Doesn't matter in the mind of the complainer.Quote from MolsterThis wasnt blizzard tho! It was all datamining!Quote from XIIIFiVe
Didnt think Blizzard would invest time doing shenanaginslike this when there are things that still needs to be optimized with the current live game. Waste of time.
Wow. Are you serious?
Sadly, yes. Whenever Blizzard does something fun people think that it takes away from balance/content/etc.
- XIIIFiVe
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Member for 10 years, 2 months, and 8 days
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Apr 1, 2014XIIIFiVe posted a message on [April Fools] You Thought We Were Kidding...Posted in: News
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Apr 1, 2014XIIIFiVe posted a message on [April Fools] You Thought We Were Kidding...Posted in: News
Sadly, yes. Whenever Blizzard does something fun people think that it takes away from balance/content/etc.Quote from CherubDown
Wow. Are you serious?Quote from Rugmuncha
Didnt think Blizzard would invest time doing shenanaginslike this when there are things that still needs to be optimized with the current live game. Waste of time. - To post a comment, please login or register a new account.
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I'm not a very hardcore player, I'm not a very efficient player, and I have a gem that's level 40 and if I really wanted to I could have my other two gems around that level this week as well. However if they're running group rifts and leveling their gems I'm not sure how that impacts the validity of their spot on the solo leaderboards? What they're doing solo is a Greater Rift, whether they had help with the prep work for that greater rift or not is irrelevant.
This first season is really a test season, they're experimenting and seeing what works and what doesn't and you can expect some pretty interesting changes for subsequent seasons. The game does indeed have a multiplayer focus, this is true, this is also no secret and it's been stated by the blues. However you can do things as a solo player, just somewhat less efficiently. I'm mostly a solo player and I do quite well in D3. It's just a matter of using your time well and getting a little bit lucky.
I can't see your post going over well on the official forums with your attitude of "If you don't fix what I perceive to be a problem even though you've created this intentionally I will leave your game!" btw.
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Eh, the current class balance annoys me slightly. There are things that I'd like changed. I'd like to see WD get more build options for one. The current WD playstyle is the most boring thing ever. Crusaders at least have several build options now, instead of just 1, unless your goal is to be on the cutting edge of Greater Rifts. If that's your goal, then the game is in the same place it's been since launch with one or two usable builds per class. Still not quitting the game over it though.
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I'd like for Blizzard to ban some of the streamers who blatantly showed off this exploit, but considering this is the inaugural ladder season and thus mostly an experiment (Participation on the PTR was low and player testing was clearly fairly low quality as you can see with an exploit such as this making it to live.) it's hard for me to be upset that Blizzard isn't taking more serious action against exploiters. Now if in the future, in real ladder seasons, they don't address any exploits that pop up in a satisfactory manner, well that's another beast entirely. But this first season is more about data collection for them about how we, the players, play the game, than anything else.
Also I sincerely doubt that it's the "grown up people" who take the PR-related aspect of exploiting in a video game a bit more serious. I know that as I've gotten older I've started taking things like that much LESS seriously. I feel that it's the children that screech about it.
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That said, I second your build recommendation. Though the shield throwing aspect of it could get interesting in certain areas with a controller. If I had a crusader on console, that's what I'd be using though. Loving it for my seasonal crusader on PC.
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We definitely had standard builds in D2. You can go and google a list of builds for D2 and it may list 6-7 for each class, but only 1 or 2 of those were even really seen at the top end. That's just how it works. Blizzard can keep adding new things to make other builds more attractive, but all that is going to do is lead to those builds being the cookie cutter builds that everyone uses.
I played RoS pretty hardcore for the first month or so, took a break, and now I'm back to playing a couple hours every evening and I'm loving every minute of it. If you're looking for a game with very frequent content updates and additions and isn't repetitive ... Well ... it's not just a D3 RoS issue I'm afraid, all ARPGs are like that. By it's nature D2 and all of it's various clones are super repetitive.
