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    posted a message on redesigning health globes
    Quote from "TheBuzzSaw" »
    Man, did any of you actually read up on why Blizzard made this change? Blizzard was tired of designing monsters that had to be able to overcome warriors carrying 16 full rejuvenation potions in their belts. The monsters had to either have a one-hit kill move or spawn in a large group to surround the player; this absolutely murdered any chance of creating a unique monster and combat experience. The orbs redefine the battlefield! Instead of one-hit kills, monster fights can actually feature some depth now.

    On the other hand, if town portals still function as they did before, what's to stop a player from returning to town and filling back up anyway? I really think certain areas of the game should block town portals. >_>


    Most of us know about that.

    What is at issue here is that the Health Orb thing is a very radical move by Blizzard. In terms of the gameplay, PvP, monster design - everything seems to be affected in some way by this new schema. That's why there's a lot of people arguing about a whole lot of different things and perhaps not mentioning the monsters mechanics being reworked.

    You point about TPs is valid. Nothing to stop us from chugging off to town to heal and then straight back into battle. As far as we know. So far.
    Posted in: Diablo III General Discussion
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    posted a message on Teleport returning in D3?
    Don't let the broken bridge in the gameplay vid distract us. A Blizzard head has already said it was a concept - an idea of what is possible. And that bridge will not actually be in the game. Somebody could find the quote. In one of those recent interviews.

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    In our TCP/IP PvP games at my place we have one rule: No teleport. It totally unbalances the fight. Blizzard/Frozen Orb mixed with teleport for Sorceresses.

    (Actually we have other rules about TP and running back to mummy for more health/mana but that's off-topic :D)

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    But I love teleport. I get to all the golden chests before everyone else. The look on their faces when they fight their way into the room only to discover the chest is open and empty and I'm back in town selling the loot to Fara is priceless.

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    I'll miss teleport a lot in D3 but I suppose it is for the better. Not sure how it could be nerfed so that I'd be bothering to put skill points into it. If it was nothing more than a slightly quicker "one shot" means of jumping out of battle than a TP then pffffrrrt!
    Posted in: Diablo III General Discussion
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    posted a message on Of all the things on the Petition...
    Ah the shoulder pads chestnut again. We've moved on from colour, which is a good thing.

    The WoW shoulder pads were the second thing I noticed about WoW when I play tested it. Hated them. The worst was how bright the landscape was. I was hung over at the time and puked all over the keyboard. But that's off-topic. Keyboard is still sticky mind you...

    I don't like the shoulder pads but it is an essential part of the Blizzard "look" in its three franchises. So nothing we say here will change things.

    It's not just Blizzard who go over the top. Pick any first person shooter. There's always some mega-mother of a gun that even Arnie in his Terminator days would have struggled to lift. And those Heraldic Shields in D2. Heck, you expect a hero to carry that oversized thing around all of Act 3 without having to put it down once? And some of those horned helms were outrageously top heavy in D2.

    Blizzard and other publishers are no stranger to fantastical gear which has no place in our real world.

    Which makes sense. Sanctuary is a fantasy land so the armaments are also drawn from the fantasy realm. That's what I call getting a real perspective on things.
    Posted in: Diablo III General Discussion
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    posted a message on redesigning health globes
    The game is going to be challenging in PvP that's for sure if there aren't health potions to be popped. I rarely do PvP but the only ones I lost were the ones where I slipped up with my mana/health potions and didn't TP in time to get some more.

    Same with Diablo and Baal.

    And very much so with the waves of Baal's little army prior to his departing from his throne to go check up on his worldstone.

    When you think about it - the balance of a battle is in your ability to manage your health/mana potions.

    That can't be a good thing.

    Like most people, I resist change but this one is for the better. I'd better improve my game play between now and D3!
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 new interview - Health orbs instead of potions? boss fights? huh
    Agreed, a consolidated complaints thread would be good.

    And every new member must post there.

    Or else they are just being lame Diablo fanbois like me.

    Um...
    Posted in: Diablo III General Discussion
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    posted a message on Games Convention 2008 - Interview of Jay Wilson by 4Players.de - No runewords
    Rune words were so cool in D2 I used to copy them all so I could share them with all my characters. They made a very big difference to the game....

