• published the article Michael Gough (Deckard Cain) Audio Interview
    PurePandemonium got an exclusive audio interview with Michael Gough, better known for his role as the voice of Diablo 3's Deckard Cain and Starcraft's Tassadar.
    Posted in: Michael Gough (Deckard Cain) Audio Interview
  • published the article 2008 Leipzig: Diablo 3 Bosses Dynamic Explained
    Jay Wilson was interviewed by Eurogamer at the 2008 Leipzig GC today, where he explains his background before joining the Diablo 3 team. He was an avid Blizzard player just like you back in the days. He remembers seeing the Diablo 1 advertisements on the back of the Warcraft II manual. He played Diablo 1, and 2 and Lord of Destruction expansion.

    Other games he has played are Zelda and God of War, and from them he has learned that a boss shouldn't be all this all powerful big health, one-shot hit type of monster that deals tons of damage and requires you to spam healing pots.

    Fans have been wondering for the past weeks how in hell - no pun intended - people is gonna heal during a boss encounter with no health potions or health orbs around ...

    Jay Wilson reveals his vision for the future of the next action-dripping Diablo 3 game's boss mechanics ... you won't be fighting a lonely boss. You will fight a boss and a horde of mobs. The boss and the mobs won't do crazy damage, but lower your health at different paces. They are designed to do that with different abilities -- however, these mobs that help the boss engage you are there to supply you with health orbs to continue battling the boss.

    Now people ... that's what I call genious. It is gonna be challenging, yes, hard. Yet entertaining and possible by using skills and tactics. And the best reward is you won't get carpal tunnel or have to port back to town to replenish health pots. Read the full interview
    Eurogamer: I guess this is where the influences you've mentioned from enemy design in Zelda and World of Warcraft come into play...

    Jay Wilson: Or God of War. Games like that are some of my favourite games. It would be far more interesting if we could have a boss monster that wasn't just a giant sack of health that deals out ridiculous damage. We've got monsters that drop health at percentages of their damage, we also sometimes spawn monsters that are just there basically to drop health. Even there: if you have a boss that just walks around and hits you, and a bunch of smaller monsters that continually spawn and generate health, that's already a far more interesting fight than you ever got in Diablo. And that's just the bear minimum of what we can do.
    Posted in: 2008 Leipzig: Diablo 3 Bosses Dynamic Explained
  • published the article BlizzCon 2008 Ticket Drawing opt-in Begins!
    The BlizzCon 2008 Ticket Drawing opt-in is now live. People with eligible Blizzard Accounts who wish to enter the drawing can now do so by logging in to Blizzard Account Management. The opt-in period will last until 11:59 p.m. PDT on Sunday, August 24. After it ends, we will select 1,500 people from the opt-in pool and offer them a chance to purchase up to two tickets to BlizzCon 2008.

    This is a random drawing -- everyone with an eligible Blizzard Account who opts in any time during the opt-in period will have the same chance to win. Please make sure your Blizzard Account contact information (email and phone number) is up to date. For more information, including eligibility requirements, click here or read the FAQ.
    Posted in: BlizzCon 2008 Ticket Drawing opt-in Begins!
  • published the article Leipzig 2008 - IGN Talks with Jay Wilson
    IGN cornered Jay Wilson at the 2008 Leipzig GC today to continue discussion on the Art direction, and Health Potions system. What everyone saw at the Invitationals gameplay video is merely the first levels of the game, which are meant to be colorful. We will see darker and grittier scenes as we delve deeper into the world of Sanctuary... giving a psychological sense that things will get worse and worse as we advance through the game.

    Read the interview at IGN.
    A crafting system is also in the works, though it won't be anything like Diablo II's Horadric Cube combinations. "I don't know if I can think of a comparison," said Wilson. "I think that system is a pretty cool and different kind of system from anything that we've had before."
    Posted in: Leipzig 2008 - IGN Talks with Jay Wilson
  • published the article Diablofans - WWI Card Tyrael Pet Contest
    Diablofans.com has twenty (20) orphaned Blizzard Worldwide Invitationals (WWI) Cards to giveaway courtesy of Blizzard Entertainment. These cards contain:

    - A Tyrael pet code redeemable for one of your current World of Warcraft: Burning Crusade characters.

