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    posted a message on Proper Toughness Stacking (Video)
    My previous video about where to put Paragon points got some interesting feedback and a bit of confusion about Toughness as a whole. Today I discuss in more detail why a lower Toughness value is often better than a higher one, due to how it's calculated and what the implications are for sustain (life on hit, life regeneration, etc).

    With RoS just around the corner, lower hitpoint/higher resist/armor/other mitigation builds are going to be more effective and I explain why.

    http://youtu.be/nmvOP9nZ0ak
    Posted in: Diablo III General Discussion
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    posted a message on Common Debris Farming - 2000/Hr (Video)
    Quote from Elendiro

    Wow, repeating 30 seconds rounds for 1 hour? That's 120 leave and resume game. No thanks, I don't wanna become a bot.
    If you want to craft a lot, you have to farm mats. No other way around it. This is probably the fastest way right now.

    You could of course just play the game and get mats, but at 1/100th the speed. I can stomach this for an hour to get 50 set/legendary crafts, assuming I have the other mats (at 60, I do).To each his own.
    Posted in: Diablo III General Discussion
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    posted a message on Common Debris Farming - 2000/Hr (Video)
    As a follow-up to the previous video, I was shown a much more efficient route for Common Debris speed farming, which I further optimized using an 85% move speed Barb. The result? 2000 per hour.

    No gear or paragon points are necessary except for max movement speed. The rest is done with Sprint/Marathon (40%) and Will Of The Berzerker (20%).

    The benefit of WOTB is that your town portal doesn't get interrupted by damage while the buff is up, thereby speeding up run times significantly.

    Bonus: Pools of Reflection stacking.

    http://youtu.be/cJcuz-245ZQ
    Posted in: Diablo III General Discussion
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    posted a message on Bubble Stunlock Wizard Build - Gesture of Orpheus (Video)
    Quote from Kapsu
    Quote from MeatHeadMikhail

    ^ It's still in progress, but I'm currently immune to death from elites on T5 unless I stack multiple elites. T6 I can stand for about 15-20 seconds in ground effects before getting popped. Still have to do some work, but it's a combination of damage reduction, a specific 'type' of toughness stacking, and passive regen. It's pretty interesting.
    I do have to admit that sounds interesting. Can you dish out nice amounts of damage with it, too? Can I see a skill setup so I could do some of my own testing and think about how it could be improved?

    You've definetely got my attention. I just hope it's something that can actually kill stuff, too. :P
    You'll have to wait. I'm going to do this as a multi-part 'mini series'. First is going to be proof-of-concept, followed by higher DPS variants for faster kill speeds.

    Hint: one of the passives is 'Relentless'.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Where To Put Paragon Points First (Video)
    Today I want to talk about where to put your hard earned paragon points first. Although this isn't the most advanced tutorial, there are some caveats to be aware of so you can optimize your build with the points you currently have. For example, movement speed should be maxed through paragon points and not on gear, because it frees up another primary stat slot which is more beneficial per-point on the gear itself.

    I explain a few other things, like the variable difference between crit chance, crit damage, and attack speed, why primary stat/vitality should be the last place you put your points, the reasoning behind a single point in area damage, and so on.

    http://youtu.be/emf2DF9CWsA
    Posted in: Diablo III General Discussion
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    posted a message on Permafreeze Wizard Build Pt 2 - Diablo/Elite Battles (Video)
    Depending on how this works:http://us.battle.net/d3/en/item/wand-of-woh

    It may be quite possible to do something similar, if not exactly the same.

    Think 'chain reaction'. 4x3 = 12 explosions if this works how I think it will, by which time you can cast it again. Combine that with Blast Wave and you have a beast nova sorc.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Bubble Stunlock Wizard Build - Gesture of Orpheus (Video)
    ^ It's still in progress, but I'm currently immune to death from elites on T5 unless I stack multiple elites. T6 I can stand for about 15-20 seconds in ground effects before getting popped. Still have to do some work, but it's a combination of damage reduction, a specific 'type' of toughness stacking, and passive regen. It's pretty interesting.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Permafreeze Wizard Build Pt 2 - Diablo/Elite Battles (Video)
    Continuing from the last video, today I explain how to effectively lock down elites/bosses with this pseudo-permafreeze wizard build. Slight skill modifications and proper spell rotations allow you to take Diablo out of action. With more cooldown reduction and faster attack speed, this build will be even more efficient.

    http://youtu.be/pRGLqitnbrc
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Bubble Stunlock Wizard Build - Gesture of Orpheus (Video)
    You're one of the (very) few who missed the multiple times I mentioned - in the video AND in this thread - that I dropped my damage for testing purposes. I won't repeat it again, you'll just have to live with your inability to read. So, your -200k dps statement is silly.

