Quote from Uldyssian
I really would like to see the skills with really lengthy cool-downs be reduced drastically.
This game is far too fast paced to have something with a two minute CD. It's the reason Thrive on Chaos rune is about the only WotB rune being used. The problem is that Wrath is far too powerful versus other skills without that cool-down. The other side of the problem coin is that with such a huge cool-down you are wasting a skill slot 105 seconds out of 120 without the endless up-time Thrive on Chaos provides.
Give WOTB a passive for the skill that gives a chance to keep the length on it longer per x amount of kills. And each rune gives different bonuses like defense thorns, radius around you that pulls in enemies and stuns, all sorts of good ideas for better skill runes for this game. This 5% dodge chance is lame. a 5% chance to crit runes are lame. Make runes do cool visual things and offer cool play styles and let gear add stats or another means of blacksmithing to play with adding stats but runes shuld offer custome styles of play and not.. Choose this rune for X crit chance bonus. That's so lame and cheap imo