completely devestated to the point that large sums of land have sunken beneath the sea. This could suggest even moreso that he and the inhabitants have evacuated the area and headed south, away from the dreadlands.
One other thing that comes as odd is the presence of weaponized potions such as the Explosive Potion and Poison Gas Potions. How is it that this kind of tech becomes available in the tristram area, suddenly after Diablo 1, since the first two games were one right after the other, not 20 years later like Diablo 3. This could suggest that people are experimenting with explosives as well as alchemic reactions and different ways the impliment them on such a mass scale. It's entirely possible that this was neglected because Tristram is a very remote village, or maybe it was technical limitation, but non the less...
Here are Examples of throwing potions from Diablo 2
If you play Diabo 1 you may notice that Katanas are present. This is an asian weapon design. There are many other items that are clearly asian aswell in Diablo 1 and some that are not so clear, since the difference is slightly blurred as Europe begins trading with the East more and more.
The Diablo 2 items are harder to identify but I believe that I have found a few, I may be wrong on a few of them, but I am sure that the Diablo 2 Splint armor is an eastern armor style. I grabbed what I thought was Asian, Including Indian as they are on the fringe of being what we know to be asian. I can't stress this though, these are just examples, I'm not trying to be exact, I am only trying to make a point.
There is a question that I cannot answer, and that is: Why would a remote town like Tristram have such items and even more so, why does the rest of the world seem to not?
Here are examples of asian themed weaponry and armor in D1 and Far-Eastern themed weaponry in Diablo 2
The asian designs were not just limited to Items, there was an entire class with Asian and Far Eastern elements all throughout it.
The assassin was quite possibly the most direct emphasis on the Far-Eastern element, everything about her except her appearance was relateable to asian styles, her armor style, her weapon of choice, and even her skill tree.
She had 3 distinct trees full of asian elements, The entire Martial Arts tree was chalked full of Chinese hand to hand combat moves such as the Tiger Strike, Dragon Talon, Cobra Strike, and Phoenix Strike. Her Shadow Diciplines were clearly inspired by Japanese Shinobi myths, such as the Shadow Warrior and Master (Shadow Clones), the Cloak of Shadows (Invisablity), Mind Blast (Psychic), and Claw Mastery. The assassins Trap tree seemed to be a generally asian themed tree.
The assassins Trap tree is probably the most important one to note, as it relates quite a lot to the production of firearms, first of all the Fire Blast isn't just a cup full of gas it's a chemical reaction, this leads me to suspect (If this class is indeed an Far-Eastern themed class) that this means that what ever this unknown element in the world is, it's fully aware of the mechanics of explosives and engineering.
The rest of the tree is the most important, if you look at the traps closely you see a turret with 4 legs laying flat on the ground, this may be just a simple magic item but I do not believe this is true. It has been said that these assassins are afraid of magic, as they believe outer unfluences corrupt, I think this is something mechanical in nature.
Many of the skills, albeit clearly magical in origin or not, uses Mana as a medium to make the game move on, many people say that because the traps require mana, they must be magical in some way. I believe that this theory is incorrect because as you look at it, and as it breaks up it's clearly not a simple element like lightning or fire, it has a solid mass, magic cannot create something solid like metal or wood, save for ice.
I believe that in cases such as the Barbarian and the Assassin, that mana was simply a medium, not a cause.
Then you have Xiansai...
Everything was clouded up until this point.
This first photo is the Diablo 2 world map and the third is the Diablo 3 map, seen on the website.
If you notice, the East is cut out on the Diablo 2 map but the Diablo 3 map isn't like this, also, that northern island is given a name: Xiansai.
Going back to the items and asian element, the Diablo 3 team decided to identify the eastern end of Sanctuary as coast, cutting off that potential expansion, it is possible that the original team wanted to explore more this direction and as a compromise the third games team decided to name that northern island Xiansai, to replace a potentially entirely new portion of the continent of Sanctuary.
It always struck me as odd, why the stories of the Sin Wars say that the world of Sanctuary was created by Demons and Angels, and yet throughout sanctuary you see no Demon elements, no signs of the demons beyond the wild creatures. It could have been that when the Angels and Demons migrated to Sanctuary that they divided themselves into two different areas because I highly doubt that angels and demons would have continued to live on after the demons tried to raise an army of Nephalem.
I personally think that the original team that created Diablo 1 intended to explore that unexplored eastern side of sanctuary but never got around to it, however I have no evidence to back this theory up.
Quote from "applesoffury" »it does sound asian...for what i can see it can translate kinda into...sai is a weapon, xian has alot of meanings, from salty to string to an immortal...or meaning fairy, sage or wizard. or one seeking the elixir of life...interesting...
