- MeatHeadMikhail
- Registered User
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Member for 10 years, 2 months, and 2 days
Last active Fri, Apr, 15 2016 23:57:47
- 17 Followers
- 1,520 Total Posts
- 235 Thanks
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Oct 17, 2014MeatHeadMikhail posted a message on Diablofans' "Diablo Builds" UpdateAwesome update, wish blizz would do this on their calculator, but they're too busy fishing for conduits in grifts.Posted in: News
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Sep 21, 2014MeatHeadMikhail posted a message on Tuesday Maintenance Reminder, Seasonal Paragon Calculator, Alkaizer Rank #1 CrusaderPosted in: News
Nah, it's right. 300 season going to 990 > 991 non season sounds right. I'm 671 non season and 271 season and it puts me at 677 (6 levels) non season.Quote from ru aware brahthat paragon chart doesn't seem right after 800 every level is 122.4 mil
say you end the season with paragon 300
which is 626mil so you should get about 5 levels if you've made it over 800 on nonseason but the calculator says you only get 3
626mil/122.4 is 5. What's worse is say you've got paragon 990 on nonseason your 300 seasonal only translate to 1 level. it should still be 5 unless I don't understand. Am I missing something? -
Sep 19, 2014MeatHeadMikhail posted a message on Greater Rift Density Issues, Lord of Bells Achievement, 500 Million Gold/Hour Build, Diablo Fanart Time LapsePosted in: News
The difference is MoJ + TnT is REQUIRED for a successful pet build. Furnace is NOT required for this build, as it doesn't focus on killing elites - that's just a bonus. Also, as previously mentioned, with the same amount of gold find a pet build will not bring in the same amount of gold per hour because the damage spread is not as good.Quote from Fablewynd
Yeah, horses for courses. Not to demean MHM's build, it clearly works. I suppose, for me, Anthony's guides just feel more entertaining to watch since he really gets excited by the game. There just seems to be more enthusiasm there. It's not that hard to put together, however. MoJ+T&T is no harder to find than a nice Furnace (and although Sunder was offered as an alternative, it can't compare to that Furnace for the Elite clear.) Again, horses for courses.Quote from Zero(pS)
I'm inclined to agree with this ^Quote from MeatHeadMikhail
He has a lot more gold find but not nearly raking in the appropriate amount per hour ... because it's a pet build. Swarm/Pestilence/Toxin has a better damage spread than any other skill in the game.
With better gold-find rolls/items, I believe MHM's build would gather more gold/hour. I also believe it's easier to put together the featured build than that Pet-focused one (which has some rare items - MoJ, T&T... SK and TotD, to an extent).
Not to demean that particular build, but I believe it's more interesting featuring something with a specific focus on maximizing gold find, because that can either be a limiting factor for seasonal players looking for perfect rolls and getting into the million+ enchant costs, as well as for players coming back. Or for those who just got the expansion (or who got UEE and want to work towards removing that factor).
His build is just a basic pet build + gold find. This build is specifically optimized for gold find and the xp that goes with it. -
Sep 18, 2014MeatHeadMikhail posted a message on Greater Rift Density Issues, Lord of Bells Achievement, 500 Million Gold/Hour Build, Diablo Fanart Time LapseHe has a lot more gold find but not nearly raking in the appropriate amount per hour ... because it's a pet build. Swarm/Pestilence/Toxin has a better damage spread than any other skill in the game.Posted in: News
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Aug 5, 2014MeatHeadMikhail posted a message on Blue Posts Roundup, Junger Theory TestingPosted in: News
Farming a cache on a strength character and opening it on a dex character will give you items with dex rolls. I think there's a blue post somewhere confirming that. However, there's no confirmation regarding class-specific items in caches (like quivers, sources, etc) or how legendaries are generated. But the other part is easy to test if you're not lazy.Quote from eulynn
I believe this is still a matter of some debate. I know I have heard of people earning caches on their main and stashing them for an alt with a different mainstat and the alt hets useful items.Quote from Drarlor
Isn't the loot of the cubes assigned as you get the item instead of when you open it?