    - A World of Warcraft: Wrath of the Lich King Beta Key Code

    Europe and USA players are eligible for as long as you play on servers in these regions. How can you become the foster parent of these orphaned Tyrael pets?

    Simply be creative and post one or more detailed suggestions or your personal wishes for the Diablo 3 Team ... What do you want to see in Diablo 3 concerning Trading features and PvP features. Post them below.

    These suggestions will be forwarded to the Diablo 3 Team through Bashiok (Diablo 3 Community Manager).

    Only one entry per forum member and household. Anybody who makes more than one post in the contest thread will be disqualified. We will PM the winners and ship the cards to the winners' homes.

    This contest will close on August 25th at 11:59pm EST at which point the forum thread will be locked.

    Thanks for being an avid member of the Diablofans Community! Good Luck!

    NOTE: Only entries are accepted in this thread. Any non-entry posts will be removed from this thread. More than one entry will result in an automatic disqualification.

    For non-entry comments go to the following thread
    Posted in: Diablofans - WWI Card Tyrael Pet Contest
  • published the article Leipzig 2008 - Diablo 3 Media
    Krawall.de got ahold of new Diablo 3 Media at the Leipzig 2008 Games Convention held in Germany. The new screenshots show both concept art and gameplay. Some of the gameplay screenshots show the Witch Doctor unit in action within a dungeon using his pets and spells to obliterate its enemies from a safe distance.

    Check the images at Krawall.de
    Posted in: Leipzig 2008 - Diablo 3 Media
  • published the article Bill Roper Shares Diablo III Thoughts
    1UP cut a great World-Exclusive interview with Bill Roper, former Blizzard North Executive & Spokesman that we all love. In this 8-shocking pages interview he faces the fans for first time after the Flagship Studios crisis with the facts behind the dissolution of the game studios; and the fate of the Hellgate: London and Mythos IPs. We get to see the other side of the coin after Handbisoft's claims that they had presented various offers which were rejected. Not everything was as colorful as Hanbitsoft painted it [And by Hanbitsoft, I mean T3].

    This is a Diablo III fansite, so I am gonna try to stick to that. Below you have a couple of quotes from the interview. You can read other comments made by Bill Roper concerning the Diablo III art direction through page four and five. His opinion on Diablo III is very valuable. Personally, myself and all the crew (and fans) wish Bill Roper the best in the immediate present and future. I know these are very hard times. I held one of the first, if not the first, Hellgate: London fan site interviews with Bill Roper on August 27, 2005. And, prior to that, was surprised to get emailed by him for other personal matters. I have always been a fan of him and his work. As such, it pains me as much and as close as it would a brother.
    GFW: Have you thought about how you would feel if they get some team together and actually somehow cobble it into a game? Are you going to have mixed feelings -- like you're glad that somebody was finally able to put this baby out -- or do you wish that it just got killed with you guys?

    BR: I think what I would really want to see is that there was some way where Travis [Baldree] and his guys were able to finish their game. It's pretty different from, for example, how I feel about the Diablo III stuff. I'm excited to see Diablo III, because it's a whole new thing. They've got a whole new direction on it. They have a few of the guys that worked at Blizzard North still around, but there's a whole new team on it, and it's like, OK, it's their license, and they're trying to really move the bar and do something different with the Diablo license. Yeah, I'm excited when I see what they're coming up with.

    GFW: What was your own gut reaction to the art direction?

    BR: I just thought it was different. I think the thing I always liked about the Blizzard North and Blizzard HQ constructs is the fact that they were two very distinct groups. At Irvine, we had a way that we approached things -- game development, art style, from color to character shapes, everything -- that was very distinct from the guys at Blizzard North. I think that it made it pretty compelling when you bought the Diablo titles. You got something that was markedly different from what you got out of a WarCraft or StarCraft. I think now, because everything's down there, you're seeing the Irvine take on the Diablo universe. So it's just the direction they're going with the people they have and the mindset there. I always liked the fact that Diablo was very dark and Gothic and gritty and edgy, but I don't think there's anything particularly wrong with the direction they've gone. They just chose to go a different way.