Evidence that futher suggests that firearms are plausable, there is an added asian element into the game that is not discussed, Asia had flame throwers and gun powder, as well as missiles as well as pass producting capabilities for a thousand years before the time that Sanctuary is set in.
If Larzuk is suggesting such a weapons he must have gotten the idea from somewhere.
Quote from "applesoffury" »if it is in any form of chinese its gonna be based on the character. but it prolly wont be string or salty.:D
sai is also an Egyptian deity upon further research, God of Fate - determines how long someone will live and weighing of the soul
your idea of resurrection is sounding rather impressive...elixir of life + god of fate + immortal...
This is all taken out of context, we were speculating what Xiansai stood for and I brought up Diablo and his rebirth. It's somewhat relevant, I am suggesting that an asian element has existed since before there was information on them.
People have said that magic could influence the way technology developes. I doubt this to be honest. Inarius, the man who created the Worldstone, pleaced a curse on the first generation of humans that would diminish their power over several generations. A smithy isn't going to be a magician. Those kinds of people are contained into Cults, Orders, and groups as such. They are a minority. The way that people develope technology is based on their survival and human curiosity. It is my view that it would not hinder the developement of Firearms for the regular person, and if anything the groups layed all throughout the world would try to find ways of augmenting it to work hand in hand with magic to somehow concentrate magic into a projectile.
The armor and weapons, as well as the weaponized potions supports the potential of firearms and artillery existing in the game.
It is in my opinion that the entrance of primative cannons and hand cannons is plausable. But as to if it would fit, I don't know. That is up to Blizzard to articulate if they choose to.
The following are the weapons that I am suggesting are possible, pictures are taken from LinkX's post on page 20, as well as examples found on the internet.
<---- Hand Culverin, mid 1300's, found in Majorca (Armeria Real, Madrid)
Additionally, we must think of how the Crossbow functioned, it had a 2 second attack speed and yet the weapon in reality takes at least 25 seconds to reload a crossbow, additionally it requires a lot of strength so crossbowmen tended to reload even slower than that in the midst of a battlefield. A gun could take 3.5 or more seconds to reload by default and still fit the game, no matter how long it takes to truely reload. We all think that we're just going to stand still and attack with a ranged weapon but what about hit and run tactics? Does this not help give the gun a place since all us ranged folks did that anyway in Diablo 2?
There is also a historical element that is being overlooked, and it takes its personification in one class, the Amazon. The amazon is a greek mythological tribe of women who cut one breast off to fire bows and arrows, this preceeds the time in which Sanctuary by at least 1500 years. And yet this ancient myth is mixed into the world.
This is a clear mixture of styles. We all say that Diablo has its roots in Medieval europe (Around the 1300's to be exact), well I do not believe that this is true, I think that each culture is stylized to an ideally focal point. Though each culture has been somewhat related but very different, they all appear to come from many different time periods.
I'll give you 2 more examples of ancient themes taking place in the world of Sanctuary.
The Necromancer and the Druid. These two classes are just as old as the Amazon. The Druid is Celtic, ideally stylized about 1000 years before the time of Sanctuary.
The Necromancer is the one character that is stylized ahead of the supposed time of sanctuary. The necromancer that we know is from the Rennaissance era, Necromancers were seen broadly as Dark Magic using Demon summoners. Though it it should be said that the Summoning tree has its roots in the same time period as Druid's as these two classes are very much related since they are the perspective light and dark (Life - Druid / Death - Necromancer)
This is Blizzards game, they can say what ever they want about this, they've already said it about world mechanics which I will quote below from his critique of the photoshopped photos.
My favorite [criticism] is the one that analyzed the light refraction angle, and told us why from that angle seeing a rainbow would actually be impossible. Oh yeah, and it was upside down because the colors were reversed. And we’re like, “This is a whole different world than ours! Who’s to say that light refracts the same in the Diablo world?”
That quote makes me think that they'll put what ever they want into the game, regardless of era, only if it fits and guess what firearms fit and I think that they will make an appearance, albeit in or out of the characters hands.
Though I do not support idea of Firearms in Diablo 3, I do see the possability, but it would have to be well thought and executed and I do not believe that the diablo 3 team is capable of that.
From that. I ask you to draw up your own logical conclusions. The prospect of guns threatens many fanboys of the Diablo Universe, they have said that it will turn Diablo 3 into Hellgate:London or even Pirates of the Caribbean, why would they choose such a theme anyway, maybe that was on the minds of the few people from Blizzard Norths Diablo 2 team that migrated to Flagship. Maybe and maybe not.
