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    posted a message on Where to go from here...?
    In terms of gambling I'd probably shoot for Rucksack, then TnT. That will probably keep you occupied for a while. Keep farming RORG. Until you get taskers, an easy option to gain some more toughness if you need it is Aughilds shoulders/bracers (with RORG).

    BP system is simple. Without TnT, your characters APS = sentry APS, shown on your char sheet. When that APS falls within a certain range, the sentry will attack at a single attack speed. For example,

    http://us.battle.net/d3/en/forum/topic/12945884471
    Min APS......Max APS........Sentry FPA.........Sentry APS
    ------------------------------------------------------------------------------------

    1.45946........1.74193...........36......................1.66666

    So when that APS value falls between 1.45946 and 1.74193, the sentry will attack at a 1.66666 rate. No matter if you are at 1.46, 1.55, 1.64, 1.74, the sentry will attack at 1.66666. So any attack speed above the bare minimum of the range (AKA, the breakpoint) is worthless to the sentries. You want to aim for the highest of the minimums of those ranges that you can reach, and not go over.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on question about m6 bp's & Leg gem
    Quote from bigworm79
    thnx maratini, ya didnt see that one pop up. also spiral, i was watching my dmg and it didnt move at all while using Zei's, i tried it 20 times int he last hour and no change, never went up at all. when i jump in a t6 rift or grift it goes up. just for some reason not on trials
    Zei's doesn't update your char sheet, because... it can't. Your damage after being affected by the gem could be any of 6 different values, all depending on distance. How or what would it display?

    Whatever made your damage go up in rifts is something else.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on question about m6 bp's & Leg gem
    Who said Zei's wouldn't work in trials? Perhaps they meant Bane of the Powerful, as there are no elites in trials? I don't see any reason why Zei's wouldn't work in trials.

    And yeah, googling "diablo 3 demon hunter sentry breakpoints" = first result.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Cache drops, any legendary?
    All legendaries, but only the bounty ones drop chance is extra high and scaled on difficulty. Actually non-cache legendaries chance probably scales too but not at the magnitude that the cache ones do. Since this change:

    • The drop rate for bounty-specific Legendaries has been drastically increased and scales based on game difficulty (9/3)
    So on Torment 6 you have 100% chance at a bounty legendary in a cache (and... 25%? chance on T1 - can't recall). AFAIK non-cache legendaries can drop alongside them, but at rate probably closer to their chance at dropping from an elite pack, or something (this isn't official or anything, just my approximate feel on it).
    Posted in: Diablo III General Discussion
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    posted a message on legendary in the begining
    Huh? Are you saying it said when you first buy the game, make a char and go to the stash it will have legendaries..? No, that's not the case. Why would they give you free legendaries at level 1 or 2 for doing nothing? Don't think any legendaries even scale down lower than like level 11 or 15 or something.

    If you make a character, find legendaries in the world, and put them into the stash, then make another character, those legendaries you found and put there yourself will be in the stash. Because it is account shared.
    Posted in: Diablo III General Discussion
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    posted a message on How do I go higher than 35?
    Quote from BFLI
    Hello, I'm still pretty new to dh and i appreciate your advice.

    Why kridershot when sentries dont proc its legendary affix.

    Thanks
    Purely for the faster weapon attack speed to meet a breakpoint. It's not the ideal, just an option. It also allows you to contribute a minimal amount of damage yourself if whatever difficulty you're on isn't so high that it's too risky, but doesn't really mean much.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Kadala items cost 5 x the ammount in the middle of the seaons. GREAT idea...not
    Quote from Kichaa