    Second, the fact that you even discount stacking cooldown reduction shows how uneducated YOU are about the game. I won't ruin the surprise, but watch what happens when RoS launches. I'll say no more, but I will be making LOTS of videos about absolutely silly cooldown reduction builds. Stay tuned.

    Third, your statement of having to take damage is incorrect. I'm actually working on an 'immortal build' right now which I will showcase when it's complete - in which you DO get hit, but NEVER die. Again, stay tuned.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Bubble Stunlock Wizard Build - Gesture of Orpheus (Video)
    Quote from Bagstone

    1) Not true, permanent CC is something that Blizzard never wanted. See for example http://us.battle.net/d3/en/blog/7100052/Developer_Journal_Crowd_Control_Changes-9_5_2012 - if something like CMWW is going to happen in RoS, they'll nerf it, bet on it.
    Never wanted, but never fixed either. Hmm. That journal entry is from over a year ago, yet CMWW still worked for AN ENTIRE YEAR. So ... does Blizzard REALLY want to get rid of it? I'm sure they'll nerf something, but not everything.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Bubble Stunlock Wizard Build - Gesture of Orpheus (Video)
    Quote from Kapsu

    I think Jaetch summed it up pretty well. The whole premise of permanent CC is flawed at the core and I can't understand why you would want to lower your damage and toughness through items that have special procs without ever looking into how that could be done with the wizard skills themselves.

    I also don't know where you got the idea that Mirror Image's bubbles last less time? Have you ever actually tried the spell out?

    "Each individual monster has a "CC resistance" which starts at 0%, is increased by 10% for each second of CC it gains, and decreases by 10% per second while the monster is not CC'd."

    Once upon a time a great man said "if you have nothing nice to say, say nothing". But this insanity has to stop. You would have to have INSANE gear to make this build even partly logical on any difficulty. I cannot comprehend how you think it makes ANY sense whatsoever to equip a bunch of items you don't even need and drop your dps down to 70k.

    I have another quote for you. "Think about what you're about to say before you do". Or in this case, post...
    1) Permanent CC isn't flawed. Case in point: CM wizards. There will be some sort of equivalent in RoS, bet on it.

    2) You must be quoting someone else. I never said anything about bubbles lasting less time or being increased by 10%, or anything of the sort. All I said was monsters (elites/bosses) have CC resistance, which they do. Again, you must be quoting someone else.

    3) For some reason even when I say - MULTIPLE times - that I'm geared for high toughness/low damage FOR TESTING PURPOSES ONLY, it doesn't click. Not sure what's hard to understand about that.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Bubble Stunlock Wizard Build - Gesture of Orpheus (Video)
    Duplicates casts bubbles, but they don't last as long, so can't have 100% uptime.

    Mocking demise stuns, but again don't last very long and explosion radius is low.

    This is a work in progress, but I talk about both runes in the video.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Bubble Stunlock Wizard Build - Gesture of Orpheus (Video)
    The hunt for perfect Crowd Control continues. The Gesture of Orpheus wand (50-70% Slow Time cooldown reduction), when combined with Evocation passive, other cooldown reduction gear, Mirror Images, and Frost Nova, allows for a near constant lockdown of elites, bosses, and a total lockdown of regular monsters.

    With better gear and proper spell rotations, I believe it's possible avoid damage almost entirely.

    http://youtu.be/nYDLMWZRLXA
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Same CC tables? (diminishing returns)
    Thanks! this is what i was looking for
    Posted in: Diablo III General Discussion
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    posted a message on Same CC tables? (diminishing returns)
    Does anyone know if crowd control diminishing returns on elites/bosses uses a shared table? In other words, let's say you can only do 1 stun every 5 seconds, and 1 freeze every 5 seconds.

    If it's a separate table, you could CC every 2.5 seconds if you time it perfectly. If it's the same table, you can only CC every 5 seconds and one of them (the stun or the freeze) would be wasted.

    I haven't been able to find an answer to this, and from my testing it doesn't seem to matter where the crowd control comes from. That is, it's not a shared table.

    Also, longer stuns (3 seconds) seem to work better.
    Posted in: Diablo III General Discussion
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