IDK, when I see someone using that kind of language to describe their feelings about D3, I feel it's a perfectly reasonable question as to why they're hanging around a fansite. Nothing about "puking bile up my mother's asshole" is anything other than the raging of someone who is too insecure to move the fuck on. Period, end of story. In fact, it reeks of the same kind of idiocy that the Ugandans use in their anti-homosexual propaganda materials.Quote from Badglad
Do you do anything but find complaints to bitch about :)?
I don't disagree with you, I just think you're missing what I'm saying.Quote from ruksakD2 didn't feel so empty BECAUSE there were so many item types. Maybe you don't find that Griff or HoZ you've been after, but you did find a kick ass SC, or facet, or +15% superior archon, or a unique facet, or a 3 affix jewel, or a high rune, or an eth fools blade, or a vision circ, or an anni, or a torch, or or or or or or or or shoot me in the fucking head.....
Look, the both of us know that the root of the problem is this BoA homogenized "everyone gets the same experience~~!~!!!!!~~!111!one!~" dipshit line of thinking. In a game that is based on RNG it's not possible for everyone to get the same experience. I'm in the middle of a 7-10 day dry streak. My brother, however, is finding legendaries like some rapper is there making it rain on a bitch. And, despite that having a psychological effect on me, I don't have any general complaints about the system because that's RNG and I'm a big boy and I can handle that. An ARPG which isn't based on RNG loot probably wouldn't work anyway.
However, it SHOULD underscore that trying to give everyone the "same experience" by removing trading is about as asinine as trying to give every gambler the "same experience" at a slot machine. Luck is luck is luck is luck and because of that some people are going to have a better experience and some will have a worse experience. So what we really should have are the current drop rates coupled with MEANINGFUL ITEM SINKS, and more binding mechanics like enchanting (you customize it you can't trade it anymore, so sorry).
They're going to give us ladders. Ladders with exclusive items. And that will be the nail in the coffin for me. Why? Because what's the point. We have no economy. There's no need to force us to reset things as there is in D2 or PoE. But they're still going to lock items behind character resets? WHY? Why do we need resets in this game? I am having trouble talking myself into leveling my last two classes from 60 to 70 because it's repetitive. What in the world can I gain from having to endure forced resets to attain items that aren't attainable any other way, and then to have to submit to RNG? At least in D2 if you didn't get your runewords in the ladder season you still had a hope to trade for them.
They can design the most amazing items in the world, but so long as builds are defined by items, the inability to exercise some form of control over what items you're getting (and gambling doesn't really achieve this very well) and, therefore, having some control over what build you are using (not every monk out there wants to run a lightning build, not every barb wants to run a fire build), the whole thing is fraudulent.
They could implement all the charms and jewels and whatever. But so long as RNG determines what builds you, or I, can play, the system will NEVER live up to its potential. Ever. End of story.
So, as long as they keep going down this "BoA is going to let us raise the drop rates and you'll be constantly excited to kill a monster, therefore everyone's experience will be exactly the same" approach that flies in the face of what we know RNG to actually be, it doesn't matter what they do with sockets, or items, or anything else. All we have is no trading under a completely false guise that now self-found will be viable. All they really did was remove 90% of the worst offenders when it came to bad drops. We are still mired with undesirable items (white/blue/yellow may as well auto-salvage once you're in Torment) and some people are still "ahead" of others due to RNG. So we're not getting an "equal" experience.
Trading was just a convenient scapegoat. RNG will be RNG no matter what. Some will be lucky, some won't. But that means we can't have an "equal" experience. And, until they pull their heads out of their asses and realize that, they're being far too ignorant of a very basic problem that the game is facing. The "forced equity" that we were promised was going to fix things hasn't really fixed anything. So charms, trinkets, wheel barrows, whatever... it's all window dressings on a fundamentally-backwards philosophy that isn't going to work in the long term.
And I totally agree with that. Except, in the current implementation, even if that "talisman" or "trinket" or "thingermerbobber" did give bonuses that were completely unavailable on other gear, it's just one more slot where we're backed into a corner by RNG. I really think in the short and long term that would just serve to frustrate players even more.Quote from ruksak »
I'll leave it to the pros to figure that part out, instead waxing my amateur developer fantasies for everyone to endure. A new slot for a new item that DOESN'T follow the same main stat 4/2 theology?
A "talisman"that takes up 1 sector in your bag that does something other than main stat blah blah blah.....? More choices isn't a bad thing, unless you're a lazy dev that doesn't want to create balancing issues.
Using the jewels/gems discussion, imagine if you found the absolute BiS chest. And then you think to yourself "oh, god, I have to go find three perfectly-rolled jewels to put into this" - at what point does it just become this massive butt-fucking from RNG that you're subjecting everything to? At what point does adding MORE layers of random become prohibitive to anyone who is playing less than 10 hours/day? That's what specifically concerns me about jewels in a BoA game.
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