But remember people, the world of sanctuary's style was based off of medieval europe, Ottoman Turks and supposed South American/Central American culture and the savage tribes of the eastern european barbarians (now russians) stretching over thousands of years. There is no telling how these cultures intermix through trade and relationship. 20 years is a long time, things can change quite fast, and also remember that we only saw a small portion of the world, the weapons could have been present in a few city ports (as the sea is the most logical way of spreading technology from far away in a pre industrial era.
This mixing of cultures and time periods makes me wonder if the way that technology changes over those 20 years, are guns out of the question?
Jul 2, 2008Posted in: Diablo III General Discussion
If the thread is to dark just change the forum skin, Goto USER CP then to EDIT OPTIONS, Scroll down to the bottom and change the forum skin to SPEEDVISION, hope that helps.
I'll be updating this thread quite a bit, the newest articles will be added to the top, that way it's easier to navigate and find the latest Diablo III news.
Sorry for the lack of updates but RL has been a bit busy lately.
Sports Legends: Diablo III Preview & Interview(added 28/12/2008)
1UP: Diablo 3 Interview (added 28/12/2008)
X-Play All Access Preview: Diablo III(added 28/12/2008)
GamesRadar: Diablo III Hands-On (added 20/12/2008)
PlayTM Interview: Jay Wilson talks Diablo 3 (added 20/12/2008)
10 things you DON'T want to see in Diablo III (added 20/12/2008)
Diablo 3 Dev Team Does Not Have all Classes and Act 1 Done (added 20/12/2008)
Bashiok Wanting : Diablo III Item Affixes & Modifier Brainstorm (added 20/12/2008)
Diablo 3 Website: Tyrael is Turning Evil ? (added 20/12/2008)
Diablo III - New screenshots (added 20/12/2008)
Bashiok: Checkpoints key to Diablo 3 Deathsystem (added 20/12/2008)
Diablo Movie Rumour (added 20/12/2008)
On the Drawing Board #7: The Barbarian’s Fury (added 20/12/2008)
The Unofficial Diablo III F.A.Q (added 24/11/2008)
New Diablo 3 Screens and Artwork (added 24/11/2008)
Diablo 3 Q&A in the latest BlizzCast 6 (added 24/11/2008)
Diablo 3 Will Have Several Expansions (added 24/11/2008)
Blizzard: StarCraft 2 NOT shelved in favour of Diablo 3 (added 24/11/2008)
Blizzard Music CD is Out (added 24/11/2008)
Talisman: possible key for stats customization? (added 24/11/2008)
Tom's Games: Diablo III Hands-On (added 24/11/2008)
Diablo III Barbarian & Wizard Interactive Talent Preview (added 02/11/2008)
The Best of Blizzard: Echoes of War Arrange Album Tracklist and Interview (added 02/11/2008)
GI.Biz Interview: Blizzard's Frank Pearce (added 02/11/2008)
Diablo 3 Hands-on Gameplay Report (added 02/11/2008)
BlizzCon 08: New Battle.Net Will Have Fees (added 17/10/2008)
Wired.com Hands On: Diablo III Simplifies Everything (added 17/10/2008)
D3 Lore Panel, "Necromancers Will Return in Diablo 3" (added 17/10/2008)
BlizzCon 08: New Diablo III Tunes, New Co-Composer Announced (added 17/10/2008)
BlizzCon 08: Closing Ceremonies Feature Comedy, Rock ‘n’ Roll, and Video Games Live (added 17/10/2008)
Blizzcon: Diablo 3 and Starcraft 2 without Direct X 10 (added 17/10/2008)
In Crafting ‘Diablo 3′ Class, Blizzard Risking Harry Potter Comparisons Instead Of ‘World of Warcraft’ Ones (added 17/10/2008)
BlizzCon 2008: In-depth Diablo 3 hands-on - VIDEO - (added 17/10/2008)
GamePro: Diablo III Preview (added 17/10/2008)
Diablo 3 Itemization and Stat Changes (added 17/10/2008)
GameTrailers: Five Diablo Panel Videos From BlizzCon 2008 - VIDEO - (added 17/10/2008)
UGO Blizzcon '08-Diablo III Hands-On (added 17/10/2008)
Bashiok on Lack of Attribute Spending (added 17/10/2008)
1UP: Diablo 3 Preview (added 17/10/2008)
Q&A: Blizzard's Executive Vice President of Game Design Rob Pardo (added 17/10/2008)
