Quote fromwell....why bother have real physics, then? if realism doesn't matter, why make sanctuary resemble Earth at all? why not make it completely alien? this is silly, of course realism matters, the only problem is that different people want a different amount or realism. and yeah, continents can't fall in the ocean, that was stupid, i don't care if it's a film, it takes place in planet Earth so it should follow the laws of nature.
i completed Oblivion and i was never forced to eat, drink or sleep. eating was to restore health, like potions, drinks had various effects and sleeping was mostly to pass the time more quickly (due to the night/day cycle, sometimes you had to wait for a certain time of day to do some tasks).
I guess that's where our opinions will differ then. Where as you need a certain amount of realism to enjoy it I don't think that they should be limited as to what is plausible. I was also referring to mods when speaking about Oblivion. There are mods that force you to eat/drink/sleep, and for some reason people like that added realism of being forced to do things they need to do in real life in order to live. I'm not gonna lie... I don't get it.
I wont miss day/night cycles at all. I do want weather though.
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I love the idea of false entitlement.
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This looks fluffy
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The only difference would be the Blizzard would be giving people the tools to make modding easier rather than people having to create work arounds.
Your mod will not effect closed online play. Hacks are different than mods. In Titan Quest the player hosted the server and your character was saved on your hard drive. On Battle.net, I think, your servers where hosted by Blizz and your characters were stored remotely giving you almost no access to hack them.
Don't compare the online play of TQ and Diablo 2. It would be more like TQ Online = Diablo 1 Online.
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Who says you can't work in a job you have retired from? It's not like retirement is a life sentence. Ever hear of people coming out of retirement? People retire all the time and come back. There intent is usually to never go back, but that is not always the case.
Maybe he quit because he is burned out? Maybe he quit so he could be with his family more? Maybe he quit so he could start a new company with some close friends? There are plenty of reasons a person would quit, and hating your co-workers or the actual game are only some of tte few.
Maybe no current artist on the inside is capable of taking a role where you need to be a leader? Directing an art team, especially a big one, is no easy task and perhaps no one atm was currently looking for the added responsibility. Perhaps they are just looking for new blood for the hell of it. All we can do is speculate.
No matter what happens the direction will not change, so don't be surprised when it doesn't happen. The lead designer has say over the overall design of the game and Jay has already stated numerous times that they will not change the design. Sure you may see some graphical change, but that happens as development on a game progresses.
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I associate hammers with hammerdins
But you are right. To my knowledge Hammers were restricted to a paladin only class. But Barbs were able to use mauls and other blunt weapons. So I don't see it being too out of place.
I do like your idea though of the skill reflecting whatever weapon he is using.
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Tyreal never had a face...
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For me being an art director for a big named company and then starting my own company when many new game companies go under within a few years, and tend to not make much money in the beginning...
This guy is a financial idiot. But than again he probably wanted something new.
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George Bush doesn't have an opinion... he is a soul-less robot.
Now as for a new art director... who gives a flying crap. No one has any idea how Blizzard works internally. For each company a position means a different thing. For all we know he could be the guy that watches over people and says good job while someone is in the back making all the decisions. What do you think would happen if a movie director completely deviated from the script? The director usually only orchestrates, he doesn't change the original idea.
And to Shelledface... would you shut the hell up. You talk like what you say is fact. We get your stance already that you think the game is targeted towards 4 year old girls with barbies and hello kitty dolls. You should really stop your moaning as I think your point has been made and all your doing right now is just constant bitching to the point where nobody gives a damn about your opinion anymore.
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I demand satisfaction!
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I think another reason besides the skills are less colorful, but also because they don't clash with the environment. When you cast ice orb in ACT 1 you had a bright blue ball on a dark gray/dark green backdrop while here the environment helps skill blend in more making it look less chaotic with more people.
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OK, that makes more sense I can see where you are coming from.
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The problem I have with that is... why join a hardcore guild/clan if you're not a hardcore player? Shouldn't you try to find a more casual clan/guild?
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Berserk? Stun? Woop dee doo. Give me something that looks like I can take shit on rather than boring single target attacks. Even the shouts where nothing impressive. I want my skills too look badass and a giant ethreal hammer does just that.
Leap Attack got an overhaul that makes it completely badass
Whirlwind is the same, cool as ever.
Hammer of the ancients... I agree with Bashiok on this one.
Skills like these make the barbarian look... fun. If it had skills similar to D2 I doubt I would play the barbarian at all when the other classes have such fun skills to use. Ice Orb or Berserk? For me it was always Ice Orb. I like things over the top and amazing.
Notice how all the D2 clones getting boring extremely quickly. I stopped playing a warfare class on TQ when I found out the dream mastery LOOKED amazing. I don't give a crap that a skill set like that did not fit into mythology at all, but it was funner than hell.
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I don't expect it to follow standard MMORPG party rules. And one would assume you would gain more "MF" for the more people you have in a party, otherwise it would become slightly pointless, or they would be forced to put in enemies that can't be solo'ed because no one in their right mind would party if the reward was lowered.
I imagine experience would also be increased, as per the same argument stated above. There has to be a positive side to parting with other people as Diablo is already a fast paced game.