    Last night i got 0 legs from almost 2k Shards, before "buff" i always got minimum 3 legs. Yea, buff my ass.
    And for the love of god, stop explaining nerf as a buff beceause RNG, it's just silly and brainless.
    What's brainless is you calling it a nerf off of your own personal RNG. The statistics behind it are very clear, and Blizzard left nothing to speculate on - it is a buff to # of legendaries gained per blood shard spent.
    Quote from TheOni84
    It's a nerf because new players can't equip themselves with the yellows from Kadala, not as fast as before. The Leg you get is in the same amount I guess... But sometimes may be frustrating also for a new player having to do Rifts lower than Torment I because he couldn't find enough good yellows and grabing 40~ shards hoping for a good item in 1 roll.
    The legendaries you get are *not* the same amount. It's been mentioned in this thread already, the drop rates were multiplied by 5 in proportion to the cost increase, and then ANOTHER 33% increase was tacked on. You will get more on average. And the time that you actually need yellows with the state the game is in now is so short - I can't really see this as a problem. You'll be fully equipped in legendaries in very short order - they may not be the best ones, or the ones with the great legendary bonus effects, but they'll probably be better than rares.

    Those saying you spent thousands and got nothing after the change, you are either lying, and really, what's the point? Or, you are again having absurdly bad RNG, and eventually it will average out to still getting more legendaries than before the change.
    Posted in: Diablo III General Discussion
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    posted a message on The 500
    Quote from ruksak

    Quote from Spiralphoenix5

    Quote from Jamoose

    One of the lead designers once said that they don't want people to be able to hoard shards so that if they would release a patch with any changes to the system, some people could have a great advantage. 500 shards is fine... Probably not going to change anytime soon.
    Somewhat valid reason, but with an easy fix - if any player has more than 500 shards, reduce them to 500 shards, upon release of such a patch. Essentially still limiting you to 500 that you can immediately spend at chances for newly released items (same as how it is now), but allowing you to hoard when it doesn't matter anymore. They've done the same thing in WoW with valor points, or done the equivalent by introducing an entirely different currency that serves the same function.
    Or, just reset shards to 0 on patches with new items. A one time hoard of 500 shards really isn't much.
    Even 2,000 Shards, how could that possibly be determined as a "hoard" that could in any reasonable way lend a hand to advantage for players that would happen to have a cache of Shards after a particular change, in respect to Kadala? This is an aspect I brought under consideration before, and it did NOT pass the sniff test.

    I reiterate; This (the considerably low limit of 500) is most likely due to the internal mechanics of how Kadala rolls, such as increased chances for a leg after a given number of shards spent etc.
    Why would the limit of 500 change or help that mechanic function, if it were in place? Unless the increased chance drops off if you haven't spent blood shards in the past 10 minutes or something, I can't see how it would make any difference for such a system. I would imagine the increased chance would reset from actually obtaining an item rather than some sort of timeout, anyway...
    Posted in: Diablo III General Discussion
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    posted a message on Are you okay with the changes in the price / value of the equipment sold by Kadala in the recent update?
    Quote from b1ackhat
    You could roll 20 times for 100 shards before. With good RNG you could score 1,2,3, even upwards of 5 (I've seen it, my girlfriend is dumb lucky in this game) legendary items with that bounty of shards. It would be IMPOSSIBLE to get 5 legendary items with 100 shards in the current game, since you could only buy 4 items with that many shards. No matter how you guys spin it, the chances are less than before, because you have less opportunities for the time you spent to acquire each roll.