GI.Biz Interview: Blizzard Wizard (added 17/10/2008)
Eurogamer: Diablo III Hands-On (added 17/10/2008)
RPGamer: Diablo 3 Impressions (added 17/10/2008)
GameSpot: Diablo III Video Interview 5 - VIDEO - (added 17/10/2008)
GRTV: Diablo III Update W/ Gameplay - VIDEO - (added 17/10/2008)
Ten Ton Hammer: Diablo III Hands-On (added 17/10/2008)
Blizzard not allowing mods in Diablo 3, may make DLC available (added 13/10/2008)
Jay Wilson "You will love the next D3 character" (added 13/10/2008)
Live from Blizzcon! Rob Pardo Talks Diablo III! (added 13/10/2008)
2008 BlizzCon - Saturday Morning Gallery (added 13/10/2008)
Diii.net Ray Gresko and Leonard Boyarsky Video Interview (added 13/10/2008)
IGN Blizzcon 08: Rob Pardo on Diablo III (added 13/10/2008)
IGN BlizzCon 2008: Diablo III Hands-On (added 13/10/2008)
GotGame: At BlizzCon Hands on With the Diablo III Witch Doctor Class(added 13/10/2008)
Hands On With Diablo III: Everything Old Is New Again (added 13/10/2008)
Gamespy:Hands-on with Diablo III's Witch Doctor(added 13/10/2008)
Warcry:Blizzcon 08: Diablo III Hands-On(added 13/10/2008)
Gamespot BlizzCon 2008: Diablo III Updated Hands-On (added 13/10/2008)
2008 BlizzCon - Diablo III Gameplay Impressions (added 13/10/2008)
The escapist Blizzcon 08: Hands On - Diablo III (added 13/10/2008)
Class Design panel at Blizzcon - VIDEO - (added 11/10/2008)
Diablo III Wizard Screenshots, Skill Movies & Trailer (added 11/10/2008)
Diablo 3: The Wizard's Talent Trees Unveiled (added 11/10/2008)
Diablo III Gameplay Q&A with Jay Wilson (added 11/10/2008)
Diablo III - Wizard and Barbarian Gameplay (added 11/10/2008)
Diablo 3 Gameplay Panel (added 11/10/2008)
Diablo 3 Screenshots Reveal the Scavenger (added 04/10/2008)
Rumoured Battle.net 2.0 Additions (added 04/10/2008)
AusGamers: Diablo 3 Jay Wilson Interview (added 26/09/2008)
No Guns, No Spellbooks, No DX10 (added 26/09/2008)
New Death Mechanic and Town Portal (added 26/09/2008)
CheatCC Diablo III Preview: (added 26/09/2008)
New Diablo 3 Screenshots (added 23/09/2008)
Diablo 3 Havok Physics (added 22/09/2008)
VideoGamer: Diablo 3 Interview (added 16/09/2008)
Next Diablo 3 class will make players hate Blizzard (added 16/09/2008)
Diablo 3 dev: 'Game previews only risk developer egos' (added 16/09/2008)
Top 10 Monsters You'd Hate To See In Diablo III (added 16/09/2008)
The Voice Of Deckard Cain, Private Carmine Talks About Roles In ‘Diablo III,’ (added 16/09/2008)
The End of the Art Controversy? (added 16/09/2008)
Diablo III will have “its own unique needs” for the new Battle.Net (added 16/09/2008)
INCGAMERS: Diablo III Interview (added 16/09/2008)
Top Twenty Spoken Phrases from the Diablo universe (added 16/09/2008)
Diablo III - New screenshots (added 06/09/2008)
GameBanshee: Diablo III Interview (added 06/09/2008)
Ten Ton Hammer: Exclusive Diablo III Interview (added 06/09/2008)
Top 10 Monster Comebacks in Diablo III (added 06/09/2008)
Diablo 3 Overture Now Available on iTunes (added 06/09/2008)
Diablo 3 Video Interview with Lead Designer Jay Wilson (added 06/09/2008)
Hellforge: Blizzard Reveals Diablo 3 Death Penalties, Trade, Mercenaries (added 29/08/2008)
Hellforge: Jay Wilson Talks Health Orbs and Tactical Combat in Diablo 3 (added 29/08/2008)
Boom Town GC08: Diablo III interview (added 29/08/2008)
Gamedaily: Diablo 3 Preview (added 29/08/2008)
BlizzCast 5 Podcast Features Diablo III Q&A (added 29/08/2008)
Eurogamer Interview: Diablo III(added 24/08/2008)
Barbarian will be the only returning class in Diablo 3 (added 24/08/2008)
GC 2008: Diablo III Progress Report (added 21/08/2008)
Blizzard's Jay Wilson Talks Diablo III (added 21/08/2008)
New Diablo 3 Screens Released (added 21/08/2008)
Q&A: Diablo 3 (III) - So what's new?(added 21/08/2008)
Diablo 3 Developer Explains Health and Potion Changes (added 21/08/2008)
