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    posted a message on Blizzard: Why Corpses Vanish
    Quote from "illinvillain29" »
    Good add with the corpse physics! i love it, who cares if the bodies dont hang around until you leave the game just as long as i can kill something and play a messed up game of volley body with a friend im good:thumbsup:

    i think that having corpses vanish AND leaving all their items on the ground after a certain amount of time would be a good solution.
    Posted in: News & Announcements
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    posted a message on Diablo III PK and PvP
    Quote from "squirecam" »
    No, Diablo 2 did not work well on PK, due to hacks and cheats. Which will inevitably occur if you keep some "timer".

    Its simple.

    You must consent to PvP or PK. If you allow it, you cant cry when you die.

    Otherwise, if the button is off. You cant be touched. Period.

    This solves the hack and spell-remaining problems, with no TP or WP issues.

    The only ones who will hate it are those who would PK someone who cant fight back.

    i suggest PVP or PVM be selected once a player enters a game. once in the game it should not be toggeable. all the problems with PVP come from PVP players coming into a game and attacking players who did not want PVP. the PVP players take advantage of the toggle to surprise unsuspecting players. take that option out and it will take that element of PVP griefing out of the game.
    Posted in: News & Announcements
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    posted a message on Intro
    i played diablo and diablo 2 (not LOD) and am currently working on a strategy site for diablo.

    if you can help out come check out the beta site:

    Level 99

    I'm usually online on USWest as EliteChoice.
    Posted in: Introduction
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    posted a message on Diablo III - More Details
    Quote from "irongamer" »
    I like the idea of health globes. Mashing a potion key always felt like a cop out. The globes will offer more randomness to combat/positioning.

    Rather then just... "oh need health" *presses key* "oh need health again" *presses key*

    Health globes may go something like this:

    "oh crap where is a health globe!"
    *frantically looks around*
    "There its!"
    *uses a knockback, fear, leap, etc*
    grabs globe
    "whew"

    There will still be potions for emergency but it is time for something new for healing. I'm happy to try out their new system. I also like the idea of anyone in the party being able to pick it up and help the group.

    Instead of just pressing the same single key to heal, you now may have to:

    search
    move
    use a skill that works for the present battle situation

    I believe Blizzard is spot on.

    Don't care much about not seeing other peoples loot. I didn't mind it in HGL. I think loot whores will be mistakenly upset with this at first.

    I think of items as drops and the term loot comes from a differnt kind of game and i disapprove of that term.

    health globes are similar to random health shrines appearing. that could work, but i don't think players should be required to make use of health globes as primary healing. does this mean that skills like find potion and redemption and prayer are being phased out?

    players should have a lot of different ways to heal. tp/healer, class skills, potions, shrines, items with regen, not just potions and health globes.

    it would be neat if there were charged heal scrolls that could be on the belt - so a player could have 10 heal scrolls stacked in one slot on the belt. i would imagine the scroll would work differently than potions, perhaps healing less or more than potions.
    Posted in: News & Announcements
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    posted a message on Respec and Health Globes on Diablo III
    Quote from "Ferret" »
    Thats assuming both leveling and skill aquirement is similar to D2. I can picture D3 setting up ingame roadblocks to hinder rushing and hence, quick skill expanding. Respecing really depends on Blizzard's philosophy of character development in this game; do they want to bring you close to a character that takes a long time to develop or do they welcome easy character development to compensate for wrong skill placement?

    I will probably recieve some bashing now, but I would like to point out that WoW had a respec system that was very friendly to casual players, the initial respec costing little more than a few coins but later use of the untraining having exponentially rising costs. I played WoW for quiet some time, and even I ran into a fiasco of sorts during the ending phases of the game. My character was in need of a respec, which in itself was somewhat expensive. In addition to that, with a respec comes the need for new gear to make it worth the gold. In the end, I started a new character even though I had the choice to respec, simply because a respec would have ended up costing more time and effort to execute properly than starting the same character over and applying what you learned beforehand. So you see, having a system like this does not mean people get to exploit it to a degree that makes thinking about it irrelevant, yet it gives people a chance to correct minor errors or try out a different type build to see what is more fun to the player in the long run.

    The health globe system is intriguing, and past the obvious, it could cause a shift in build preferences. Look at the D2 Ladder and you will see that most characters played for prelonged periods of time are casters. If they rework the IM spell (should it be included), the healthglobes will put melee fighters in the frontlines of battles while also raising possible interest in them.

    in that case, have the ladder characters unrespeccable, and other multiplayer chars that are nonladder have some form of respec. that would give casual players a place to respec, and serious players the reassurance that good character dev strategy and good decision making are rewarded.
    Posted in: News & Announcements
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    posted a message on Diablo III Trade and Economy
    Quote from "Sly_dawg19" »
    They should do trading in Diablo 3 Ebay Style.

    Post an item, and let others bid. Either with items, Gold, etc..

    Allow the seller to list whether or not he will accept gold, or items or what not.

    Also allow "Instant Trade" for specific items from a drop down list, or specific mod's on an item.

    You could go into any town and find the "Trader" and be able to sell or buy items.

    Also allow 1 on 1 trading too, with the classic trade window from Diablo 2.

    This would be the most effecient and price checking system.

    For example.. I have "Usless Mace", I go to the "Trader" and see that "Useless Mace" is selling for 300 gold, or usually for a Hel rune.

    Then I either place my item up for bid with the trader (Leave the item there), OR keep the item and find someone in game to see if they want to trade.

    - Jeff

    The only way I can see an ebay system working on Diablo is setting the duration of the auction to a few hours or one day at most; otherwise the trading market will shift from player to player to an auction house style system which i am sure most diablo players wouldn't want. i wouldn't want that.
    Posted in: News & Announcements
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    posted a message on Respec and Health Globes on Diablo III
    Quote from "Alavard" »
    I still say one respec, use it or lose it, when you first unlock nightmare mode for a character, and again for hell mode. No storing them up. Or maybe even just when unlocking nightmare.

    i don't approve of respeccing to try out other builds. respeccing to fix accidental skill assigns or to fix accidentally picking a broken skill should be implemented.

    one idea i have about this is that after completing the game at normal difficulty, automatically reset all skill points. then players can fix strategy errors or accidental skill assigns. after that the player doesn't have any resets. that way those players still learning the skill trees can reset if there was any strategic error, but without allowing them to experiment with all skill trees in that class.

    one second chance per character seems pretty reasonable from a design standpoint.
    Posted in: News & Announcements
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    posted a message on Respec and Health Globes on Diablo III
    i think adding a confirm box each time a skill is assigned should help with accidental skill point assigns. respeccing isn't something i'm in favor of, but i can attest that the first time playing without any knowledge of what skills would be helpful or worked well together that a lot of players in the top of the ladder during the first few months after release found out that they couldn't go to lvl 99 with the skills chosen.

    i would ask blizzard to make all the top level skills to be really effective and useful, that way once a player goes all the way up on skill tree the top skill in that tree should be good enough to play the game to lvl 99.
    Posted in: News & Announcements
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