    I think the core Diablo fans are saying, "We really like the dark, edgy, gritty look of that game!" We had people impaled on spikes, for god's sake. And now it's kind of bright and airy and doesn't quite feel the same. But I dunno. I look at it, and it's got high production quality, and it looks like it's going to be really fun to play. I think that wall of zombies is the coolest concept for a spell maybe ever. It's not any different in terms of gameplay mechanics, but it's so cleverly thought-out. I'm gonna raise a wall of undead! Oh my god, why didn't we ever think of that! It's genius! So I look forward to that. Again, it's a take on something, even if it's different. With Mythos, it's a thing where...it's mostly done, and you want the guys who were working on it, pouring their vision into it, their heart and soul into it, to be the ones who complete it. Short of somebody else being involved with the project, I don't really see that happening.
    Posted in: Bill Roper Shares Diablo III Thoughts
  • published the article BlizzCon Sold Out in 15 Minutes
    OCRegister interviewed Shon Damron, Blizzard’s PR manager, who responded to various questions addressing the Blizzcon tickets online store meltdown. What some fans wondered or theorized ended up being the truth.

    Last year, BlizzCon 2007 sold out in three days at a pace of two tickets per minute. This year, BlizzCon 2008 tickets sold out ... in 15 minutes with thousands of connections per second pressing ctrl+F5 attempting to get through the cart process. Read the complete interview at the Orange County Register. Thanks, WoWInsider
    Q: Can you, meaning Blizzard, be specific as to what technically happened and why do you think the system broke down? Was it outsourced?

    Blizzard: The issues that people faced were due to an incredible rush to purchase tickets. Last year we sold about two tickets per minute, selling out in 72 hours, and this year, with 50% more tickets available, we sold out in a combined total of 15 minutes. This meant that thousands of people were trying to purchase tickets at the same time, so some people were not able to get all the way through the purchase process before the tickets had been sold out.
    Posted in: BlizzCon Sold Out in 15 Minutes
  • published the article MTV - ‘Diablo III’ Designer Describes How Game Will Appeal To ‘Diablo’ Fans And Broad
    MTV Multiplayer's Tracey John shares another part of their Q&A with Jay Wilson (Diablo 3 Lead Designer). Jay Wilson discusses why potions were removed from the game, and what the plan is to change game mechanics for handling monsters and bosses; and how the game will appeal to Diablo fans. Read the article.
    Jay Wilson: “When you have a player who has more mobility, more health and endless power, essentially the only thing you can really do to challenge [the players] is to kill them.”

    Bashiok answered a QQ-rampage from fan bobydole concerning this very MTV interview about Health Potions. His answer makes sense. There is a mix between nostalgia, and how gaming experience, game mechanics and systems have evolved eight years later. Sometimes you can't appeal to everyone, but gotta balance games somewhere in the middle. Personally, I have been one of those players who go into Duriel with a full stack of healing potions, do hit and run, and spam healing potions. Same with Diablo at the Chaos Sanctuary. Teleport, stack more healing potions, then return to continue tackling Diablo. Playing Diablo 3 differently would surely put a dent on the healing pot spamming nostalgia. However, shooting down the new healing concept laid by the Diablo 3 team before even getting our hands on a playable demo, or beta is a bit too early.

    Bobydole: They keep touting potiopn dropping as if it's a new dynamic that's going to make the game more interesting. It's been around for decades as a game mechanic.

    What made diablo interesting was the lifetap ability of most classes, it wasn't so much the potion popping, though that was important for casters.

    What gets me is these guys claim they're fixing this that, putting in potion drops rather than potions, then they say some BS like this...

    "We want diablo III to be beatable by just pushing one button."

    No &#$%ing *(&#, genious. Diablo I and II both got that right for lower difficulties.

    How about we stop trying to fix what isn't broken and refine it. Rather than, oh i don't know...

    DEVOLVING ONE OF THE GREATEST GAMES OF ALL TIME TO MIMIC THE BASIC PLAY MECHANICS OF PREVIOUS BULL(*&#$ TITLES.

    Are we making a blizzard game here or an SOE title? Quit making bull*(&$, water-down, vanilla gameplay descisions.

    Blizzard doesn't cater to massive audiences, they create them.

    Refine lifetap, Refine player run speeds, make synergies work better. Make some skills powerful damage-wise, but weaken a players speed/ defense over time. Make more dynamic buff abilities like berserk.

    Go ahead, kill the messenger. Blizzard can do no wrong, right?, Empires never fall..