‘Diablo III’ Designer Describes How Game Will Appeal To ‘Diablo’ Fans And Broad Audience (added 21/08/2008)
New Diablo III Screenshots (added 21/08/2008)
Designer: ‘Diablo III’ Rounds Out Trilogy, But Not The End Of ‘Diablo’ (added 13/08/2008)
Whats Wrong With Diablo 3’s Graphics? (added 13/08/2008)
The Diablo III Art Controversy (added 13/08/2008)
Do we need Diablo 3? (added 12/08/2008)
Blizzard Confirms Departure of ‘Diablo III’ Art Director, Look Of Game Won’t Change (added 09/08/2008)
Diablo III’s Art Director Leaves: Drama Ensues (added 09/08/2008)
Blizzard Looking for New Diablo III Art Director (added 09/08/2008)
Diablo 3 lead: Necromancer, other classes could return (added 09/08/2008)
Blizzard On Diablo III Achievements (added 07/08/2008)
‘Diablo III’ Designer Discusses Possible Return Of Cow Level (added 07/08/2008)
‘Diablo III’ Designer Explains Why Necromancer Was Cut, Hints At Return (added 06/08/2008)
Diablo III Development Update (added 06/08/2008)
Battle.net 2.0 - The Next Generation Gaming Network (added 06/08/2008)
Diablo III Gets the Statue Treatment(added 06/08/2008)
Gamesradar: Diablo III Preview + Q&A (added 03/08/2008)
‘Diablo III’ Color Controversy Update: Game Used To Be Darker, Dev Says ‘There’s No Going Back Now’ (added 01/08/2008)
Blizzard Plans To Track Gamer Achievements Across ‘WoW,’ ‘Starcraft’ And ‘Diablo’ (added 01/08/2008)
BlizzCon 2008 Tickets on Sale August 11 (added 30/07/2008)
Blizzard Releases New Diablo III Screenshots (added 28/07/2008)
San Diego Comic Con - Diablo 3 Overthrown Diorama (added 28/07/2008)
Battle.net 2.0 Rumors (added 28/07/2008)
Diablo III Interview - On the importance of lore and compelling character classes. (added 25/07/2008)
Bashiok on Everything (added 24/07/2008)
PC Powerplay Blizzard Exclusives Edition (added 24/07/2008)
CVG Preview of Diablo III (added 24/07/2008)
Diablo III To Appear on PC Gamer October Cover (added 23/07/2008)
Diablo III and Hellgate: London - Same Genealogy? (added 22/07/2008)
Games to play while waiting for Diablo III (added 13/07/2008)
Another D2er on Diablo 3 (added 12/07/2008)
More from Bashiok (added 12/07/2008)
Diablo III Petitioners Have a Point, But Who’s Listening? (added 11/07/2008)
IGN AU: The Ten Commandments of Diablo III (added 11/07/2008)
Six Demons We'd Love to Face in Diablo III (added 10/07/2008)
Diablo III: has the world gone mad? (added 10/07/2008)
Forget the Diablo II fanboys — we need this game! (added 9/07/2008)
Blizzard Discusses Controversial Diablo III Aspects (added 9/07/2008)
Diablo Archive On Sale Today (added 9/07/2008)
Blizzard: We Speak To Console Makers ‘All The Time’ (added 9/07/2008)
The Diablo 2 Team Comments on Diablo 3 (added 8/07/2008)
Blizzard On ‘Diablo’ MMO Hopes, New Franchises And More (added 8/07/2008)
Diablo Retrospective (added 7/07/2008)
Games Universe: Diablo 3 preview (added 6/07/2008)
The Internet Hates Diablo III (added 5/07/2008)
Diablo 3: The Wait (added 5/07/2008)
Eurogamer Preview: Diablo III (added 5/07/2008)
Diablo III Graphics Creates Aura of Defiance (added 4/07/2008)
Blizzard Comments On Classes In Diablo 3 (added 4/07/2008)
An Open Letter to ‘Diablo III’ Fanboys (added 4/07/2008)
How To Make A Proper Sequel: Evolving The Story (added 4/07/2008)
ActionTrip: Diablo III First Look (added 4/07/2008)
Ex-PC Gamer editor starts pro-Diablo III petition in response to fans' complaints (added 3/07/2008)
Top 10: Diablo 3 questions Blizzard needs to answer (added 3/07/2008)
Watch ‘Diablo III’ Producer Discuss The New Game (added 3/07/2008)
Diablo 3: Player Killing is out, PvP is in (added 3/07/2008)
Diablo III Producer - "Color Is Your Friend" (added 2/07/2008)
1UP: Diablo III Rob Pardo Interview (added 2/07/2008)
Fallout man asks Blizzard for forgiveness (added 2/07/2008)
EuroGamer: Blizzard's Mike Morhaime Interview (added 2/07/2008)