    Um, actually that's not really a good thing :D

    The new take on rune words will help make D3 fresh.

    I suppose its good. I'll just miss the opportunity to dupe, that's all...
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 new interview - Health orbs instead of potions? boss fights? huh
    Another of these whiney idiots who join just to sprout off. Always negative, nothing really positive to contribute to the board.

    Piss off if that's your only style.

    You think one person - Jay - has total control over all decisions and makes them in some kind of wanky bubble utopia, shut off from the real world?

    Get real idiot.
    Posted in: Diablo III General Discussion
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    posted a message on female angels
    Lilith rocked in the Sin Wars trilogy - she was one scary bitch. Hope she makes it into D3 as an Act monster.
    Posted in: Diablo III General Discussion
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    posted a message on Should Enemies have Smarter AI?
    Not the first AI thread....

    As noted already by some, the gameplay video showed that monsters are smarter in D3. I don't expect that it will be too difficult. Hopefully the AI will improve in Nightmare and Hell over D2. Giving monsters massive HP and resistances isn't everything in making a game difficult. I think Blizzard are aware of that as a deficiency in D2.
    Posted in: Diablo III General Discussion
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    posted a message on PvP Still a Work in Progress - Ideas
    Edit because I spotted this at the foot of http://www.4players.de/4players.php/dispbericht/PC-CDROM/Special/7040/60013/1/Diablo_3.html where Jay Wilson said there would be PvP modes. That's plural. I like that.

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    It would be fantastic if we could have PvP in Hardcore in open games.

    It would be the ultimate test. Sure, it would be all level 99 characters. But it would give a person ultimate bragging rights at being the best of the best.

    But to do this requires a lot of changes. What idiot would venture into a PvP hardcore open game when they just know that other players are cheats?

    Suggestion #1: Allow a person to host a game designated as PvP. No need to go hostile. Everyone is automatically hostile. Potential players see a special icon in the game list.

    Suggestion #2: Don't allow parties to be formed in these games.
    Posted in: Diablo III General Discussion
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    posted a message on PvP Still a Work in Progress - Ideas
    In my second paragraph in the OP I discouraged flaming. Predictable that the "kill anyone, anywhere so long as they are half my cLvl" people would jump on board. Yawn. Heard it all before.

    Could we please get back on topic?

    Going hostile should be mutual. A one way declaration of war isn't playing fair. I'd like to see D3 allowing a player to go hostile as in D2 but a player has to agree to this in order to become a target.

    A reason to want to decline hostilities is if my hero is built for PvE. I have a sorceress with all resistances at 90 in hell and with fire wall as the main attack with chain lightning thrown in. A lot of fun and a little challenging getting monsters to run along the wall instead of briefly through it! But it is fun and helps to keep D2 fresh.

    Fighting dumb monster movement AI is one thing. Against a similar level sorceress with Frozen Orb, who is circling me and avoiding my Fire Wall then my build would just suck. D2 gives us a clear choice: PvE or PvP but D3 should allow us the right to decline PvP.
    Posted in: Diablo III General Discussion
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    posted a message on Mobs actively hunting you + Stalking bosses
    Let's not be afraid to make suggestions even if we think it will be more work for Blizzard. So long as we are reasonable, let Blizz decide if our brilliant ideas will force system specs up or blow the dev budget! Let's not be shy!!

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    Anyway, I like the idea of monsters hunting ME down very very much. I think Blizz are wanting to make normal mode more accessible to newcomers so can't see it happening there but in Nightmare I say: Bring it on! I'll be waiting for you!

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    Jay Wilson has talked about how in D3 we have an invasion from hell, unlike in D2 where the monsters were just hanging around.

    Since when do monsters who are part of an invasion just hang around drinking coffee? Surely an invasion means that they actively seek out a fight.

    Thus, I'm sure it will happen but maybe not in normal.
    Posted in: Diablo III General Discussion
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    posted a message on Inventory System Still a Work In Progress - Ideas
    A major hassle I have in D2 is when I want to drop an item that was in my in town stash. I have to transfer to my backpack and then exit inventory then redisplay inventory and then select and drag the item with my mouse.