Go play something else for awhile, D3 will still be around when you get back to it. I know that over the however many years I played D2 I took several breaks.
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About a month after the RMAH went up, I made a crazy amount of money on there and had it transferred to my PayPal account, but PayPal uses the short form of my name and Battle.net uses the full form of my first name. Blizzard went "Derp!" and locked my account to confirm that everything was as it should be. This would have been fine if just three days prior I had not had my wallet and ID stolen so I couldn't prove identity. I finally convinced Blizzard to just ban the RMAH access on the account and not the entire account and that I'd fax them my ID when I got my replacement. During the 3~ weeks of Blizzard telling me that they wouldn't unban me I bought a second copy of D3 and leveled another character because I actually enjoyed the game.
Well .. After they unbanned the first account I didn't really need the second, and while half asleep I went to trade the second account's Skorn to the first account. I dropped it on the ground and left the game before picking it up with the account I wanted it on. Oh I was horrified and I was furious at myself for not realizing that would happen. Later that day when I logged in however the item was back on the character that dropped it. Not sure how that worked out. It was definitely gone and then came back however. I was very surprised.
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I'm with you on BoA. It doesn't bother me, but I can see why it bothers some and I honestly wouldn't mind if they'd ease up the BoA restrictions a bit. There are certain items that I'd gladly trade for.
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Not sure if you meant that the way it's written, but those are the people that Blizzard should NOT be interacting with. If this was a competitive game where high level played mattered (Like StarCraft for example) then those would be the people to interact with, but since it's not, the average and slightly above average gamer would probably have more valuable feedback.
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D2/LoD were laggy and buggy and sometimes really frustrating to deal with. We, as series fans, look back fondly at D2 but when the game was first released it was blasted by critics for it's lag and disconnect issues and it's silly loot system among other things.
WarCraft 3 ... Oof. For the entire life of the base game it was "make as many casters as you can. This is the only strategy. Also there are some item stacking issues and you can buy stealthed landmines that when placed strategically give you an instant win." Frozen Throne fixed those issues and introduced it's own and it wasn't until a few patches later that the game was decently balanced.
WoW .... Was extremely buggy at release. If you were one of the 3 people that played a female tauren it was six months before Blizzard fixed that race/gender combo not being able to use the Molten Core shortcut window despite the beefier (lol) male taurens being able to squeeze through. It took an entire expansion for femtaurs to be able to fit through most doors in Booty Bay / Gadgetzan. Server instability, weapon swap bugs, balance issues galore, falling through the world, etc.
I know that when I played D3 I wanted to blame Activision for the weak story and the shallow gameplay and the bugs and the issues and whatever, but if I'm completely and totally honest with myself I know that this is just Blizzard taking one more step down a path they've been traveling down for as long as I've played their games. Games are released broken, weird changes are made, and sequels/expansions are released lacking features that the previous entry in the series had at launch.
Their new way of fixing/balancing is so much better than the old way though. It used to be that you wouldn't know you were getting a patch until it was already downloading and the patch contained all kinds of bizarre and broad sweeping changes to seemingly random things with no communication at all. Now in StarCraft 2 they release test maps and want feedback. In D3/WoW/Hearthstone they ask for feedback as well, and the patch changes are much smaller. Which is a good thing because it's a lot easier to see the impact on a game of a specific change when there are only a handful of changes ... And it's nicer for the players because we get to know WHY some changes were made.
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The issue exists somewhere between the user's connection and Blizzard's servers. It's not actually with Blizzard's servers, but one of the jumps between those two points. This was a huge issue just before launch with Time Warner subscribers in the Northeast US that has since been fixed, and now users with other ISPs are having the same issue or similar issues. If the issue exists outside of Blizzard's server and it's a matter of how your ISP is currently routing traffic, Blizzard can't do anything about that, and most ISPs are reluctant to accept blame or that's always been my experience.
So what you end up with is two companies pointing fingers at each other and users taking sides.
Blizzard actually attempts to work with ISPs when this happens, as opposed to a company like EA that just says "eh whatever."