Archangel Tyrael is the WWI In-Game Mini Pet! (added 2/07/2008)
Gamezine: First Look: Diablo III (added 2/07/2008)
"Immense pressure" for console Diablo III won't turn to force from Activision(added 2/07/2008)
1UP Interviews Diablo III Designer Leonard Boyarsky (added 2/07/2008)
Gamepro Preview: Diablo III is on its way (added 2/07/2008)
X-Play: Diablo III Preview - VIDEO - (added 2/07/2008)
Denizens of Diablo WWI Panel - VIDEO - (added 2/07/2008)
‘Diablo III’ Producer Plays Down ‘Too Human’ Comparisons (added 1/07/2008)
Diablo 3 Items and Invetory (added 1/07/2008)
Diablo 3 UI Explained - GWeizman(added 1/07/2008)
Diablo II Top Selling PC Game on Amazon (added 1/07/2008)
X-Play All Access: Blizzard Worldwide Invitational - VIDEO - (added 1/07/2008)
Blizzard's Paul Sams Interview (added 1/07/2008)
GameSpy: Diablo III: Deep in Hell with Leonard Boyarsky (added 1/07/2008)
Fallout 3 Producer Disappointed in Diablo 3 (added 1/07/2008)
Bethesda Softworks Can Suck It (added 1/07/2008)
Blizzard snubs Nvidia with Diablo 3 (added 30/06/2008)
Six reasons Diablo III gives us a geek-gasm (added 30/06/2008)
The Man Behind Diablo III Talks Plot, Lore and Battle.Net (added 30/06/2008)
Blizzard not worried about losing WOW fans to Diablo III (added 30/06/2008 )
Class and Skill Creation in Diablo III (added 29/06/2008 )
Diablo III's Art and Narrative Design (added 29/06/2008 )
Joystiq chats with Jay Wilson on Diablo 3 (added 29/06/2008 )
GameSpy Preview: Diablo III (added 29/06/2008 )
Diablo 3: First Audio Impressions (added 29/06/2008 )
GameSpot: Diablo III Video Interview (added 29/06/2008 )
GameSpot: Diablo III First Look (added 29/06/2008 )
Interview: Blizzard's Rob Pardo on Diablo III
Deckard Cain's journal (narrated by the man himself).
VE3D Video for Diablo III (PC) - Jessica Chobot Reports
Diablo III Twenty-Minute HD Gameplay Movie
Diablo III HD Artwork Trailer
Diablo III Cinematic HD Trailer
Diablo III First Gameplay Video
Diablo Lore and Chronology of Events
Diablo III Official Announcement:
SourceBlizzard Entertainment, Inc. today revealed Diablo III, the newest entry in its critically acclaimed action role-playing-game franchise. The announcement was made during the 2008 Blizzard Entertainment Worldwide Invitational at the Porte de Versailles Convention Centre in Paris, France. A cinematic trailer and an extended gameplay demonstration with commentary from the development team introduced the game to the thousands of players in attendance.
"We've wanted to expand on the epic story and gameplay elements of the Diablo universe for some time now," stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We know that players have also been long awaiting a return to the series, so we're very excited to be sharing this announcement with Blizzard gamers here in Paris and around the world today."
Diablo III will pick up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen. The first two characters classes -- the barbarian and the witch doctor -- were shown as part of the announcement at the event today in Paris. Diablo III will feature a custom 3D-graphics engine to render lush indoor and outdoor areas of Sanctuary with a high level of detail and vivid special effects. The game's physics-enhanced environments will be interactive and destructible, offering traps and obstacles that create added danger for players and monsters alike. These elements, along with a new quest system and random scripted events, will be integrated into the game's random-level generator, giving Diablo III the ultimate combination of dynamic gameplay and replayability. Cooperative and competitive play will be available online through an upgraded version of Blizzard Entertainment's renowned online gaming service, Battle.net.
Diablo III FAQ:
What is Diablo III?