I have also seen people copy characters to PTR with caches, and opening them yields totally different contents on live and PTR- Though you can't really judge based on that, you would think that if the items were, in fact, already determined they would be the same after you copied your character to PTR. -
Aug 5, 2014MeatHeadMikhail posted a message on Blue Posts Roundup, Junger Theory TestingI think people jump to conclusions and start typing before actually watching the videos. As others have pointed out (and myself several times), I just wanted to see if there was any correlation with doing things differently ('the junger way') vs. standard farming. Yes, the sample size is limited, and no I'm not going to post every time I pop 25 caches, but what prompted me to initially do this mini-series were the claims of people finding rorgs left and right, which is simply not the case. I've tried several different ways of doing this, and nothing points to any more legendaries or rorgs from caches, with the only benefit - as others have also noted - being that you get more bounties done in less time so you give up world drop legendaries, mats, gems, etc, for more chances at a rorg due to having a larger number of caches. That's all. Don't read into it too much!Posted in: News
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See my response above. Don't want to watch it? Don't. No one is forcing you. But there's a reason this is a 30 minute video and if you spent the time watching it instead of ranting about it, you'd understand why. Thank you for your feedback.
Yes, yes it would. Just haven't found one yet. This with ROF (piercing) would be beast mode.
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In this video I explain proc coefficients, how Frostburns and Azurewrath work, good/bad skills to use with these items, and demonstrate skill stacking for maximum freeze potential. In the near future I'll be making videos of how this works against elites and bosses.
This is what Blizzard means by 'build changing legendaries'. Enjoy!
http://youtu.be/4m3QnZiTs-I
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The XP/hour is still good (2 billion+ in an organized group in Torment 6), with the added benefit of regular legendary drops (about 2/hour on average) and fun gameplay because the runs take a bit longer.
This is what I'll most likely be doing between now and RoS release for maximum XP gains and set items to re-roll.
http://youtu.be/xp5Pm0zvRwE
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http://youtu.be/tdGIT2xcfSU
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In this video I use a 60-80% move speed Monk Tempest Rush/Dashing Strike build to quickly farm 1000+ Common Debris per hour. No expensive or BoA gear is necessary and because it's done on Normal difficulty, anyone can do it. As long as you have some gold to supplement crafting costs, you shouldn't be at a loss for mats after 1-2 hours of these runs ever again.
http://youtu.be/OLs_bO4ot8U
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COTA runs are fun, quick (if you don't have much time), and a good change of pace from normal gameplay. There are some issues you may run into - such as people getting booted from the party after the run - but that's the price you pay for quick Paragon leveling.
Next milestone is 3 billion/hour on a longer run. Stay tuned!
PS. 1.6 Million DPS at the 4:20 mark.
http://youtu.be/c-BNMjn-SMc
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Most likely Blizzard is doing this so we get more forgotten souls to reroll. The more I think about it, the more it makes sense.
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Also remembered that you need a Forgotten Soul to reroll, so assuming your lvl70 legendary sucks and you salvage it, then and only then can you reroll. But by then the item you find will probably be better or you'll find a superior rare in most cases.
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This morning I found one upgrade to my LS weapon - 3% damage and 2% toughness boost ... but no LS. So I'm still sticking to the 'ez mode' weapon until RoS. Why make the game harder for yourself?
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In this video I briefly go through the items I found and explain why they're mostly useless, why legacy gear along with crafted Archon rares is the best option until RoS, and why there's really nothing to do but grind XP.
http://youtu.be/PJjcnYeCecc
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A1 is also significantly safer due to the types of monsters you encounter. Organized group COTA farming will yield even more xp, but very few people will have the desire or the patience to optimize a run like that.
http://youtu.be/73IxwAm_bok
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I have a few other areas I want to try with slightly longer runs to complement or even replace COTA, but for now it reigns supreme.
http://youtu.be/i97d0WMl7O0
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In this video I end up at 1.2 billion xp/hr extrapolated, but some of the runs weren't that great and I believe a larger sample size to average it out is necessary. I think 1.5 billion/hour is achievable with my gear level, so that'll be the next benchmark. Stay tuned.
http://youtu.be/iaMHPr1QRks
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