• 0

    posted a message on It really is time for Blizzard to stop being lazy.
    Quote from Helycon
    Quote from red666
    Quote from Helycon

    The problem comes from the so-called hardcore players showing everyone where you can get that little more extra XP/h. Everyone and their mums will start doing them, even if it's hardly compelling gameplay. If it gives you an edge, people will do it. If these hardcore players wouldn't TELL people these sort of things, people would just find their own route that would satisfy them most.

    Is it a flaw of Blizzard in being unable to balance everything completely, or the playerbase with a very big urge to always follow the "hardcore" players. I sincerely believe it to be the latter. People are too much focussed on power that they get blinded by the fact they're not actually having fun. Yes, I have tried some things in certain games that turned out to be anything but fun. I've stopped doing those things for the very simple reason it was starting to either upset me (which is bad, to a degree) or bore me (which is, to me, even worse in something that is supposed to be entertainment).

    This is the very reason I'm looking forward to adventure mode. To me, it offers the perks of being able to just quickly accomplish something in the game. It's always new, whilst being the most rewarding in the game. Odd combinations of mobs. Mallet lords between your dune-trashers? Sand wasps and phase-beasts? Enjoy!

    They're trying to save people from becoming bored of a game that has yet to be released. The power players fail to see this yet I think. I'd like to keep playing D3 a damn sight longer than the coming week and then just be bored out of my skull of seeing skeletons or demonic vessels.
    Why is wanting to progress in the most efficient way possible such an evil concept? Also how have you determined what amount of fun anyone but yourself is having? Again, I don't really care about the nerfs, i personally just reset all quests on my wiz today to change of pace a little bit, but I have always been fascinated by the amount that people care how others play a game that has little to no effect on their actual gameplay. There is no competition in this game it is individual achievement, why does someone else effect you so much.
    It is not an evil concept. The issue arises when it's just once yhing over-and-over again. Then it becomes an evil concept. I've never said that I know for a fact that everyone else relishes in doing these runs but me. I'm quite sure that there are, however, people that do not enjoy doing them, but do them plain simply becuase it's the most efficient way. It might also be the mosst efficient way for them to get burned out on the game. Blizzard knows very well how many people do these runs. They can see if a large portion of the playerbase does little else, they should step in. Blizzard also knows from experience (read: WoW) that people will take the path of least resistance. How many people complained that dailies were boring? Yet, since it was the easiest way of obtaining powerful items and currency, people did them en-masse. Same applies here. People might not necessarily ENJOY doing them, but they crave power. The only way for Blizzard to step in is to guide the player away. How do people get burned out? By not listening to their own brains and bodies when something they do is repetitive or straining. Anyone but you can tell you this, otherwise, you would never get burned out.

    I sincerely do not care how other people play the game, but I do believe that for the longevity of the game, Blizzard did the right thing, steering people from repetitive actions.
    By this argument, Blizzard should have left the cota unnerfed, so that all the players that are playing the game "improperly" could get burnt out and no longer play the game and therefore eliminate on the ways they ruin the game for other people. Thus saving server strain that these players cause, with no rmah and no sub blizz wouldn't be missing out on anything!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on It really is time for Blizzard to stop being lazy.
    Quote from Helycon

    The problem comes from the so-called hardcore players showing everyone where you can get that little more extra XP/h. Everyone and their mums will start doing them, even if it's hardly compelling gameplay. If it gives you an edge, people will do it. If these hardcore players wouldn't TELL people these sort of things, people would just find their own route that would satisfy them most.

    Is it a flaw of Blizzard in being unable to balance everything completely, or the playerbase with a very big urge to always follow the "hardcore" players. I sincerely believe it to be the latter. People are too much focussed on power that they get blinded by the fact they're not actually having fun. Yes, I have tried some things in certain games that turned out to be anything but fun. I've stopped doing those things for the very simple reason it was starting to either upset me (which is bad, to a degree) or bore me (which is, to me, even worse in something that is supposed to be entertainment).

    This is the very reason I'm looking forward to adventure mode. To me, it offers the perks of being able to just quickly accomplish something in the game. It's always new, whilst being the most rewarding in the game. Odd combinations of mobs. Mallet lords between your dune-trashers? Sand wasps and phase-beasts? Enjoy!

    They're trying to save people from becoming bored of a game that has yet to be released. The power players fail to see this yet I think. I'd like to keep playing D3 a damn sight longer than the coming week and then just be bored out of my skull of seeing skeletons or demonic vessels.
    Why is wanting to progress in the most efficient way possible such an evil concept? Also how have you determined what amount of fun anyone but yourself is having? Again, I don't really care about the nerfs, i personally just reset all quests on my wiz today to change of pace a little bit, but I have always been fascinated by the amount that people care how others play a game that has little to no effect on their actual gameplay. There is no competition in this game it is individual achievement, why does someone else effect you so much.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on It really is time for Blizzard to stop being lazy.
    Quote from Finder
    Quote from Yingtao

    I didn't miss your point. You think the nerfs or fixes were needed because they gave people with a special way to play the game an advantage over people who play the way in another way. As said there is no elegant way to fix that kind of problem in general because it's a problem made by the players. To fix it you have to force players into playing the game in a certain way.

    As you said in your first post. You're idea would be to implement a timer or diminishing returns so that you force people into playing longer sessions (timer) or visit more areas in the game (diminishing returns). That would work and wouldn't affect your style of playing but would affect the style of a lot of other people.

    In addition I already said that the nerfs affected me and my style of playing the game and that I don't think that the nerfs were needed. I understand what you mean but I don't think that it's that big of a deal that Blizzard has to implement something. As soon as you have access to adventure mode it will be the most efficient way to get both, XP and legendaries.
    OK so you got the point and still chose to just cry about your exploits being fixed, got it.
    I got the point and said, "ok these are your perceived problems, what is the solution that you would suggest, and what is the endgame to all the nerfs, what is acceptable farming." And you responded that I was crying? I do rumsford runs, not even on your list, I personally dont care for cota or high torment vase farming or whatever you listed. You are the one crying about things and offering no solution.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on It really is time for Blizzard to stop being lazy.
    Quote from Finder

    Yup, you both completely missed the point of this thread. I'll reiterate it for you.



    I'm not interested in arguing whether you think these are exploits or not.
    The point is Blizzard thinks they are, and took care of them.
    i dont see how i missed the point. you said these thngs need to be nerfed. I proposed the question, what is the end game of all these nerfs. What level of efficient farming is acceptable to you. At one point would blizzard cease to be "lazy" as you put it. What is acceptable legendary farming? What is acceptable XP farming? Would it be acceptable if everyone was forced to play througj the game from act 1 - 4, finish reset quests and do it all over again? Or if that proved to be the most efficient farming method would that need to be nerfed as well? This post has the same issues with the scaling argument in WoW. Somethong is broken because of "scaling" What does that mean, why is it brolen, how should it be fixed? You are on a non blizzard site so obviously you arent looking for a bluepost, so what beyond "this should be nerfed" is what u are looking for?

    I personal do rumsford runs, why they are relatively quick so im not locked into some long run if something comes up, I've gotten a decent amount of legendaries, and the xp isnt bad. the problem with nerfing everything is that they will continually have to nerf things cuz everyone will move onto the next most efficient farm method. so what is the solution.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on It really is time for Blizzard to stop being lazy.
    so what should be an efficient farming mechanism?
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.