    Bashiok: Hrmmm, I was really confused at first but I think you make a very valid point. However, game development and design just doesn't tend to work the same as it used to, and I'm not talking about Blizzard games, but just in general.

    The days of design-by-luck are by no means gone, but far less accepting are players of flaws as valid rules. It requires a more methodical and player-serving approach. I actually think it may have to do somewhat with the increase in expectations of customer service and consumer rights... possibly the ever-shrinking attention span, regardless though, players have higher expectations from their games, and systems/rules that may have worked or were at least accepted as part of the game even a few years ago rarely fly these days. It's not the same market, and you're not applying to the same small group of core gamers anymore. Aside from that I don't think most still enjoy the masochistic, obscure, and often overly-complex or undefined game design of yore. Nostalgia blinds though.

    Anyway... I don't know, I'm just a player myself, but I think I get where you're coming from and the best we can do is play games and enjoy ourselves. Maybe more than we ever have before, but nostalgia is such a powerful lie it makes it difficult to properly weigh the experiences.

    I'm reading a bit between the lines of your posts though I think, and getting way too far from discussing health regeneration in Diablo games.

    I know at this point I probably can't really allay your concerns in this specific case until you try it out, except to say that I believe you're wrong in regards to health globes. The overuse of potions was a path of least resistance, and I don't feel removing it detracts anything from the game except to say that it's something that was in a previous title in the series.

    Those who have expressed concern that the screenshots show a difference from what was shown at the Gameplay video in WWI Paris seem to be wrong. Bashiok , Diablo 3 Community Manager, has answered fans the following:

    Is it just me or does this recent pic indeed show a darker dungeon then in the previous screen shots?

    Bashiok: All of the screenshots being posted were taken pre-announcement, the same time the video was shot. So no, there isn't any difference. There are darker parts, and lighter parts, and while there are certain to be lighting tweaks as we go it isn't expected to change dramatically.

    Well at least one thing I noticed new in the screen shots was the barbarian has gotten new battle scars from killing demons in this picture, but in the game play video when they zoom in he didn't have as many on him..

    Bashiok: Those are actually fading crit blood sprays. When you get a crit death on a monster (that isn't an elemental crit death) it sprays the hero with blood (decals) and those then slowly fade over time. The screenshot shows them pretty much faded all the way out which gave them the appearance of scars. Maybe we can get some screenshots out that show the blood sprays a bit more effectively.
    Posted in: MTV - ‘Diablo III’ Designer Describes How Game Will Appeal To ‘Diablo’ Fans And Broad
  • published the article Ureh Confirmed - New Artwork Update
    Blizzard has released new artwork, screenshots and wallpapers. As commented few weeks after WWI Paris, atrumentis had suggested the ruined city in the Diablo 3 Cinematic might be the Ruins of Ureh. The Wallpaper released today confirms it is indeed Ureh from Diablo: Kingdom of Shadow novel by Richard A. Knaak.



    The screenshots show the lot of work the art team is putting into making outdoor scenarious look like a vivid and colorful 3D world right out of a museum painting. The second screenshot, in contrast, shows a darker atmosphere dungeon.




    Download the Ureh Wallpaper in various sizes here
    Posted in: Ureh Confirmed - New Artwork Update
  • published the article More BlizzCon Tickets - Mike Morhaime Apologizes
    Blizzard Gamers,

    On behalf of everyone at Blizzard, I want to apologize for the challenges and frustrations you experienced while trying to purchase BlizzCon tickets on Monday and Tuesday. BlizzCon is about the positive experiences you all have had with Blizzard games. As a result of this week's events, the excitement that many of you felt about the show has turned into dissatisfaction and disappointment.

    Due to these circumstances, we've reevaluated our convention hall space and come up with some solutions that will allow us to offer 3,000 more tickets for sale. We know this will not be enough to satisfy the very high level of demand for tickets this year, but we want to ensure that BlizzCon remains a great experience for those of you who are able to attend. To avoid the issues many of you faced this week, we'll be selling these 3,000 via a lottery. We'll post further details once our plans are finalized. Please note that the lottery will only be open to those with an active Blizzard Account as of 9:00 PM PDT on August 12, the time that the “Sold Out” notice was posted.

    I, and everyone else at Blizzard, share the frustration and disappointment that many of you have expressed as a result of this process. We'll do what it takes to avoid this type of situation in the future.

