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    posted a message on Strongarm Bracers

    Strongarms do Stack, At lease to my previous knowledge. I will try to explain it has simple as I know it.


    If one person is using Strongarms and uses a knockback ability, everyone in the group gets the one Strongarm debuff on thos enemies.


    If two-four players are WEARING Strongarms, The Debuff can stack multiple times in damage. But Each person WEARING the Strongarms has to individually do a knockback ability on the enemies for it to stack multiple times.


    Hope this helps guys. My information could be wrong, but I am pretty positive this is how the Strongarms debuff works in a group.

    Posted in: Diablo III General Discussion
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    posted a message on Wastes Barb - Offhand matters?

    F & R is 125% multiplicative damage multiplier, meaning it scales with everything together.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Paragon 10000!

    I said for an example, and it was mild at best. The whole point was, it is a 500 more main stat. Your answer is referring to players that are before Paragon 800, meaning they are still maxing all there other Paragon slots out, before they are dumping them all into main stat. I really don't think you understand how paragon levels give you a dramatic advantage. Compare me to someone who is 1200 then 1400 now we are talking 1-2K more main stat.


    For gem levels, no one will be able to come close to the people that already have 80+ level gems once the patch hits. They will from that point on, have a huge DPS gain because of that. When Blizzard is not giving everyone a chance to work towards matching that. Unless you run 100 1% runs and hope for maybe 1-2 gem upgrades. That is something that needs to be re worked. You shouldn't have to run endless 1% runs to try and keep up on a competitive level.

    Posted in: Diablo III General Discussion
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    posted a message on Paragon 10000!

    Paragon is a huge power creep at this point. The amount of damage you get from main stat is just over the top. You can be a fully Geared GG character at paragon 800, and someone who is mid gear, paragon 1000, is going to be out putting more DPS then you. Just for an example. Blizz needs to cap it and then raise it after the end of every season. From a fairness and competitive level, Paragon in my opinion is hurting the game. I am Paragon 1,012. I Still look like a joke compared to someone who is even Paragon 1100. It is 500 give or take more main stat.


    Second a lot of people are also botting there way to get these paragon levels, They are consistently running RoS Bot overnight for 8-10 hours for XP/gear adding up to many Paragon levels and potential top tier items, when they are not even truly playing the game. Blizzard needs to do something about it or it will never stop.


    I also believe Gem levels are another thing that are separating players way to much. I understand that some people have put the time in to run 1% runs. But it's not good for the game. The amount of DPS they get, is a huge separation factor. At lease 2-3 Grift levels on the leader board. It also gives no one else a chance to compete for top spots. The combination of Paragon and Gem levels in my opinion needs to be smoothed out.


    Diablo 3 is mainly about gear, meaning if you have top tier gear and you push for the top, you will get there. Not to sit and grind endless paragon and 1% runs to get a huge competitive and DPS advantage.

    Posted in: Diablo III General Discussion
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    posted a message on Not sure what to reroll on krider

    Roll socket to AS. It will put you over another breakpoint. It's about a 5% damage gain and you will get off more Ball lightings. Graz on the GG Krider.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 6% crit chance vs 50% crit damage (Singled out passive)

    Crit chance. But you also didn't say for what kinda of playstlye. Single out is really only used these days for solo or 2-man groups and 95% of the time only for the Rift Guardian. Because with sader in the group, they give a 20% Crit hit chance buff.


    Crit chance is very important for Nats, because you are relying on Crashing rain. You want that to crit as much as possible. You want your crit chance to be at minimum 50%. With Nats your Crit hit damage will always be decently high, because of Duel wield.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on General question about the grind

    Next would be to do speed Grifts. To optimize your gear. Find the correct level where you can do them 3 mins or less in a group.


    You can also work on leveling your legendary gems, depending on what level you have them at already.

    Posted in: Diablo III General Discussion
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    posted a message on Attack speed and Ball lightning, looking for help.

    Some reasons not to use Bane of the powerful in Higher grifts 60+
    First, its not consistent and also Elites are separated a lot, and
    take time to kill in Grifts, Meaning Bane of powerful can have a lot of
    down time in between. It can be used, but there has to be more luck involved, also
    if you die, that Gem is now being wasted. Just some reasons why Bane of
    powerful isn't used.


    Gogok is used, because it is getting off more Ball lightnings and reducing
    your cooldown for more up time with your Campanion(30%dmg). Also it is
    always Consistent and always up. The more Ball lightnings you get off,
    the more damage you will do.


