- MeatHeadMikhail
- Registered User
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Member for 10 years, 2 months, and 2 days
Last active Fri, Apr, 15 2016 23:57:47
- 17 Followers
- 1,520 Total Posts
- 235 Thanks
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Oct 17, 2014MeatHeadMikhail posted a message on Diablofans' "Diablo Builds" UpdateAwesome update, wish blizz would do this on their calculator, but they're too busy fishing for conduits in grifts.Posted in: News
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Sep 21, 2014MeatHeadMikhail posted a message on Tuesday Maintenance Reminder, Seasonal Paragon Calculator, Alkaizer Rank #1 CrusaderPosted in: News
Nah, it's right. 300 season going to 990 > 991 non season sounds right. I'm 671 non season and 271 season and it puts me at 677 (6 levels) non season.Quote from ru aware brahthat paragon chart doesn't seem right after 800 every level is 122.4 mil
say you end the season with paragon 300
which is 626mil so you should get about 5 levels if you've made it over 800 on nonseason but the calculator says you only get 3
626mil/122.4 is 5. What's worse is say you've got paragon 990 on nonseason your 300 seasonal only translate to 1 level. it should still be 5 unless I don't understand. Am I missing something? -
Sep 19, 2014MeatHeadMikhail posted a message on Greater Rift Density Issues, Lord of Bells Achievement, 500 Million Gold/Hour Build, Diablo Fanart Time LapsePosted in: News
The difference is MoJ + TnT is REQUIRED for a successful pet build. Furnace is NOT required for this build, as it doesn't focus on killing elites - that's just a bonus. Also, as previously mentioned, with the same amount of gold find a pet build will not bring in the same amount of gold per hour because the damage spread is not as good.Quote from Fablewynd
Yeah, horses for courses. Not to demean MHM's build, it clearly works. I suppose, for me, Anthony's guides just feel more entertaining to watch since he really gets excited by the game. There just seems to be more enthusiasm there. It's not that hard to put together, however. MoJ+T&T is no harder to find than a nice Furnace (and although Sunder was offered as an alternative, it can't compare to that Furnace for the Elite clear.) Again, horses for courses.Quote from Zero(pS)
I'm inclined to agree with this ^Quote from MeatHeadMikhail
He has a lot more gold find but not nearly raking in the appropriate amount per hour ... because it's a pet build. Swarm/Pestilence/Toxin has a better damage spread than any other skill in the game.
With better gold-find rolls/items, I believe MHM's build would gather more gold/hour. I also believe it's easier to put together the featured build than that Pet-focused one (which has some rare items - MoJ, T&T... SK and TotD, to an extent).
Not to demean that particular build, but I believe it's more interesting featuring something with a specific focus on maximizing gold find, because that can either be a limiting factor for seasonal players looking for perfect rolls and getting into the million+ enchant costs, as well as for players coming back. Or for those who just got the expansion (or who got UEE and want to work towards removing that factor).
His build is just a basic pet build + gold find. This build is specifically optimized for gold find and the xp that goes with it. -
Sep 18, 2014MeatHeadMikhail posted a message on Greater Rift Density Issues, Lord of Bells Achievement, 500 Million Gold/Hour Build, Diablo Fanart Time LapseHe has a lot more gold find but not nearly raking in the appropriate amount per hour ... because it's a pet build. Swarm/Pestilence/Toxin has a better damage spread than any other skill in the game.Posted in: News
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Aug 5, 2014MeatHeadMikhail posted a message on Blue Posts Roundup, Junger Theory TestingPosted in: News
Farming a cache on a strength character and opening it on a dex character will give you items with dex rolls. I think there's a blue post somewhere confirming that. However, there's no confirmation regarding class-specific items in caches (like quivers, sources, etc) or how legendaries are generated. But the other part is easy to test if you're not lazy.Quote from eulynn
I believe this is still a matter of some debate. I know I have heard of people earning caches on their main and stashing them for an alt with a different mainstat and the alt hets useful items.Quote from Drarlor
Isn't the loot of the cubes assigned as you get the item instead of when you open it?
