Quote fromI am happy he is not being influenced to make Diblo 3 art more bland, as I really like the art direction that Blizzard has taken with the game.
Yea, so do I. I also really liked act2, and kinda wished there were a bit more sunlight in act1/3/5. (;
I completely understand act4 tho...that place is hell...
1
Same for D2, until the introduced Über D and the pandemonium events, which were/are great IMO.
I just hope we get a version of the Secret Cow Level. If we don't, I'm afraid I may hurt somebody. Somebody whose name rhymes with May Filson...
0
0
0
I think you are missing the fact that they aren't balancing the classes for pvp. That in it's own is what makes the current pvp system no more than a light hobby. If you take pvp seriously with obvious balance issues, you will be forced onto the most OP class, and probably fight nothing but the same OP class.
Have you ever played a player versus player game before?
0
Time windows? They had 11 (eleven) years(at least 8 of which could/should have been spent developing Diablo 3). Budget, sure, but they've had more than enough time...
0
Okay, I haven't read the rest of this discussion. But this post makes you look like a narrow minded fan-boy. Just sayin'.
0
11 years is limited time? And don't forget were talking about blizzard. The aspect of limited money for the development doesn't seem correct.
Seems to me someone high up has a thing for Diablo 3 being strictly PvE... Pitiful.
0
The way I see it, they want to force everybody that plays the game online, so that they have a chance some of those who would have been offline 100% of the time might see the auction house, and might spend some $$. No offline mode means everyone who plays will have access to the AH, means more money.
One strong reason I propose that they should release an offline single-player/lan mode for the game (such as existed in Diablo II) is so that people can play without an internet connection (internet is expensive these days). Besides, I don't care if a few people cheat and hack the single player aspect of the game, it will have no effect on the battle.net aspect. Assuming they have enough control in the online mode to prevent it. Perhaps though it's because there is a slim chance of somebody hacking on battle.net (that there will be regardless of single-player or no single-player) that they want to minimize the opportunity to exploit the game or find ways to exploit it.
My overall opinion is that they need to include a single-player/lan system like they did with Diablo II.
If worse comes to worse I guess I'll have to buy a laptop and go to a coffee shop to play Diablo 3 eh? I don't like the thought that I can't play if my internet goes out.
2
and to those pessimists going on about "why play at all, they let you purchase stuff rather than earn in", just don't use the f'n system. We had the same thing is Diablo II, why let that ruin your D3 experience? Or are you playing for the sole aspect of "I played for hours and found something before you hahahahahahahaha trolololol?" Buncha candy-asses...
And as for pvp, I do think they should work on it and give it backing. I mean, I know tournaments are going to be set up regardless of official backing or not (assuming you can make your own match and it's not some random bs). Sure, pvpers can buy items, but those are the same items that other people found (no different than Diablo II). You can spend a few bucks to save a few hours from my point of view...
It's not like they will put Über Epic items on for $500 that are 50x more powerful than you can find in the game... They will be putting items on that you can find in the game yourself, and buying them is purely for convenience.
0
2
You are dead wrong.
Let's say you can get 50 lvl 6 gems per hour of play. (which is ridiculous to be honest, the game would be more about picking items up and combining them then anything else) To go from a lvl 6 into 14, you would need 6561 gems. At 50/hour, it would take 131.22 hours of play to get a single gem.
Now let's go with what you want (you masochist you), "as rare as perfect gems did in D2". What was that then, about 5 perfect per hour of play, depending on what you were doing? You'd need 1312.2 hours just to get one gem. 54.675 days of playing straight (with no sleep, or anything BUT playing D3) for one gem. A full year of playing (again with no sleep, or anything else) would only yield 6.675 gems. Let's add some sleep and other-things time into that, shorten our play time down to 6 hours per day. 218.7 days for 1 gem. Basically, you'd be lucky if you got a gem after playing the game for a year, 6 hours a day.
That's just not realistic. People would probably kill themselves trying to get the damn thing... Seriously.
0
I'd expect us to be able to find up to lvl 9 gems, probably as a frequency of 9-10 lvl 9's per hour (hopefully with some kind of gem storage bag, that holds infinite gems, as to not waste our inventory). So that's ~25 hours of play to obtain one. That way casual gamers can obtain one by themselves realistically in a few weeks, and hardcore in a few days.
0
IE: I already have IK boots, need belt, yet I get 2 more pairs of boots over 100 runs...
0
Actually, I can, cuz I did, stand there, and use potions, while they died by my wrath. With Radament, I just owned his oversized ass, then the other skellies near to him died. That's the most effective way of killing the skellies...
My only hope for d3 is that we get a decent opportunity to actualy formulate strategies, better then spaming potions, or 'running and gunning'...
0
That was a joke right? Cuz he took a lot of potions...especially on hell...
Don't even think about bringing the Übers into this discussion.