Kadala via Blood Shards is the only way of getting slightly targeted legendaries at the moment. You can aim for Gloves or Helm, etc., but nothing more specific than that.
Other than that, it's all RNG.
100% right..
May the odds be ever in your favor....
Skills that have cooldowns are more widely used, hence, the diamond ...% Life is good, but if you can kill fast, life is not that important...mitigation>Hp imo..i might be wrong.
both the comments above are somewhat the way I feel about season. I did invest about 10hrs? and all i did was bounties and rift, aiming to hit 70 asap and try to get those season-spec legs. I dun have a lot of online time, so in the end, i would rather focus on my mains which is more rewarding imo. It will be more fun if my frens were all on and doing the season together, else..its just a waste of time for me...in the end, seasonal legs will roll-over..and the clockworks starts again..
DH is getting the nerf-hammer soon, and I reckon that the sentries will have a hp bar so they dun stay 'immortal'....it was fun while it last..
go gamble another mirrorball and get +2missile instead, else, take away the skill modifier "wave of force" on your current ball and enchant it with meteor 15% dmg.
Mirrorball's +2 missile dmg output will exceed Trium's, so forget about Trium.
Glacier spike freezes mobs sometimes, so you can have some reaction time.
Frozen orb is your AP spender and offers burst DPS.
Teleport to get you out of tight situations.
Black Hole (absolute zero) - cast this at a group to get the stacks high so your DPS gets a significant increase for 10 secs. Highest I got was 18 and was critting for 4-5mill.
Mirror image (duplicates) offers some (better than nothing) dps and distraction for mobs when met with some crazy affixes. They can also cast orbs and black hole.
Pinpoint barrier is up to personal preference. This slot will be your DPS enhancer, so you can opt for Force Weapon or Familiar (spark flint).
The passives are self explanatory, this is mainly an Ice build, so Cold blooded is mandatory as well as Illusionist for survivability.
Feel free to comment and improve on this! Thanks and good luck!!!
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May the odds be ever in your favor....
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Mirinae, Teardrop of the Starweaver
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DH is getting the nerf-hammer soon, and I reckon that the sentries will have a hp bar so they dun stay 'immortal'....it was fun while it last..
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Mirrorball's +2 missile dmg output will exceed Trium's, so forget about Trium.
stick with the Axe cos it has +fire dmg.
You have 3 skills t play with. Archon, MM and Meteor. Either choose 1 skill and enchant +15 dmg on all possible armour slots or mix it up like i did with Meteor and MM.http://us.battle.net/d3/en/profile/geldorave-1138/hero/729776
my 2 cents. =)
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ps - is this a pretty rare helm to drop?...i gambled off kadala ha
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I am currently using this build for T1 and T2 adventure group play. It offers me some form of CC and burst DPS.
http://us.battle.net/d3/en/calculator/wizard#acQNkO!WcSd!ZcZZZZ
Glacier spike freezes mobs sometimes, so you can have some reaction time.
Frozen orb is your AP spender and offers burst DPS.
Teleport to get you out of tight situations.
Black Hole (absolute zero) - cast this at a group to get the stacks high so your DPS gets a significant increase for 10 secs. Highest I got was 18 and was critting for 4-5mill.
Mirror image (duplicates) offers some (better than nothing) dps and distraction for mobs when met with some crazy affixes. They can also cast orbs and black hole.
Pinpoint barrier is up to personal preference. This slot will be your DPS enhancer, so you can opt for Force Weapon or Familiar (spark flint).
The passives are self explanatory, this is mainly an Ice build, so Cold blooded is mandatory as well as Illusionist for survivability.
Feel free to comment and improve on this! Thanks and good luck!!!