I have also seen people copy characters to PTR with caches, and opening them yields totally different contents on live and PTR- Though you can't really judge based on that, you would think that if the items were, in fact, already determined they would be the same after you copied your character to PTR. -
Aug 5, 2014MeatHeadMikhail posted a message on Blue Posts Roundup, Junger Theory TestingI think people jump to conclusions and start typing before actually watching the videos. As others have pointed out (and myself several times), I just wanted to see if there was any correlation with doing things differently ('the junger way') vs. standard farming. Yes, the sample size is limited, and no I'm not going to post every time I pop 25 caches, but what prompted me to initially do this mini-series were the claims of people finding rorgs left and right, which is simply not the case. I've tried several different ways of doing this, and nothing points to any more legendaries or rorgs from caches, with the only benefit - as others have also noted - being that you get more bounties done in less time so you give up world drop legendaries, mats, gems, etc, for more chances at a rorg due to having a larger number of caches. That's all. Don't read into it too much!Posted in: News
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With RoS just around the corner, lower hitpoint/higher resist/armor/other mitigation builds are going to be more effective and I explain why.
http://youtu.be/nmvOP9nZ0ak
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You could of course just play the game and get mats, but at 1/100th the speed. I can stomach this for an hour to get 50 set/legendary crafts, assuming I have the other mats (at 60, I do).To each his own.
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No gear or paragon points are necessary except for max movement speed. The rest is done with Sprint/Marathon (40%) and Will Of The Berzerker (20%).
The benefit of WOTB is that your town portal doesn't get interrupted by damage while the buff is up, thereby speeding up run times significantly.
Bonus: Pools of Reflection stacking.
http://youtu.be/cJcuz-245ZQ
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Hint: one of the passives is 'Relentless'.
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I explain a few other things, like the variable difference between crit chance, crit damage, and attack speed, why primary stat/vitality should be the last place you put your points, the reasoning behind a single point in area damage, and so on.
http://youtu.be/emf2DF9CWsA
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It may be quite possible to do something similar, if not exactly the same.
Think 'chain reaction'. 4x3 = 12 explosions if this works how I think it will, by which time you can cast it again. Combine that with Blast Wave and you have a beast nova sorc.
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http://youtu.be/pRGLqitnbrc
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Second, the fact that you even discount stacking cooldown reduction shows how uneducated YOU are about the game. I won't ruin the surprise, but watch what happens when RoS launches. I'll say no more, but I will be making LOTS of videos about absolutely silly cooldown reduction builds. Stay tuned.
Third, your statement of having to take damage is incorrect. I'm actually working on an 'immortal build' right now which I will showcase when it's complete - in which you DO get hit, but NEVER die. Again, stay tuned.
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2) You must be quoting someone else. I never said anything about bubbles lasting less time or being increased by 10%, or anything of the sort. All I said was monsters (elites/bosses) have CC resistance, which they do. Again, you must be quoting someone else.
3) For some reason even when I say - MULTIPLE times - that I'm geared for high toughness/low damage FOR TESTING PURPOSES ONLY, it doesn't click. Not sure what's hard to understand about that.
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Mocking demise stuns, but again don't last very long and explosion radius is low.
This is a work in progress, but I talk about both runes in the video.
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With better gear and proper spell rotations, I believe it's possible avoid damage almost entirely.
http://youtu.be/nYDLMWZRLXA
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If it's a separate table, you could CC every 2.5 seconds if you time it perfectly. If it's the same table, you can only CC every 5 seconds and one of them (the stun or the freeze) would be wasted.
I haven't been able to find an answer to this, and from my testing it doesn't seem to matter where the crowd control comes from. That is, it's not a shared table.
Also, longer stuns (3 seconds) seem to work better.