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posted a message on PTR 2.2 World First Grift 70 Clear 4man WD view (YouTube footage)

I don't really understand your question but I'll give you my reasoning which will probably answer it:

To calculate the dps during the different buffs I divided the total damage that was dealt to the guardian (obtained by the difference in RG hp) by the time it took to deal the damage. So knowing that there were different phases (one with the channelling pylon, one with channelling and power, one with power and one without pylons).

So this wasn't done by theoretically calculating dps but by checking effective dps on the video. So all pylons were accounted for and that's why the dps seems weird: the barbs aren't doing 4 times their normal dps under the power pylon but only twice their normal dps. I don't know what is the cause of this and I'm actually trying different things on the PTR.

My first thought is that maybe the power pylon damage boost is additively stacking with the IK6 damage boost (I haven't been able to find a power pylon on the PTR yet and it's down for now so I'll try later).

My second thought is that maybe the damage bonus from the power pylon is stacking additively with the support's damage bonuses but if that was the case we would have seen it already on live servers and I've never heard of it. Maybe you could confirm this as you're a support and are more knowledgeable than me about this.

Posted in: Witch Doctor: The Mbwiru Eikura
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posted a message on PTR 2.2 World First Grift 70 Clear 4man WD view (YouTube footage)

Quote from Savi»

You killed the boss in 99 seconds = 56 018 298 073 = 56 billion DPS

Using the times you used, it is 69 seconds. (14:45->15:54) Which is about a 60% increase in DPS.

Which is even crazier.

Actually the first dps calculation was already false (11 trillion divided by 99 isn't equal to 56 billion dps).

If you were to divide 11 091 623 018 496 by 69 you would obtain 160 748 159 688.

Yup almost 161 billion dps (they had a power pylon and a channelling pylon but that's still very high).

Let's check how much dps they had with and without the pylons (I'll use MannerCookie's video timestamps here):

• They got the channelling pylon at 14:29 and got the power pylon at 14:40 and they dealt ~704 billion damage so they had ~64 billion dps using only channelling (remember the wd wasn't giving them buffs while he was taking the pylons and they were just engaging the RG so they didn't have optimal dps at this moment)
• Now they got the power pylon at 14:40 and the channelling pylon faded at 14:59 and they dealt ~4.2 trillion damage so they had ~224 billion dps
• After that the power pylon faded at 15:10 and they dealt ~1.823 trillion damage so they had ~165 billion dps
• Then it took them 44 seconds (kill at 15:54) to deal the remaining damage (~3.703 billion) so they had ~84 billion dps (you can see here that they didn't have optimal dps when engaging the guardian as they had less dps even with a channelling pylon)

These numbers are approximations of their real dps but should give a good understanding of barb dps on ptr at this moment.

To sum it up:

• 64 billion dps (32 b per barb) with channelling (this is definitely not accurate, please don't use this number)
• 224 billion dps (112 b per barb) with channelling and power
• 165 billion dps (82.5 b per barb) with power
• 84 billion dps (42 b per barb) with no pylon

Now the numbers seem weird knowing the relations they have : dps under power pylon should be 4 times the normal dps but here it's actually twice the normal dps. This is really weird and might be explained if power pylon damage boost was additive to IK6 damage boost. I'm not sure if other people have tested so I'll probably give it a try on PTR.

Posted in: Witch Doctor: The Mbwiru Eikura
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posted a message on What build is wudijo currently running on his seasonal right now?

Actually this is a GR trial build using The Compass Rose and The Traveler's Pledge.

No generator is needed and you can go full offensive. The Grim Reaper rune isn't only used for the exploit (which has already been hotfixed) it's a pretty solid rune if you already have another dh using the Contagion rune or the Valley of Death rune.

By the way RCR has been a standard stat for M6 build for a while now.

Posted in: Demon Hunter: The Dreadlands
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posted a message on Trials most annoying thing ever.

He shouldn't if no char of his has ever cleared GR45 in a group.

It's not about being a zDPS it's about being able to start where you left off in a group on whichever character you are.

Posted in: Diablo III General Discussion
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posted a message on IK 6pc Set - Guaranteed Nerf coming - How much is enough?
Quote from svizcy»

They need to find a "sweet spot", which not as easy as just to sum up % of damage and say, hey if you can do gr60 like this, we will do 300% damage isntead of 500% and you will do gr50 with that, which we are ok with.

Monster HP scale with 17% above the previous grift level not 17% of monsters base HP value. WHich means that if you do something like lover the damage on barb multiplier to 100% from 500%, you may end up in doing grift 35 instead of 50( which i belive is somewhat targeted area they want to accomplish.

So when you assume that every 7 levels thats 3x the health of monster, that only applies to certain grift levels, for example from GR 40 - 47 but wont be true anymore from lets say lv50-57 because growth gets exponential like: 100 + 17% = 117, but 117+17% = 136,89 ( and not 134 as you assumed).

