I suspect Bane of the Trapped / Cull the Weak probably aren't worth it for the first build. Your only real CC is from the follower (though, if the armory templar skill layout is correct, you don't have any of the templar CC abilities chosen - intimidate and charge) and you're supposed to be moving around really quickly, probably too quick for him to effectively CC anything. Most times I usually see wreath of lightning / boon of the hoarder in that spot, if just for the movespeed.
I don't think the second build can really compete with a standard UE multishot build. I know some variations use the cold bolas / cube leonine but pretty much purely for the CC aspect, where you're focusing a lot on the primary skill damage. Plus I don't think there's a strong UE multishot build in existence that doesn't equip yangs, it's just too strongly synergistic with UE. That said though, it looks like fun. Those gems are probably pretty solid for it.
But fire is best since if u cube cindercoat u have tons of hatred reduction mine is down to like 6 or 7 maybe my bow got 44% hated reduction so i say fire works best.
He's talking about the type of elemental damage on the bow itself, not the element type of multishot.
AKA: "+1200 - 1500 Fire Damage"
^ this element does not matter.
Some of your points might have merit, but you come off as an entitled child.
No matter how much you think they slighted you, no matter how much value your opinions might hold - if you communicate this way to anyone they are going to be inclined to ignore it.
Normal weapons should just have the same damage range as Ancients. Then the only benefit to ancient is stat increases, which are meaningful but not gamebreaking (as with ancient armor pieces).
It would make ancient weapons nice, but not essentially required. It's just the increased damage that makes them that way.
I don't think it's a terrible idea necessarily, but the space requirement is an absolute dealbreaker. Not a good idea when the game is already so space restricted. It would hardly make them common, though. But the core idea - I see it as sort of analogous to the legendary drop pity timer concept, in a way. 10 of the same item is no small thing.
But yeah, probably not necessary. My new seasonal DH is already 4/6 marauder, decent ancient arcane barb, all in just a weekend... I'm not terribly far away already from only really having ancient items left to push for.
While a rant is a rant I understand your frustration.
Everyone pushing the limits on their GR capabilities is fishing for zombie rifts, <insert other things that make rifts easy here> and sometimes part of getting to that next GR level is literally just having enough play time to give you enough chances to find that rift...
It is a bit silly at times the massive difference there can be in difficulty between two GRs of the exact same level. Not saying they should all be zombie rift easy, or the opposite end of the spectrum, but feels like the spectrum should be smaller. Like there should be a couple classes of monster, easy = {golgor, zombie, slow moving melee mobs } med = { archers, quillbeasts, other ranged type mobs } hard = { winged assassins, anarchs, fast/jumpy type mobs } and the rift should always be composed of some equal % of all 3 categories. And the categories could change slightly for melee/ranged classes and be a composite in groups. Never just 100% easy or 100% hard. Doesn't seem like that happens right now.
I agree with most of the rest of what you said, but they are all pretty common community complaints. Don't agree with being able to reroll every affix on an item - that means you just need to find one of any particular item and then basically you just reroll it perfect and you can never find a better one. Kind of goes against what the game is about. Enchantress just serves to slightly improve every item you find, not instantly make it perfect.
Fake and gay? The fuck? Even the immature slang use of the word doesn't make any sense here.
Considering you can still find the description "Blizzard Entertainment" all over the place, including on their own website (like the logo on the front page that says "BLIZZARD ENTERTAINMENT", I'm pretty sure that's still a name they go by. In fact, I have a number of legitimate emails from them in my inbox right now that are signed " - Blizzard Entertainment." Newsletters and shit.
But yeah, the broken english should have tipped anyone off to this one pretty quick. Professional companies, especially Blizzard, don't send things out with blatant and numerous spelling/grammar/structure errors. I never understood why these people don't hire an english speaking person for like, $100, to proofread some email templates for them and make corrections. They could probably scam like several % more people successfully and easily make back whatever they pay this one, single person. Not that I want them to be more successful, but it seems like, common sense...
But it seems like some stats are harder to roll than others?
It's like if you have 8 possible stats to get on your reroll. Some of them will show up again and again. While others never turn up.
It does not seem like there is an equal chance to roll all stats.
I've noticed the not firing part, for sure. Tends to happen with enemies that sort of phase in/out, when they phase back in the sentries don't seem to realize it. Only sometimes, though.
