• 0

    posted a message on Alignment
    There would prolly be an underground network of evil and/or outlawed people living in hidden cities for those who want to follow that path.

    Underground caverns, Moutain passes, Abandon cities, ect. ect.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Neat idea for Diablo 3
    I don't think the idea is strictly good and/or evil. This is more alignment. For example, a "neutral good" paladin might go around saving people, while a "true good" might slay anybody who so much are hiccups, thinking they are evil.

    OR we could go on the idea it is both this idea, plus Light and Dark sides.

    So you might have a True Evil character who cares for nobody but himself, almost a dark crusaider.

    On the alternative,

    You could have a Chaotic Good which I described before, slay slay slaying anybody who doesn't show faith, believing everyone is beyond saving and must be, "Cleansed".


    Ontop of that you would be working for light or dark. Or not. Whatever suits.


    AAAAND everything inbetween.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Day/Night
    Oh, good idea, one more then!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Classes
    Morrowind? Whats Elder Scrolls III: Morrowind? No idea... Shut up... You're wreaking my train of thought... You should go over there... *Points*..... NO! Over THERE!... The OTHER side of the roa... yes....
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Families
    Me: ACH! Father died... but he respawned... but oh noes! His body is guarded by Fallen!

    You: What do we do?

    Me: Don't worry, our second cousin twice devorced has come to save the day!

    You: Isn't she only seven?

    Cousin: 0mg wat d!d u do u cn't evn s4v3 ur dad.. u r so lame... i kilzl u now n00b

    Me: Life isn't fair.

    You: Neither is bingo.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Day/Night
    Heh, look closer, I'm the last person to post on that thread, I know it exists. I asked admin to move these mofo polls to a place on their own when he gets back. And I stopped making the polls before you logged on.. which was still too many. =P
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Simple/In Depth
    Nah, to do that it would be hard, real hard... like.. You would have to be a level 99 stealing off a level 20.. to get a unique, then it just aint worth it. Besides, if you do screw up, you lose stats for good.

    :shock:

    I know! OMFGWTFSTFUBBQ!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Families
    This is almost too RP for even me, but we have to give the players something to organize themselves.

    This would be a simple function like /fam add DeckardCain.

    That would invite DeckardCain into my family. Much the same as WC3 clans, you would need 10 people to sign up in as many minutes or the family wouldn't be approved (We can't have 999999 families floating around).

    From then on, I guess you could even have family chat, family house, ect. ect.

    This would be a MAINLY player maintained function.


    Edit: I don't think guild or job needs this at all, but the family will need a chat to it's own. If you really like someone in your guild and think you should be able to talk even not in the same area, fine, add them to your family.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [Story]Corpsefire (merged others as well)
    Atleast the old man is honest.

    :)
    Posted in: Lore & Storyline
  • 0

    posted a message on Guilds
    Much the same as the Job concept, you could grow and advance in these guilds. Blizzard would make the quests and perhaps release one a week.
    (One of the differences between job, is this would have a lot to do with your social standing, who talks to you, who listens to you, who sells to you, ect. ect. This would be MUCH more important then a job, although wouldn't give you money, would perhaps give you Stat points, Skill points or Mastery ponts)

    Guilds would vary in size and attitude. Some might be very formal, traditional and upper-class, while others may be laid back, slack and relaxed about everything.

    Guilds would all be rivals, so while you may join more then one, it may not be good for your guild advancements.

    Something I can't describe without example is this;

    AAA Mage Guild may have a guild in Tristram. Since they are a very famous and LARGE guild by nature (Snotty nosed at that) they have AAA Mage Guilds in every city all over the world (Not towns and villages, but may every major city or capital) so you can always keep in touch.

    At the same time;

    Billy the jester's Theives guild may only have the one place under the library in the capital of ___land.



    While you can indeed cross breed your character to be multiclassed and INDEED infact multiguild, you may one day have to kill one of your close assosiates or something alike against your own guild.

    That is enough info for now, please vote.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Neat idea for Diablo 3
    Your ideas are find and indeed good. Vote on my alignment thread =)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Classes
    The basic concept has always been Warrior/Mage. We are going to throw that out the window.

    From this you will build your character from scratch. Nothing set from the start except race and gender. These two things will have an impact on how you play, but not much, listen here.

    This way we would have a bare character, free to do as he/she pleases, when he/she pleases. The constrict of having a Sorceress is that he(/she :shock:) cannot use swords. No matter how much they want to. This new way you pick what skills you go with as you grow each level, developing infinate classes;

    Rangermage - Powers her own arrows just before each shot, doing elemental damage on hitting.

    Enchanter - Places enchantments on weapons, increasing their power in melee or ranged for arrows. This costs great amounts of mana and lasts very limited times, but can be used on anybody.

    Spell sword - Fires spells out of his sword, then using it at close combat.

    Warriormage - Uses buff spells to increase his/her own stats while bringing their enemies down.

    Archerfighter - Uses arrows at long distance, finishing the creature off by the time it arrives for Melee with a short sword.




    This is an example of split focus classes. Of course you could still focus on JUST archery, JUST attack spells, JUST defence spells, JUST summoning, JUST fighting or what ever you wanted.

    This would be effected by clan, race, job, guild, gender and many more things, but this way you could be what ever you want, when ever you want.



    Each level you would receive the standard Skill and Attribute points, but now you would also have mastery points. Thus allowing you to grow in effectiveness when using your weapon or style of spell (Defence, Offence, Summoning).
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Jobs
    Should the option to do quests for an employer be available? Don't expect this to be huge when the game comes out, since it is only optional, every week blizzard may add a new quest. You would get gold, items, stats, something for doing these jobs and very slowly work your way up the chain, maybe later implementing the option to give quests to those under you for items. Who knows.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Simple/In Depth
    Simple enough.

    This would mean picking up EVERYTHING that you can. If you see a dust pan you can pick it up, if you see an apple on a tree you can pick it, if you see ANYTHING you can pick it up and use it for something. This includes reading books and such.

    Using candles may increase light, you may be able to throw items at creatures? A glass in one direction may distract a monster enough to come up behind him. So many options here.

    This does include STEALING. Going up behind a NPC merchant OR player and looking in their inventory (If you muck up, to jail with you where you sacrifice stats). You would need mastery points in stealing to do this and the better the item, the harder to pull off. This is subject to abuse, but if you keep good items in your stash it will be safe (I doubt they can take the armor off your back).
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.