• 1

    posted a message on Hit detection broken, dodging impossible
    Quote from Tyraen

    Due to popular demand, the ability for monsters to complete melee attacks on characters not in range when the attack animation completes has been removed. In order to balance this change, mob movement speed has been increased by 10%, while movement impairing abilities used by players have been increased by 5%. This should result in about the same amount of incoming damage, while making better use of gear and skills which provide additional run speed.


    That would be a lovely change, actually. I'd gladly welcome an overall decrease in our effectiveness, or a general increase in monster effectiveness, if it meant a melee attack was aligned better with its animation and could be avoided in a consistent fashion. I'm not advocating for a dodge button. I'm just hoping hit detection was less unorthodox. Having played the game quite a bit I know how it works currently. I realize that if I'm close to a monster and an attack is triggered, no amount of kiting or running away will avoid that attack. It's the nature of the beast. But I still don't find it fun or even something I'm willing to tolerate as ideal game programming. It strikes me as sloppy and bugged.
    Posted in: Diablo III General Discussion
  • 7

    posted a message on Hit detection broken, dodging impossible
    Hi dfans. I posted the below on the SC2GDF and wanted to do the same here to raise awareness.

    This thread is a compilation of videos and photo evidence demonstrating how broken the hit detection is in D3. According to Blizzard this is intended design to prevent dodging, as they deem it not fun for players and not part of their design philosophy. Evidence here: http://us.battle.net...c/4427663050#15

    Blizz, I implore you to give this attention because it's frustrating and I believe a fundamental flaw that's preventing many from enjoying your game. Hardcore is suicide because hit detection is unpredictable. Inferno is pointless because you get 1-shot and cannot effectively avoid taking hits. If this persists in PvP it'll enrage players.

    - http://www.diablo3pr...hardcore-death/
    - http://imgur.com/a/puNOU#1
    - http://www.reddit.co.../comments/v1fwn
    - http://imgur.com/a/crN39#0

    I want to be able to dodge attacks and missiles. I want to test my reflexes. I want to feel like I'm in control of my characters survivability. And more importantly...I want to keep playing this game. But this issue is really making me question why I'm investing time into D3.

    Until this issue is resolved I can no longer look at D3 in a positive light . There's a lot of bugs in D3 which can be excused. This one, I feel, is game breaking.
    Posted in: Diablo III General Discussion
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