    Assuming in town drops are necessary in D3 I wish to be able to simply click and drag to the ground without the convolution of D2.

    Explanation:

    Why do I need to do this in D2? Various reasons. Just in case I die (in SP mode or if playing with trusted friends) I drop all my gold. I know I have to be quick or else the gold will get stolen by the game AI. I also drop gear when swapping to my mules.

    In other posts I argue against the need for mules and I argue that gear not originally assigned to me in a monster death drop / chest should be invisible if dropped by me. I stand by that (the main reason is to FORCE a player to trade through the proper mechanisms).

    If the D3 inventory system means that I have no need now to mule then this request may only apply to dropping gold prior to a boss battle.
    Posted in: Diablo III General Discussion
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    posted a message on PvP Still a Work in Progress - Ideas
    An additional idea for PvP would be to only show "wins" in a players public PvP history. This means that the 100's of times my lame character has been killed won't be known to anyone else. :D.

    The advantage for me is that I will be encouraged to continue honing my (questionable) skills. The advantage for PKers is that lame heroes like me will still be around.

    To ensure that people cannot extrapolate the number of defeats, the total contests would need to be unknown to other players. The number of defeats and contests could be revealed to me but not to others.

    But the number one advantage of all this is that, because I know that my defeat record is secret then I have no reason to TP and then mysteriously lose my internet connection during battle. I.e. no need to gutlessly prevent a "win" being recorded for my opponent.

    Additionally, what if connection is lost? Just have battlenet terminate the fight with no result recorded.
    Posted in: Diablo III General Discussion
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    posted a message on PvP Still a Work in Progress - Ideas
    Like my other thread about the inventory system http://www.diablofans.com/forums/showthread.php?t=14150 I was hoping this might become a central repository for discussing our own good ideas for implementing PvP. It is obvious that Blizzard will be watching as they really do listen.

    There are a couple of schools of thought about allowing PvP at all times - even in town - and special arenas for PvP etc. Let's not debate that. Let's just stick to constructive ideas for the MECHANISM of PvP in the game in this thread at least. :)

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    Okay I have to fess sup. I had a bad experience in D2 with a PKer. In my very early days and not sure what happened but I started up a game and this dude joined and before I knew it I was dead. All a bit foggy - he disappeared somewhere, returned and whacked me.

    I do experiment with PvP in the safety of my home network and we use backed up copies of characters. We often start with a hand full of skill or attribute points and we experiment with allocating these. At the finish we just restore the save file databases. I want to still be able to do this on a home network. Please don't take that away.

    This will sound terribly noobish and not at all where HC PvP gamers would be going with suggestions.... I'd like to see a mechanism to experiment with PvP on battlenet, like a "trialing" or "training" mode where we can fight and kill, but not for keeps. No need to worry about loosing gear. Being able to respec my character would be good but that's a different topic for another thread.

    A great way to test builds and experiment with the usage of skills but most importantly a means to wean noobs (like me...) into PvP. It might get me used to the fact that I'll die occasionally and it's not such a bad thing :D

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    I'd like to see PvP implemented in such a way that there can be no surprise attacks. If I agree to PvP then certainly I will know whom my adversary will be and that he/she may attack me any time / any where and it may be a surprise attack. But the fact is that I have agreed to the PvP mode in the first place so I if I die in a surprise attack then that's my problem. Live with it. :D

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    I'd like to see PvP implemented in such a way that a "win" to me is recorded as such, whether my opponent was killed or TPed out of the "arena". Leaving the fight is effectively a submission, like in MMA or WWE and counts as a win to me. From my POV it's all about "wins" and not necessarily "kills".

    This might mean that I do not get any benefits of the kill, perhaps loot?, but I have a win recorded against my hero nevertheless.

    How to implement this if the connections lags or gets lost I don't know.

    Soft ideas I know. It's all about making PvP more accessible for people like myself on the periphery of it all.
    Posted in: Diablo III General Discussion
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