    This is nonsense, you aren't making a fair comparison. You can't compare a scenario with the old system and good RNG to the new system with bad RNG. The chance of getting 5 legendary items from 100 shards before were extremely, extremely low - the fact that your GF saw it happen once is irrelevant. You will get more legendaries per blood shard spent post-change, over reasonable sample sizes (aka, not a single set of 500 blood shards), end of story.
    Posted in: Diablo III General Discussion
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    posted a message on The 500
    Quote from Jamoose
    One of the lead designers once said that they don't want people to be able to hoard shards so that if they would release a patch with any changes to the system, some people could have a great advantage. 500 shards is fine... Probably not going to change anytime soon.
    Somewhat valid reason, but with an easy fix - if any player has more than 500 shards, reduce them to 500 shards, upon release of such a patch. Essentially still limiting you to 500 that you can immediately spend at chances for newly released items (same as how it is now), but allowing you to hoard when it doesn't matter anymore. They've done the same thing in WoW with valor points, or done the equivalent by introducing an entirely different currency that serves the same function.
    Or, just reset shards to 0 on patches with new items. A one time hoard of 500 shards really isn't much.
    Posted in: Diablo III General Discussion
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    posted a message on easy way to level up
    Generally people that are doing it solo just do adventure mode bounties at the highest difficulty they can decently manage until 70.
    Posted in: Diablo III General Discussion
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    posted a message on New kadala drop rate
    They've stated directly that it is now 10%, no need to speculate.

    http://www.diablofans.com/blizz-tracker/topic/57572-travis-day-on-the-kadala-change

    Blood shard costs are 5x higher, to keep the same reward per shard we raised drop rates by 5x as well. Then after that we further raised the legendary chance by another 33%. The chance to get a legendary from Kadala is now 10%. Since the system is random players will inevitably go on streaks but over the course of time all players move towards the average and that average is now 33% more items than before.
    Based on that, you can backtrack those steps to figure out what it was before - 33% increase of a 7.5% drop chance is the resulting (current) 10%, and then 1/5 of 7.5% is 1.5%.
    Posted in: Diablo III General Discussion
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    posted a message on Ramaladni's Gift Patched?
    Quote from Jar
    Dropped today, no name on the ground still
    I think there was a map star though? I'm not sure. I found one yesterday, but I wasn't really paying full attention and I just grabbed it real quick before I really noticed. There was at the very least an orange beam coming up from the ground.

    I haven't seen one since like the second day of 2.1, so it was about damn time. Second one I've found.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard changing trials mid seasons.
    Seems a pretty silly change. If they have a problem with people completing rift levels that, on the average, they shouldn't be able to complete, they should fix the actual issues with that rather than just make it more tedious/rng based to get there and still get those same rifts. People will still get there, still get full zombie rifts, still get conduit pylons on the guardian, and still rank higher than they might deserve to, it will just take more time for them to do it. Especially mid season when high ranks are established and people are reaching to beat them. This change will just frustrate those players and make them move away from the game. It isn't their fault that people got easy rifts to rank in the 40's, but if they want to compete they have to do the same thing. Isn't really an excuse that this is a throwaway season, even if it is a throwaway season on some level - this change could just as easily have been done right at the end of Season 1.

    They really need to make an effort to evenly distribute monsters based on their relative difficulty, there should never be a rift entirely full of zombies and skeletons.
    Posted in: Diablo III General Discussion
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    posted a message on Stuck in T4, Anything I should change to get to T6?
    Quote from donaldxr
    Initially, I ran with Aughild's Shoulders and Bracers(both crafted) and also Blackthorne's Amulet and Belt for each of their set bonuses, which kept my toughness and my elite damage up. You would need to find/use Mara gloves instead of the shoulders to run this setup though. For reference, I could easily kill Diablo, Malthael, and all the Ubers in T6 with this setup and I had around 700K dps and around 9 mil toughness. I'm pretty sure you could do the same with your current gear and build.
    This is pretty much where I'm at now, albeit with a tad more dps, and I switch off blackthorne's for T6 rifts (to use Harrington's) and back on for Grifts.

    It's not a bad setup, but of course not the optimal one. Been trying for a #2 unity or a TnT for what feels like weeks now, but no luck. Hopefully the recent Kadala boost will help me on my way there, because as it stands I'm losing interest in the game.

    Personally I think with how much I despise Jailer, my #1 amulet choice would be the Cameo immunity neck (don't have this either). But I'm not sure I'd ever gamble on Amulets until I had everything else I wanted, the cost just feels too high.
    Posted in: Demon Hunter: The Dreadlands
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