    The point isn't trying to get to 100% Crit chance, Crit chance Diminishes
    once you reach over 60% a lot, just like other Stats have there high

    diminishing point, Except for Main stat. I am between 66-72% crit chance

    with all the correct buffs in groups, varies between who is doing what and that's with the 7%

    Attack speed on my Focus now. Still in testing, But I believe it is outputting more

    damage.


    A lot of factors and math are involved when you are trying to push out the

    maximum amount of damage possible. Attack speed is one of the biggest factors

    when it comes to this and knowing when a stat is giving back a diminishing return

    and it is time to fill that stat with something else. Just because one thing says it

    giving you more damage, some cases it is not. When it comes to Attack speed

    and breakpoints. For example, Mammonth Hydra is the #1 Example of this right now.


    Sorry that the response is typed this why. Don't know why it did it.

    Posted in: Diablo III General Discussion
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    posted a message on Attack speed and Ball lightning, looking for help.

    I have been told by some, I should roll AS on my Focus ring. Because of caltraps, voodoo and sader law combined with Gogok the 7% AS is better then the 6% Crit chance. Because Crit chance does diminish heavily after 60%. I have just been trying to find some more opinions and a spreadsheet would really help. I understand where they are coming from because more Attack speed=more Ball Lightning=more DPS.


    I guess it would take in many other factors into the spreadsheet to really know what is outputting more damage. But if someone does have something like this, would be highly appreciated! Welcome all Opinions, thanks!

    Posted in: Diablo III General Discussion
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    posted a message on Tals Elemental Damage Question

    also max Paragon to 10% Attack speed and you also need 6-7% on your tal chest, depending on how good your TnT is, sorry forgot about that one.


    You can also use the Hydra calculator to help you see where you are.


    https://dl.dropboxusercontent.com/u/22021340/mammoth_hydra_aps_calc.html

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Tals Elemental Damage Question

    it's because Hydra has the best DPS in the game once you reach the 4 AP/s Breakpoint and with the correct gear.


    Not sure if you know or not. Do some research and you will see what you need to find gear wise, what skills to use and what affix's to look for. But a quick sum up, You need 7% Attack speed on your rings, bracers, Need a TnT with the right amount of AS on it, including the AS from the special affix, use bubble for 10% more AS and you need a Serpent Sparker with AS to reach the Break point without using Gogok. Your 3 gems you want to use.. Zies, bane of trapped, and Enforcer. But if you don't have the right amount of AS on gear to reach break point you can use Gogok over Enforcer.


    Now you can only reach the 4 AP/s Breakpoint in group play with a WD using voodoo and Sader Law. Not sure if you play solo or group more. But in the end Hydra is the best build for both for the wiz. This is why you want to stack +Fire% and Hydra damage on your gear.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on New consumable ideas?!?

    I would like to see something that is slightly rarer then Ramaladni, but it would roll between 40-70% chance to enchant the item to ancient.


    Also another version could be, Lets you re roll again with a second Affix with Mystic. But is another power creep, but also a more reasonable one.



    I do disagree with suggestions about Ramaladni to work on Jewlery. At lease at this point. Because that is just a huge power creep. It has been brought up plenty of times and blizzard has already shot it down.


    You should really go post this on the Official forums for more people to see and for BLUES to notice.

    Posted in: Diablo III General Discussion
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    posted a message on Kridershot Stat priority for UE 4Players GR IAS vs %DAMAGE

    Damage is what you want on the weapon, 6 Best stats are


    High Damage range roll

    Dex

    10% Damage

    10% Elite damage. IAS and even Area damage can also be good here. But Elite damage > IAS/ Area Damage if you ever have that option.

    Socket

    12 Discipline

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on More Arcane Dust

    Arcane dust are pretty easy to farm. All you have to do is t6 full clears..they drop from mobs and every chest is at lease 1 blue 99% of the time. I do agree tho, that RG's in t6 rifts need to drop more. Greater rifts is no place to farm mats, thats for sure...RG's in greater rifts dropping mats needs to be greatly re worked also. But getting arcane dust isn't very difficult, you just have to put the time in. You can also ask friends or people from groups to give you there blues if they can to help out more.

    Posted in: Diablo III General Discussion
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    posted a message on Ancient Furnace

    Yes it is a huge upgrade. From a DPS stand point. The elite damage is what makes a Furnace one of the best items in the game.

    Posted in: Barbarian: Bastion's Keep
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