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    posted a message on Death Mechanics of Diablo III
    I think it could be interesting to have a mechanic where you must buy your checkpoint.

    For instance, you would buy a "check point flag" from some witch doctor that you could place anywhere on the map that you wanted. You then would immediately return to that "flag" if you died. If done right this could maybe add some depth to strategy.
    Posted in: News & Announcements
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    posted a message on Skill Respecs Confirmed for D2
    Quote from "Bellend" »
    Accept change, it has to happen. So stop moaning. Honestly your going to cause yourself more grief with all this moaning, how about embracing change for once? Jackass.

    Yeah seriously guys, accept change, it has to happen.. and if someone is raping you in the @$$, accept that too, take it like a man and embrace it...

    ... ironically, I'm indifferent at this point.
    Posted in: Diablo II
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    posted a message on What about a PK rating mode in HC? minus grieving
    That is a LOT of percent. :P

    About the consenting PvP not being popular in HC among high levels?


    ...It was more of a brainstorm btw... I was trying to provoke solutions for Bioshaik (or whatever) post about the PK issue in D2.
    Posted in: Diablo III General Discussion
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    posted a message on What about a PK rating mode in HC? minus grieving
    Quote from "SmashBoy" »
    That defeats the purpose of hardcore pvp, doesn't it?

    Cheers,
    SmashBoy (like HellBoy, but not)


    Well, correct me if I'm wrong, but I don't think consenting PvP in HC was ever that popular, especially among higher levels, where I would imagine it would count the most. It may have been for lower levels which did not involve a lot of time investment for creating the characters. But I guess you could always slap another mode in the game for permanent PK deaths. Give us some variety!
    Posted in: Diablo III General Discussion
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    posted a message on What about a PK rating mode in HC? minus grieving
    PK'in only brings up an issue in D2 when it comes to HC mode. What if there was a way to involve PK'in into a gameplay aspect, even in HC mode, without the grieving aspect? For instance, a HC mode where everything EXCEPT a PK means permanent death (there would still be, of course, some sort of repercussions). You can maybe even build up a rating that will provide rewards, whether that be an item vendor or special enchants or whatever (I know it sounds like WoW pvp, but I think this could be alot better and more fun in Diablo gameplay)

    I'm sure a PK rating system isn't a new idea, but I haven't seen anything about implementing a PK rating idea in Diablo, I may not have looked very hard. Players would still be able to randomly kill people in games, if they so choose, and piss people off :P (if your stuck on that idea for having fun), but it will be for a purpose, and you wouldn't even need to make a PvP specific game. PK'in would still be incorporated in the Diablo Universe but with "purpose," and everyone could be happy...

    Just some thoughts for discussion..if they haven't been discussed... err flame me if they have been.
    Posted in: Diablo III General Discussion
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    posted a message on 1 Item per Slot or Inventory Tetris
    Quote from "Karjalan" »
    Difference... FPS have servers in my country (NZ) and even in my city... People I play with have all the same latency give or take...

    Blizzard games host all their servers in the US/Asia/Europe....

    That is not a good comparison. Because it's wrong.

    This is also a discussion on the inventory, not how you acquire items.


    TBH unlimited stash space would be bad, a LARGE space is nice but unlimited would lead to rediculous stockpiling of items.


    I'm not sure its beneficial to discuss inventory management without discussing how items are looted for they go hand-in-hand. You can't create a definitive argument for the best way to conduct inventory management without incorporating the looting system into your idea. But i think your saying they should make a worse game because you live in NZ..but i digress...


    I'll be fine if the inventory adds at least an equal amount of depth as the tetris style did. ..Granted, it could always be better.
    Posted in: Diablo III General Discussion
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    posted a message on 1 Item per Slot or Inventory Tetris
    Quote from "Karjalan" »
    Cause you know... if he didn't tell you... they just wouldn't have implemented it......

    This is probably the best news for anyone that isn't a botter/hacker or lives on the flat right above the server...
    It's stupid that who gets the loot first is defined by where you live/how good your connection is.

    I guess sarcasm really is the highest functioning process in the brain. (lol, I could very well see this turned around on me)

    ..but btw, if that were a reasonable justification, nobody would play first person shooters.

    "That's not fair he was quicker and more accurate. This is game is stupid."
    -yeah you can't say that.
    Posted in: Diablo III General Discussion
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    posted a message on 1 Item per Slot or Inventory Tetris
    Quote from "Projectz" »
    Don't know if you heard, but I think they said everyone gets their own loot..

    This brings up another point. If people are getting their own loot, if they aren't fighting for loot, their inventory will get filled faster with the tetris, so I can see why the developers went the way they chose.


    O balls.. this is terrible news. You just had to ruin it for me didn't you.
    Posted in: Diablo III General Discussion
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    posted a message on 1 Item per Slot or Inventory Tetris
    For a reasoning human being, its undeniable that the tetris inventory in Diablo definitively added depth to the game. Whether you consciously understood it or not, you enjoyed playing Diablo because of its implications.


    I'm not saying they have to do it the same exact way, but I am saying that they should be sure to do it in a way that is conducive to making sure obtaining loot is more enjoyable on a deeper level.

    For the fast clicker who is fighting with a bunch of friends, when they down a boss he will be able to pick up everything the boss drops with a "1 slot per item" inventory, leaving everybody else dumbfounded as to where all the loot went. You won't get the same satisfaction of being able to laugh at the person who blindly picked up a few crappy items in a clicking fury only to get to, say... a Shako that flips up into the air to fall back down graciously at your feet for the taking, as the unfortunate furious clicker hears those three heartbreaking words "I am overburdened."

    What sucks for the furious clicker is that he could have had the space but his bags weren't packed right.. but he'll be back for more; with the prize he practically tasted as it was snatched from under his nose, he'll be back.

    Thats entertainment you can't buy my friends. ..err I guess we did...
    Posted in: Diablo III General Discussion
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