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    posted a message on Massive & Blizzard Advertising Alliance
    Not in the same vein as the OP but I could compromise:

    No in game advertising.

    But okay if in peripheral areas such as loading bnet, game selection screens, lobby / chat / guild areas.

    So long as no advertising when hackin' and slashin' and doing the inventory thing then cool with me.

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    So where do we stand on banner ads? At the top and / or bottom of the screen while the actual game is in a separate frame (i.e. the middle / majority of the screen).

    Distracting?

    I'd rather these not be present but heck, even free fan sites and such have them...

    This is where I think the new alliance will be heading.

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    I recall a TV station with no ads in my country. Then public service announcements were allowed. Then sponsor messages at the beginning and end. Then ads. Now ads throughout the TV programme.

    Hope they don't implement this "creeping" type of strategy.

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    Massive have the technical ability to insert ads in games and have done so. That's the bit that has me worried.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Massive & Blizzard Advertising Alliance
    So Massive have announced that they are the official advertising facilitators for battlenet.

    Would be funny if we got in game advertising.

    Can't imagine our hero taking kindly to having to use a Coke vending machine when needing to quaff a potion.

    Instead of rainbows we could have street side billboards directing us to get a WoW subscription.

    Hopefully just a bit of advertising content out of game....
    Posted in: General Discussion (non-Diablo)
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    posted a message on The Diablo 3 Rainbow T-Shirt Survey
    Some douche bag associated with My Little Pony would surely complain.

    Can't see the problem really. A level 80 My Little Pony would pwn the Big D. Especially if she used her rainbow aura and had equipped her +2 sparkle radius WoW shoulder pads.
    Posted in: News & Announcements
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    posted a message on The Diablo 3 Rainbow T-Shirt Survey
    The ponies should also be wearing WoW / SCII / DIII style shoulder pads.

    On the reverse side of the tee I'd like to see a print of Boyarsky, Wilson and Bashiok bent over and mooning us with each allocated attribute points for buttock size, depth of bum crack and so on. But all the attribute points should be the same value. The caption would read: "D3 - now with dumbed down algorithms". Their bum cheeks should be tattooed with the words "casual gamer".
    Posted in: News & Announcements
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    posted a message on Environmental Damage vs Players A Possibility
    I can't see how environmentally inflicted damage will be any different in D3 than in D2. Sometimes a party member will accidentally trigger it when someone has low life. Happens in D2 with Monster Shrines and similar.

    Griefing potential though. But if one of my party members does it to me when I'm badly damaged then I only have myself to blame for choosing lousy friends to party with.
    Posted in: News & Announcements
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    posted a message on People Still play LoD?
    LOL, wondering if there ever was honest playing in D2 LoD on b-net!
    Posted in: Diablo II
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    posted a message on Top 10 Monsters You'd Hate To See in Diablo III
    Act III fetishes and the leapers too. Very annoying to defeat.

    But... my serious hate of something I don't want returning is the multiple immunes of Hell. More than once when soloing I have been hassled by monsters that were unable to be beaten as they were physically immune (stone skin) as well as, say, fire and lightning immune.

    Save & Exit, reload character etc in order to hope for a different random roll is not fun.
    Posted in: News & Announcements
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    posted a message on sorc question
    Other party members, minions AND hirelings.

    The Arreat Summit is your friend :) http://www.battle.net/diablo2exp/skills/sorceress-fire.shtml

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    Unsolicited opinion: You need to pump a lot of points into this but even then the damage gain is very small. I'd much rather pump points into Warmth or straight into my Fire Wall or Meteor, and Fire Mastery, and perhaps even Blaze if you fancy yourself as a runner :D

    I have one point in Enchant with my "best" sorcy builds so I can then put just the one point into Hydra. Why? I cast Hydra at the far edge of the screen, especially at a dungeon junction. If I see Hydra fighting I know that something is lurking around the corner. You need to do this if soloing so you don't get jumped on in Hell/Nightmare. I can then inch further forward and cast Firewall/Meteor/Cold/Lightning where I think the Hydra is aiming and in this way I pick off the worst of the monsters while they are almost off screen.
    Posted in: Diablo II
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    posted a message on An idea for currency
    I've been playing DII and LOD since it was available. Never had a real SoJ.

    My reward for all that hard work?
    Posted in: Diablo III General Discussion
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    posted a message on PvP Still a Work in Progress - Ideas
    Quote from "ZharTheMad" »
    Too bad if they completely scrap the PK system. Some of us loves to be hunted.



    Or is it just me?


    Some of us love to be hunted. But only if we first give permission. Then we both have fun and may the best PKer win! I hope PK stays but it must be consensual, even if just implied by merely joining a PK game.
    Posted in: Diablo III General Discussion
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    posted a message on Skovos not accessible in Diablo III
    There are soooo many Bowzon fans from DII I just know we'll be facing a petition if Skovos appears in the DIII expansion and the amazon is no longer the obvious choice for an ultimately powerful character. :D

    Heck, it's been a week already without a petition...
    Posted in: News & Announcements
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    posted a message on Diablo 3 Outdoors are not Random Generated
    Quote from "Dimebog" »
    ... outside world in Diablo I was absolutely static every time you played? That's because it was a dungeon crawler. Diablo 3 is returning to the spirit of the series by putting the main accent on the actual dungeons, thus they will be completely randomized.