And for semi-offtopic, i liked the "old" 2.2 IK bonus better, since we would finally have a potential that wouldn't be dependant on CDR, since perma beserker and new pants or bracers whatever they decide to make...i know it is less damage than what it is now but it is so fun imho to be able to make almost any build worthvile since perma beserker could possibly make it viable.

You are completely mistaken here.

This is why your math is wrong:

Let's say we're talking about GR level N where N is the level of the current GR.

Now when you say that mob hp goes 17% higher relatively to the previous GR this means that:

HP(GR N+1) = 1.17*HP(GR N)

Now by recursivity this also means that : HP(GR N+7) = 1.17^7*HP(GR N)

Now please ask any computer or calculator how much is 1.17^7. To spare you the time it is 3.001...

Which means that a GR that is 7 levels higher than another has mobs that have 3 times the health of the other GR's mobs.

Now if you still don't believe me please check this out : GR HP/DMG scaling chart

The damage scaling column is probably outdated but the hp one is still good to use. Now you can compare 2 GR that have a 7 lvl difference and you'll see that the highest one has 3 times the hp of the other.

By the way I never assumed that 117% of 117% was 134%.

So yes if IK6 was nerfed to 100% you would still be able to do GR55 (seeing that highest GR atm is 62 I believe).

I haven't tested and don't want to spend 6 hours in the queue just for that but you'd probably be able to do a GR50 or so only with GR4 and WW4.

People don't seem to see how powerful perma wotb with all runes really is.

Posted in: Diablo III General Discussion
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posted a message on IK 6pc Set - Guaranteed Nerf coming - How much is enough?
Quote from svizcy»

Quote from Heledar»

For people saying that the nerf to 100% is too low: you would be able to clear GR 54-55 with that.

For the math:

Damage with IK atm = 600% (100% + 500%)

Damage with IK (considering 6pc is 100% bonus) = 200% (100% + 100%)

Effective nerf = 600/200 = 3 times less damage

Now monster health goes 17% higher at every grift level. Meaning that a difference of 7 levels makes for a difference of nearly 3 times the health

So if barbs can clear GR61 on PTR, they'd be able to clear GR61-7 = GR54 with a 100% IK 6pc

By the way no IK 6pc would probably be able to clear 49 or higher.

Having "only" a 100% would keep barbs in a good position while retaining the build diversity the barb has atm. It would even make the barb the best class in solo with wiz.

So people, stop crying about 6pc being as "low" as 100%, it still is pretty good (even though all runes perma wotb + perma ancient is already very good for a 4pc).

Could you elaborate ? There's no way I could magically find out how it is flawed.

Posted in: Diablo III General Discussion
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posted a message on IK 6pc Set - Guaranteed Nerf coming - How much is enough?

Quote from Heledar»

For people saying that the nerf to 100% is too low: you would be able to clear GR 54-55 with that.

For the math:

Damage with IK atm = 600% (100% + 500%)

Damage with IK (considering 6pc is 100% bonus) = 200% (100% + 100%)

Effective nerf = 600/200 = 3 times less damage

Now monster health goes 17% higher at every grift level. Meaning that a difference of 7 levels makes for a difference of nearly 3 times the health

So if barbs can clear GR61 on PTR, they'd be able to clear GR61-7 = GR54 with a 100% IK 6pc

By the way no IK 6pc would probably be able to clear 49 or higher.

Having "only" a 100% would keep barbs in a good position while retaining the build diversity the barb has atm. It would even make the barb the best class in solo with wiz.

So people, stop crying about 6pc being as "low" as 100%, it still is pretty good (even though all runes perma wotb + perma ancient is already very good for a 4pc).

The issue here is that there are a couple of very specific builds that are able to do those high Grifts, and then a bunch that fall closer in line with other classes. Those builds usually revolve heavily around a skill that already has a set (FC) and it's complementary legendary. Also, because it's non-specific, that 500% ends up counting for leg gems and stuff, which other set bonuses do not.

If they narrow the bonus to some skills (SS. HotA, AS, CotA), then we can see if 500% is still to much. If it is, my bet is that it can be tune to like, 400% and be fine. I ran a HotA build with the new IK, and while it was good (with really good gear), it certainly didn't feel much stronger than M6 (which is the build I use to compare to).

This gives the set some flexibility, but reduces the damage of skills that have sets (WW, FC) so that IK just isn't better with them.

The other option is to break the bonus into 2 bullets:

- While WotB and CotA are active, gain 100% increased damage

- While WotB and CotA are active, also gain 300-400% increased damage from SS, HotA, AS, and CotA.