As far as shooting lower-priority targets, I don't know. I didn't really start up a DH again til seasons started up so if it worked differently before then I wouldn't know. I've just become used to how they work now and know what to expect.
1
I suspect Bane of the Trapped / Cull the Weak probably aren't worth it for the first build. Your only real CC is from the follower (though, if the armory templar skill layout is correct, you don't have any of the templar CC abilities chosen - intimidate and charge) and you're supposed to be moving around really quickly, probably too quick for him to effectively CC anything. Most times I usually see wreath of lightning / boon of the hoarder in that spot, if just for the movespeed.
I don't think the second build can really compete with a standard UE multishot build. I know some variations use the cold bolas / cube leonine but pretty much purely for the CC aspect, where you're focusing a lot on the primary skill damage. Plus I don't think there's a strong UE multishot build in existence that doesn't equip yangs, it's just too strongly synergistic with UE. That said though, it looks like fun. Those gems are probably pretty solid for it.
1
AKA: "+1200 - 1500 Fire Damage"
^ this element does not matter.
1
Some of your points might have merit, but you come off as an entitled child.
No matter how much you think they slighted you, no matter how much value your opinions might hold - if you communicate this way to anyone they are going to be inclined to ignore it.
3
Normal weapons should just have the same damage range as Ancients. Then the only benefit to ancient is stat increases, which are meaningful but not gamebreaking (as with ancient armor pieces).
It would make ancient weapons nice, but not essentially required. It's just the increased damage that makes them that way.
1
I don't think it's a terrible idea necessarily, but the space requirement is an absolute dealbreaker. Not a good idea when the game is already so space restricted. It would hardly make them common, though. But the core idea - I see it as sort of analogous to the legendary drop pity timer concept, in a way. 10 of the same item is no small thing.
But yeah, probably not necessary. My new seasonal DH is already 4/6 marauder, decent ancient arcane barb, all in just a weekend... I'm not terribly far away already from only really having ancient items left to push for.
1
Everyone pushing the limits on their GR capabilities is fishing for zombie rifts, <insert other things that make rifts easy here> and sometimes part of getting to that next GR level is literally just having enough play time to give you enough chances to find that rift...
It is a bit silly at times the massive difference there can be in difficulty between two GRs of the exact same level. Not saying they should all be zombie rift easy, or the opposite end of the spectrum, but feels like the spectrum should be smaller. Like there should be a couple classes of monster, easy = {golgor, zombie, slow moving melee mobs } med = { archers, quillbeasts, other ranged type mobs } hard = { winged assassins, anarchs, fast/jumpy type mobs } and the rift should always be composed of some equal % of all 3 categories. And the categories could change slightly for melee/ranged classes and be a composite in groups. Never just 100% easy or 100% hard. Doesn't seem like that happens right now.
I agree with most of the rest of what you said, but they are all pretty common community complaints. Don't agree with being able to reroll every affix on an item - that means you just need to find one of any particular item and then basically you just reroll it perfect and you can never find a better one. Kind of goes against what the game is about. Enchantress just serves to slightly improve every item you find, not instantly make it perfect.
1
Considering you can still find the description "Blizzard Entertainment" all over the place, including on their own website (like the logo on the front page that says "BLIZZARD ENTERTAINMENT", I'm pretty sure that's still a name they go by. In fact, I have a number of legitimate emails from them in my inbox right now that are signed " - Blizzard Entertainment." Newsletters and shit.
But yeah, the broken english should have tipped anyone off to this one pretty quick. Professional companies, especially Blizzard, don't send things out with blatant and numerous spelling/grammar/structure errors. I never understood why these people don't hire an english speaking person for like, $100, to proofread some email templates for them and make corrections. They could probably scam like several % more people successfully and easily make back whatever they pay this one, single person. Not that I want them to be more successful, but it seems like, common sense...
1
http://www.reddit.com/r/Diablo/comments/288xch/datamined_rarity_of_all_affixes_calculating_your/
1
As far as shooting lower-priority targets, I don't know. I didn't really start up a DH again til seasons started up so if it worked differently before then I wouldn't know. I've just become used to how they work now and know what to expect.
1
http://www.reddit.com/r/riokou/comments/2fiiwd/d3_dh_m6_theorycrafting_indepth/ (see #2)