    As for the outside worlds, they won't be entirely identical each time but you didn't care to read and understand what was said. Part's of the outside world will still be randomly cut out and replaced with different parts. Sounds better than majority of bland and pointless random squares in D2, where areas which weren't random boasted more detail and vibrance, like Travincal, 5th level of the Forgotten Tower, Andariel's lair, Mephisto's lair... etc.


    Exactly. Travincal is a perfect example of what was possible with the graphics at least in DII. I never tire of playing Travincal - even though it is static it. It has frustrating pathways for characters who cannot teleport, a nice placement for the WP, opportunity for the monsters to hide, and slightly tricky if you are needing to retreat in a hurry, the potential to be swamped if you rush the entrance way to the DoH but most of all it has beautiful artwork.

    Won't DIII be marvellous if it has detailed above ground landscapes like Travincal (I'm talking about "detail" here) linking the dungeons together.

    Quote from "Veltras" »
    Another thought on static environment. What did people do in most outdoor areas? They skim the edge of the maps until they found that little passage that leads to the next zone (maiinly true for act 1, 2 and 4). As for the other acts, well they all go in straight line anyway. Looks like randomness of graphics never brought that much to Diablo in most outdoor areas after all. Of course for those who still don't get it chests and enemies are still random along with quests and possibly NPCs.


    Yes and Act 1 in DII is a real drag. So many of the same tiles slapped together randomly. It LOOKS thrown together because it literally is thrown together!

    In a dungeon - man made (dare I say monster made? :D) environment - we don't expect walls and floors and other stuff to be completely different - it just has to be the same as buildings are built in a modular way to conform to a style. So seeing the same tiles repeated doesn't jar the senses.

    But above ground we don't want paths of grass and the trees and the stone hedges and so on to be the same as it IS jarring to our real world experience.

    Thus it makes a hell of a lot of sense to randomise the dungeons at the penalty of seeing a little repetition and concentrate the "sumptuous" artistic efforts on some real above ground eye candy, detailed like Travincal.

    Quote from "Digital-Storm" »
    You forgot Act 2. The town could either have the entrance near the Mercenary Hiring man, or by Drognan.


    Slightly annoying for me as once we had the way points I never had to search for the entrance again. It only took away from the game, it didn't add to the game.

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    I never hear anyway saying that the Act III town - Kurast - was boring because it never changed in layout each time played. Same with Harrogath - which I love.

    I never spend too much time in town anyway to get bored with them.

    But the first few times I played Kurast and Harrogath I recall waking around and feasting on the eye candy. That's one of the good things I like about Diablo. In essence it is HnS of course. But it's great to take a breather and enjoy the great art work.
    Posted in: News & Announcements
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    posted a message on Diablo 3 Outdoors are not Random Generated
    LOL MD, you've crawled one dungeon too many. :D You yourself posted that data quite some time ago.

    To be fair, I don't think this has been discussed around here very much.

    I found it frustrating when I wanted to rush the Tree of Innifus (sp?) for example but I had to hunt the blessed thing down on the random map. And the randomness of the location of the Wp in the Rogue Encampment was VERY annoying.

    If Blizz say that the game will be better without a random map (dungeons excluded) then I'll defer to their judgement - I'm not strongly for or against at this stage.

    From a canon/lore point of view I can see how having a constant environment layout will add to a feeling of "reality" in the world. It might help a bit with any recorded speech too.

    From a dev point of view it will definitely simplify the art process. More attention can be given to details in walls etc and less care need be put into making elements modular. And no effort needs to be put into making grass or tree elements suitably random. Less data needing to be saved as well as no need to record as much random map detail.

    Let's be honest, some of the areas in Act 1 of DII just reeked of modularity. A more constant environment with art unique to that very one grid area would have been nicer.

    I'm all for concentrating dev resources on what matters most in the game.
    Posted in: News & Announcements
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    posted a message on PvP Still a Work in Progress - Ideas
    Would separating out the PvE and PvP people work or kill the game? I'm thinking along the lines of WoW choices but able to change freely between these dedicated game modes.

    My own opinion is that with this I would probably play PvE most of the time and only go over to PvP sometimes to test my character or if invited by a friend.

    If there were certain securities to protect my gold and the rewards for winning were better than lousy ear graphics filling up my stash then I'd go to PvP more often too and might even make that my main choice.

    And the idea of a PvP arena without monsters as opposed to a PvP arena still loaded with monsters... not sure where I stand on that. I reckon dedicated PvPers would not like arenas with no monsters as it kind of guts Diablo and makes it a fairly meaningless game for dedicated PvPers.
    Posted in: Diablo III General Discussion
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    posted a message on Wow the nephalem are in a biblical story... o_O
    You can make lots of associations between Diablo lore names and religions and mythologies over the centuries, starting with the big D himself. Heck, the combined lore of humanity is an excellent starting place for sourcing ideas and names...
    Posted in: Diablo II
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