We’re developing Diablo III to be the definitive action role-playing game, and a true continuation of the Diablo series. Players will create a hero from one of five distinct classes, such as barbarian or witch doctor, each equipped with an array of spells and abilities. As these heroes adventure through rich and varied settings, unraveling an epic storyline and engaging in combat with hordes of monsters and challenging bosses, they’ll grow in experience and ability and acquire items of incredible power.
The game takes place on Sanctuary, a world of dark fantasy. Unbeknownst to most of its inhabitants, Sanctuary was saved some twenty years ago from the demonic forces of the underworld by a few brave and powerful heroes. Most of those warriors who directly faced the armies of the Burning Hells -- and were fortunate enough to survive -- went mad from their experiences. And most of the others have buried their haunted memories and pushed the horrors from their thoughts. In Diablo III, players will return to Sanctuary to confront evil in its many forms once again.
Diablo III will be a fitting sequel to Diablo II, with the easy interface, fast-paced action, and visceral gameplay that Diablo players have come to expect and enjoy. It will also include many new features that will take the Diablo action-RPG experience to the next level. We look forward to going into much more detail on our plans for Diablo III as development on the game progresses.
What’s new about Diablo III compared to the previous Diablo games?
Exciting new classes like the witch doctor bring new gameplay options to the table. Returning classes, like the barbarian, have been completely redone with new skills to give them a feel unique to Diablo III. New customization options will provide for an even greater level of character specialization than the previous Diablo games, allowing the player to create unique characters brimming with power.
Diablo III is powered by a new graphics engine that can display characters and hordes of monsters in lush, fully 3D environments. Powerful special-effects systems and Havok-powered physics allow the player to lay waste to the Hells' minions in spectacular ways.
Also, Diablo III builds on the random environments of the previous Diablo games by introducing a host of new ways to create random scripted events throughout the game. This creates a dense and exciting world alive with quests, NPCs, dynamic encounters, and viciously challenging new monsters and bosses. Diablo III's environments add a great deal of interactivity to the game, including destructible elements and environmental obstacles that can be turned against your enemies.
In addition, Diablo III will benefit from Battle.net upgrades that will provide some exciting new features for players. Cooperative online play remains a primary focus, with multiple enhancements being planned to make connecting with your friends easier and cooperative gameplay even more fun. We'll have more details on all these aspects as well as other exciting new features at a later date.
Can you give an overview of Diablo III's storyline?
It has been twenty years since the events of Diablo II. Of those who faced the Lords of Hatred, Terror, and Destruction in the battle over the fate of Sanctuary, there are few still living who can bear to remember the horrors that the Prime Evils wrought upon the world. And of those who did not witness the terrible events firsthand, most believe the stories to be little more than myth. But something evil is stirring once again in Tristram, and it may already have claimed its first victim: Deckard Cain.
Will there be any other familiar faces in Diablo III (other than Deckard Cain)?
Yes. Players will encounter several new characters as well as a number of characters from the previous games.
Will players be visiting any familiar locations in Diablo III, such as Tristram?
Yes, definitely. Players will return to Tristram and certain other locations from the previous games, and they'll be exploring new areas of Sanctuary as well.
How many character classes are included in Diablo III? What are they?
Five character classes will be included in the game, two of which, the barbarian and witch doctor, were revealed when the game was announced at the 2008 Blizzard Entertainment Worldwide Invitational. The other classes will be announced at a later date.
Will players be able to choose the gender of their character, regardless of class?
Yes. Players will be able to create male and female characters for all five classes.
Will Diablo III be playable over Battle.net? What new features can we expect?
Yes, Diablo III will be playable over Battle.net, and Battle.net will offer some exciting new features to enhance players' Diablo III experience. We'll announce specifics and go into much more detail at a later date.
Will there be a single-player component in addition to multiplayer?
Yes. In addition to battling the hordes of the Burning Hells cooperatively with friends over Battle.net, players will be able to adventure through the world of Diablo III solo. More details on both the single-player and multiplayer experience will be revealed at a later date.
What will questing be like in Diablo III? Will it be similar to Diablo II?
Our plans for the story and quest mechanics are still under wraps. We'll go into detail on those elements of the game at a later date. We can say, however, that we expect to have class-based quests in addition to the main story-line quests.
What engine is Diablo III running on? What graphical enhancements are included?
Diablo III runs on a custom 3D game engine for rendering full-3D characters and environments. The 3D game engine not only simulates advanced animation sequences and sound effects, but also uses a custom physics engine that allows for realistic object dynamics and cloth simulation.
What are the system requirements for Diablo III?
We'll announce specific system requirements at a later date.
When will Diablo III be released?