    Sincerely,
    Mike Morhaime
    Posted in: More BlizzCon Tickets - Mike Morhaime Apologizes
  • published the article BlizzCon Tickets Sold Out
    8/13: Tickets to BlizzCon 2008 are now sold out. We'd like to thank everyone once again for their overwhelming interest in this year's show. If you were unable to secure tickets, please keep in mind that DIRECTV will be broadcasting BlizzCon live from the Anaheim Convention Center on October 11 and 12. In the meantime, keep an eye on the BlizzCon 2008 website for updates on panels, exhibits, events, and more. We look forward to meeting some of you at the show!


    8/12 Nethaera
    : The bulk of the BlizzCon tickets we had available were sold out within minutes of ticket sales going live again this afternoon. We have a small reserve of tickets left -- to make these available to some of you who might not have had a chance to purchase yet, we will be releasing the remaining reserve tickets for sale tonight, August 12, at 8:00 PM PDT. We appreciate the enthusiasm everyone has shown, and wish we were able to accommodate even more attendees at this year’s BlizzCon.-- source
    Posted in: BlizzCon Tickets Sold Out
  • published the article Diablo MMO Hinted?
    MTV Multiplayer Journalist Tracey John wraps up her set of interviews with Jay Wilson with a bang. Diablo 1 and Diablo II characters will be prominent throughout the storyline of Diablo 3, as well as characters from the novels that did never exist in the previous Diablo games. More interesting is that Blizzard considers Diablo 3, the wrap up of the trilogy. Did we get a hint that Diablo MMO is to follow? Or a Diablo 3 Expansion? Read the Diablo 3 Storyline interview.
    “We also tried to focus a little more on bringing characters back, and not just from ‘Diablo II’ but from ‘Diablo I,’” he said. “We feel like a lot of the focus is on ‘Diablo II’ but ‘Diablo I’ started it all and has a lot of really good stuff on the gameplay side and on the character side. So people can expect to see characters from ‘Diablo I,’ more characters from ‘Diablo II,’ and characters from some of the books. We’re definitely going to bring a few of them in.”
    Thanks, Jugzor
    Posted in: Diablo MMO Hinted?
  • published the article Diablo 3 Art Comments by Mythos Project Director
    Warcry interviewed FATE creator and former Flagship Studios Mythos Project Director Travis Baldree to discuss the whereabouts of the new gaming studio after the sundering of Flagship Studios. Travis Baldree partnered with Max Schaefer (Condor / Blizzard North and Flagship Studios co-founder) to create a new Studios: Runic Games.

    This may not have much to do about Diablo 3, thus far, except Warcry tossed a catchy question at Travis Baldree, asking his opinion on the Art Direction of Diablo 3. This was his response.
    Warcry: Just for fun, what do you think about the discussion swirling around the "tone and color" of Diablo 3?

    Travis: Personally, I think what they've done with Diablo 3 is fantastic. It seems pretty obvious that the mandate was to make the game look like a concept painting brought to life, and I think they've succeeded pretty wildly. The contrast and use of color really works well for an Action-RPG, where there are hordes of monsters and spells, and separation of individual entities is required for satisfying play. I can't wait to play it!

    Blizzard is really second-to-none, and I have nothing but admiration for their work. I know a lot of people are lamenting what they see as a move away from the grim vibe of Diablo, but I think a lot of that gothic feel is really sold by a combination of sound, content and story, and the visceral nature of the game - and Blizzard certainly isn't skimping on the visceral if the videos are any indication. I also feel strongly that there's some pretty grim content they haven't bothered to show everyone just yet.
    Posted in: Diablo 3 Art Comments by Mythos Project Director
  • published the article Diablo 3: Character Gender Choice
    MTV Multiplayer Journalist Tracey John released another Diablo III interview with Jay Wilson (Diablo III Lead Designer). This time around the topic of discussion was gender choice. If you are a woman player, you want to play a woman Barbarian. Of course, that's open to personal choice. Blizzard is considering making both gender models for each class in multiplayer.
    Unlike the previous games, every controllable character in “Diablo III” can be male or female. Sound innocuous? Lead designer Jay Wilson told me the gender option was the result of “quite a big debate.”
    Posted in: Diablo 3: Character Gender Choice