This maintains some flexibility, while bringing the outlier builds closer in tune,

Yeah the best builds are actually based on multiple sets.

But even IK by itself is very strong. I cleared GR55 pretty easily (I could probably do GR56 or GR57) with a basic whirlwind build using only IK and I didn't even have a Skull Grasp.

Posted in: Diablo III General Discussion
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posted a message on IK 6pc Set - Guaranteed Nerf coming - How much is enough?

For people saying that the nerf to 100% is too low: you would be able to clear GR 54-55 with that.

For the math:

Damage with IK atm = 600% (100% + 500%)

Damage with IK (considering 6pc is 100% bonus) = 200% (100% + 100%)

Effective nerf = 600/200 = 3 times less damage

Now monster health goes 17% higher at every grift level. Meaning that a difference of 7 levels makes for a difference of nearly 3 times the health

So if barbs can clear GR61 on PTR, they'd be able to clear GR61-7 = GR54 with a 100% IK 6pc

By the way no IK 6pc would probably be able to clear 49 or higher.

Having "only" a 100% would keep barbs in a good position while retaining the build diversity the barb has atm. It would even make the barb the best class in solo with wiz.

So people, stop crying about 6pc being as "low" as 100%, it still is pretty good (even though all runes perma wotb + perma ancient is already very good for a 4pc).

Posted in: Diablo III General Discussion
• 1

posted a message on Zero dog gear in its state and impact

Zdog will still be stunlocking bosses, don't say goodbye to zdog so fast.

Posted in: Witch Doctor: The Mbwiru Eikura
• 0

Tried the UE set with some basic MS builds and I gotta say it was pretty fun and effective (in T6 at least) but I already liked the M6 MS build.

Almost cleared a GR48 with a MS build but I had a poor rift and some items/skills were clearly not optimal.

The UE EA builds look very good on paper but what I'm afraid of is the pain of getting a good Kridershot. I have only seen 3 of them on more than 700 paragon levels and none of them was ancient. The best one is a poor 2k7 dps.

Seems like getting one with all the right stats will be one of the hardest things to get in D3, probably as hard if not harder than a well-rolled star of azkaranth. It would still take quite a lot of time if it was farmable like the hellfire amulet.

So I'm not quite sure of what I'd like to see on live servers: the build looks quite powerful (what about 4m GR btw ?) but getting the right items will be very very hard.

I probably won't be able to get a good meticulous bolts on PTR (salvaged the ones I had) so I'll stick to the MS builds and see how far I can push them with what I got.

Posted in: Demon Hunter: The Dreadlands
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posted a message on Stash Space
There could be some easy solutions to stash space (not creative ones obviously but still working):

• Increase material stacking limit (1000 is pretty low when you have 10k+ mats of each type)
• Give personnal stash space limited to each character (like each character has one or two tabs that are only available to him and separated from shared stash space)
• Decrease shared stash space (you won't need 5 tabs with 2 character specific tabs)
Posted in: Diablo III General Discussion
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posted a message on PTR 2.1.2 - You think DH have been nerfed? Well think again kid...
Quote from Enishigringo»

Quote from Seifa»
I love how on the official forums everyone is screaming that DH is ruined and Mara6 is nerfed into oblivion while here the userbase is saying the opposite.... I wonder where the thoughtful playerbase lies
I suppose for people without Kridershot for regen and Huge damage will be a nerf. Just my opinion, i don't have a Kridershot yet and i think i'll have some hard time farming like before until i'll drop one of those. Just my opinion here and not a complain, I'm looking forward for this patch!
This is not true. At the moment there are different builds that don't need a kridershot and have sufficient hatred regen and they deal very good damage (Krider si still BiS on PTR ATM but non Krider builds still are very good).
Posted in: Demon Hunter: The Dreadlands
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posted a message on Kridershot, the new BiS?
No, it's not considered a generator even with Krider equipped.
Posted in: Demon Hunter: The Dreadlands
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posted a message on DH Solo Greater Rift 52 (PTR 2.1.2)
Quote from rasva»
DH Solo GR52 (PTR 2.1.2):

Best DH solo (and group) build for Rift Guardian.

RG has 266,021,289,984 hp
266b in 5sec = 53b dps!
Saw the video before it could be edited out.

Anyway it's just a hoax: someone taking conduit pylon just like I expected it to be ...
Posted in: Diablo III General Discussion
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posted a message on PTR 2.1.2: Hatred Spenders and the new M6
Quote from Kegaran»
TnT is still good since you have the wolf, raven, spider, ferrets, bat and the Sentries if you do not have a Kridershot / the spines, they still shoot while you are generate your Hatred they are just not required anymore
The damage of your pets is not significant enough to justify the use of TnT. You're better off using another off-set piece like Cindercoat or Pride's Fall.
Posted in: Demon Hunter: The Dreadlands