It's too early to estimate Diablo III's release date. As with all Blizzard Entertainment games, our goal is to create a game that is as fun, balanced, and polished as possible. We intend to take as much time developing Diablo III as is necessary to ensure the game meets our own high expectations and those of our players.
Will the game be released in multiple countries? Will the release be simultaneous? Which countries and what languages will Diablo III be localized in?
As with all of our games, our goal with Diablo III is to release the game simultaneously in as many regions as possible, and to localize the game in several languages. We'll have more details to share about countries, languages, and specific dates as we get closer to release.
Will Diablo III be available on Windows and Mac simultaneously?
Yes. As with all of Blizzard Entertainment's recent releases, Diablo III will ship for both Windows and Mac simultaneously.
How much will Diablo III cost? Where can I buy this game? Pricing and availability for Diablo III will be determined and announced closer to the release of the game.
Diablo III Tidbits:
Bits and pieces from the post-announcement press conference:
- No release date as of yet.
- Development in its "early stages" despite being underway for over four years.
- Brand new in-house engine developed for Diablo III. Includes Havoc physics.
- Co-op is fully integrated into the game's design.
- Will also be released on Mac.
- Similar in length to Diablo II.
- Takes place twenty years after Diablo II expansion pack.
- Only fifty people working on the game at the moment. Content creation the current focus.
- New Battle.net will debut with StarCraft II. Even more features by the time Diablo III launches.
- No console release of Diablo III planned. Other Blizzard title staying on PC and Mac also.
- Pay to play? Totally undecided, though it could vary between regions. For example, China may because of the popularity of internet cafes and the strict gaming laws that are meant to prevent people becoming addicted.
- Could be up to 100 enemies on-screen at a time.
- The ice splash page malarkey was Diablo all along, ditto on the eyes. I am vindicated. The penguin remains a mystery, however.
- Hellgate: London-esque randomness is in, to an extent. Some maps and what have yous will be static.
- Low-spec [computer] losers are being catered to.
- World of Warcraft and The Legend of Zelda heavily influenced boss design and boss gameplay mechanics.
- E-Sports support is a possibility. Team is attempting to form a business plan that works for that crowd.
- No character customisation, just gender selection.
- PvP will likely be included at release.
- Voice communication will be improved.
- Beta is a possibility.
- "Potions are still in the game, they're just not as core an element. So there's a new health system here. Wilson says he actually tried a Halo-style shield system with regenerative health, but didn't put that in because it encouraged players to leave combat. Didn't want to implement a WoW-style health which encourages players to drink and creates downtime when out of combat. Wilson wants the health system to ensure combat, which is health globes were implemented."
- One health pot restores all players in co-op.
- Enemies can miss and get weapons stuck in scenery or world.
- Player characters will be fully voice acted.
- Four-to-five person co-op groups.
SourceDiablo III's tank profiled:
In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion's Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.
Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.
What truly happened here? Where are those majestic warriors of old?
Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their "vigil", the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity. If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?
Diablo III Witch Doctor Profile & Gameplay Movie:
Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim's mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy's body.
I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.
The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.
Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.
The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.
Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply. Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts.
Diablo III Story Revealed:
Diablo III takes place twenty years after the Lord of Destruction Diablo II expansion pack:
Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn. When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.A list of game features has also been made available:
- Explore a fully-realized Sanctuary – the living, breathing gothic fantasy world of Diablo III rendered in gorgeous 3D.
- Battle the unholy forces of the Burning Hells with all-new character classes like the otherworldly Witch Doctor, or with re-imagined warriors from Diablo’s past: such as the fierce Barbarian.
- Rain Hell on your enemies wielding the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havoc physics system.
- Experience the intensity of multiplayer Diablo III over an all-new, wickedly-enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier – and cooperative gameplay more fun.
Mar 19, 2008Posted in: General DiscussionQuote from "AlphaX" »He's looking for performance though.
Are you implying two 8800GT's will be slow? If you are, you're retarded.
You can get two of them for less than $400 and they are actually faster than an 8900GX2. You do the math and figure out which is a better deal.
With 3-way SLI, its more economical to get three 8800GT's than it is to get an 8900GX2.
The prices on the 8900GX2 will not drop until Nvidia releases a faster card.
And to the comment about the mobile and desktop GPU's using a different architecture... they don't. They use almost the exact same chips. What changes is the amount of memory available. The reason the desktop GPU price changes and released don't affect mobile releases is because they are two completely seperate markets. No one looking to buy a 8900GX2 is going to consider buying a laptop. It doesn't make sense to if they want top of the line performance, which is clearly what they want.
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