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    posted a message on Kadala items cost 5 x the ammount in the middle of the seaons. GREAT idea...not
    Quote from ruksak
    Good. Kadala makes the game too easy. People just want shit handed to them left, right and center. They could increase it more for all I care.
    I don't know if you missed the part where the chance at a legendary from gambling was (so they say) proportionally increased, presumably to end up with (large sample sizes) roughly the same chance at a legendary. Though I guess to be fair, they never directly stated it was intended to be proportional.


    Either way, making Kadala have worse chances at giving you things would certainly not keep me playing longer, so I can't say I agree with you - I think it's in a good spot.
    Posted in: Diablo III General Discussion
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    posted a message on Kadala items cost 5 x the ammount in the middle of the seaons. GREAT idea...not
    Quote from Triceron

    Quote from Krentz

    Yeah I'm not psyched about getting fewer Veiled Crystals. I was already running out trying to max enchant chests.
    This was my very thought in light of this change. Kadala is prolly my main source of yellows and blues since I don't happen to pick up every drop in a Rift. Now my amount is lowered by 5X, making farming bloodstones a bit less worthwhile.

    The legendary chance increase is nice. 500 Bloodshards gained me 3 legendaries. I still don't know if that's really an improvement since 5X more Kadala gambles would have gained me 3 legendaries regardless.
    • Rift Guardians and Greater Rift Guardians now drop more crafting materials
    They don't really give a feel for the magnitude of this change, perhaps this will offset the loss of craft materials from salvaging bloodshard junk?
    Posted in: Diablo III General Discussion
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    posted a message on buriza do kyanon
    I've got a pretty well rolled one. :)

    Unfortunately the legendary effect is effectively meaningless for M6, as mentioned.

    Have an Etrayu lying around that might beat it, but I've only ever found one Ramaladni's, and it was used on my Buriza. /sigh
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Anyone else have a better light spec?
    Just about every source I can find states it doesn't stack (aka google "diablo 3 pain enhancer stack" and click on threads). Not with itself. It can stack with the toxin DoT gem, but only 1 stack of each effect.

    Are you sure the 10+mil numbers aren't just from your sentries normal damage?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Is there a way to see the highest Crit you deal/dealt with specific chars?
    Quote from RasAlgethi24

    Going by crit numbers doenst tell you how much real damage you're putting out. If you want high crit numbers all you have to do is use a big slow 2 hander, and stack crit damage. It's a very flawed gauge of damage output.
    He's talking the highest crit his character has ever made, people. Not trying to judge his damage output by his single highest crit, what on earth would make you think anyone would try and do that? It's simply a record, a "high score".
    Quote from Autocthon
    Highest crit = Max Damage * Crit Multiplier

    Real quick math there. Otherwise just assume your Damage value on character sheet is correct, because it pretty much is. I've turned off all numbers on my game because they're just a meaningless distraction.

    And what about when you're buffed by harrington's, or DH wolf howl, or big bad voodoo with the damage rune, or etc. etc. etc. And not everyone plays for the same reason you do - some people like seeing those big numbers.
    Posted in: Diablo III General Discussion
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    posted a message on RoRG drop buff
    I think they went a bit far with the buff, but, whatever.

    Now I wish they'd just make Vault portals eligible to be opened within rifts, and we're all good.
    Posted in: Diablo III General Discussion
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    posted a message on Is there a way to see the highest Crit you deal/dealt with specific chars?
    Isn't one that I'm aware of. Would be neat to have a statistics pane similar to WoW's, though I imagine achievement counters would cover a number of those bases (though clearly, not this one).
    Posted in: Diablo III General Discussion
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    posted a message on Gargantua Hitting - 80% less?
    Perhaps they fixed the thing were Gargs were double dipping in BBV. Maybe that's what they meant in the attack speed fix note, or it's just a completely different thing and they fixed both.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on A couple of quick question about Grifts
    Quote from halvlitern
    If I have a Greater Rift keystone in my stash, Can I still get a Trial Stone from a normal rift guardian?
    Yes. Pretty positive you can hold an unlimited number of any combination of them. I've personally had 2 trial stones, a lvl 26 keystone, and a lvl 28 keystone in my inventory all at once. The only thing I can't confirm 100% is whether you can hold multiple of the same level keystone, i.e. 2x lv28's, simply because I just haven't done it yet. But I see no reason why they'd restrict this.
    Posted in: Diablo III General Discussion
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    posted a message on Need some witch dr help.
    Anything can proc it, spells included. Also affected by the abilities proc coefficient, though. Percent of a percent chance to proc.

    https://us.battle.net/d3/en/forum/topic/8770117237#2 (bottom of #2 post)

    http://www.d3maxstats.com/procrates/
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Goblin hunting farming locations?
    I'm guessing they had technical issues making a portal to an instanced zone within an instanced zone... or something. It's really unfortunate since with the amount of normal rift keys I have currently, I have little reason to play outside of rifts. I don't particularly need the gold, I just want to see the vault. :o
    Posted in: Diablo III General Discussion
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    posted a message on Goblin hunting farming locations?
    Quote from Tehstool

    Quote from Coho

    halls of agony level 2 has a 100% chance of spawning a goblin somewhere therein
    This has stopped working for me. I'm not sure if it was ninja hotfixed or something.
    Same. About an 1-2 hours ago I did 3 or so runs, goblins every time, now another 3 runs and 0 goblins every time. Made sure to search every corner. Either it's not 100% or it just got changed.
    Posted in: Diablo III General Discussion
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    posted a message on Where is my item?? O.o
    Is this a question? Did the amulet disappear? Did you not have a lv15 gem before? I think I'm missing something...
    Posted in: Diablo III General Discussion
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    posted a message on Fastest Gold Farming in 2.1 (270M gold from one realm!)
    Quote from kg215
    Great to see, and I really hope they leave it alone. The Auction house is gone, it's not like the gold could be used there. People need a ton of gold for enchanting and gems. Enchanting can quickly get up to 2 million+ per roll, and gems cost a ridiculous amount as well. I do T6 rifts with decent gold find repeatedly and it's not bad, but it's a slow and steady climb. Definitely need some bursts like this so I can enchant a lot more without holding back.
    That's like... the entire point of the exponentially increasing enchant costs, so you can't just keep doing it. Same with gem costs, so you actually have to play and advance your character rather than be immediately outfitted with all maximum gems. Yes you still have to find the gems, but upgrading them is a factor as well.

    If they do keep it this way, I don't really understand it. Makes gold pretty pointless. If they didn't want enchanting to be price restrictive, they'd just reduce the cost of that directly, or increase chances at favorable/preferred stats. This just makes gold everywhere pretty much a non-issue, so why have it in the game at all.

    Also going to encourage people to have another stupid set, like in the days of magic find. Say goodbye to more inventory/stash space...
    Posted in: Diablo III General Discussion
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    posted a message on Is gems the only "season" only item?
    Quote from Okakeri
    Legendary Gems are not seasonal at all. Instead you get them from Greater Rifts and the likes.

    There will be a number of various legendaries with powerful effects that will be seasonal, however, with them becoming available to all upon a season ending.

    So, really, there aren't many incentives for doing seasons. You essentially have to level a character plus multiple artisans from scratch. Time spent lvling up the new characters is time NOT spent farming up new gems/greater rifts/Paragon lvls on the old characters. In addition, you aren't even guaranteed to get those "new legendaries", or at least get good rolls of them. It'll take quite a bit of time to get a fresh new character up to T6 farming difficulty, and a very long time to get to lvl 50 Grift difficulty. Why even bother, when those new legendaries will be available for your P500 T6 difficulty character to farm in a few months?

    Thus, Seasonal characters should recieve a number of benefits. First, Legendary drop rate on seasonal characters should be increased by an additional 100%, so that you are guaranteed to get multiple versions of those shiny epics, in addition to better rolls of older legendaries.

    As for XP, your seasonal paragon levels should be outright added to your total paragon lvls upon a merge- if you had 500 paragon lvl on the non-seasonal characters, and your seasonal reached paragon 200, you'll have paragon 700 lvl afterwards.

    Finally, gear space- upon merging, you'll gain additional stash tabs for each tab your seasonal characters purchased, so you don't run out of room to store all the new loot.
    There aren't any incentives for you to do seasons. Some people like the idea of starting fresh and competing against others. I don't really care for it as I know there are people with a lot more free time than I and as such that kind of competition seems a bit pointless (among so many others unfortunately), but it's okay for you to not like a feature. It doesn't have to be molded to fit your individual desires.

    I could probably get behind a shorter season with increased legendary drop rate, but it certainly doesn't need to be that way. I don't think seasons have appeared on the PTR at all thus far so they may even choose to do something like that, but I would guess not.

    As for merging paragon levels, that wouldn't really make sense, since 1-200 is far easier than 500-700. But as far as I can remember, they said they are merging paragon experience. So level 200 paragon merged on top of level 500 paragon might get you to 550, or whatever it works out to be.

    And I can't see extra stash space being based on seasonal characters tabs, because then people not interested in seasons would feel forced to make seasonal characters to get extra stash space. I feel like post-season roll-over stash space is a concern that needs addressed (unless they already addressed it and I missed it), but if it's going to be, I suspect the increase will be for everyone. I imagined something more like, the season ends and your season characters are accessible by inventory only - and you have 2 weeks or something to transfer items from them to your non-seasonal stash before it gets wiped. With maybe an extra stash tab every X seasons, if they're feeling generous.
    Posted in: Diablo III General Discussion
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